Dungeon Crawl Stone Soup version 0.33.1 (webtiles) character file. Game seed: 17921461779114921209 96 ws9212 the Conjurer (level 4, 0/24 HPs) Began as a Deep Elf Conjurer on Nov 6, 2025. Slain by Sigmund ... wielding a +0 scythe (3 damage) ... on level 3 of the Dungeon on Nov 7, 2025. The game lasted 00:03:57 (1601 turns). ws9212 the Conjurer (Deep Elf Conjurer) Turns: 1601, Time: 00:03:58 Health: 0/24 AC: 6 Str: 4 XL: 4 Next: 41% Magic: 6/12 EV: 11 Int: 29 God: Gold: 140 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . f - +2 broad axe of Capital Punishment {holy, rC+ Int+4} rCold + . . (no offhand) rNeg . . . i - +3 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ e - ring of flight HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: flying A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 140 gold pieces. Inventory: Hand Weapons f - the +2 broad axe of Capital Punishment (weapon) {holy, rC+ Int+4} (You acquired it on level 2 of the Dungeon) rC+: It protects you from cold. Int+4: It affects your intelligence (+4). Missiles m - 14 poisoned darts Armour a - a +0 robe i - a +3 leather armour (worn) Jewellery e - a ring of flight (worn) k - a ring of resist corrosion Scrolls d - a scroll of identify g - a scroll of vulnerability h - a scroll of enchant armour j - a scroll of poison {unknown} l - a scroll of revelation {unknown} Potions b - 2 potions of magic c - a potion of brilliance Skills: + Level 3.5 Dodging + Level 3.7 Stealth + Level 4.1 Spellcasting + Level 5.0 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 10% N/A 12% 1 Kinetic Grapnel Frge 20% 1d4 12% 1 Poisonous Vapours Alch/Air 20% 1d1 12% 1 Summon Small Mammal Summ 20% N/A 12% 1 Blink Tloc 10% N/A 19% 2 Call Imp Summ 10% N/A 19% 2 Fulminant Prism Conj/Alch 10% 3d9 41% 4 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 (+2d3 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Sigmund Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (heavily wounded, 78% to hit) You focus your ray upon Sigmund. The searing ray hits Sigmund! Sigmund is severely wounded. (Press . to maintain the ray.) Sigmund points at you and mumbles some strange words. You are confused. You stop channelling your searing ray. Sigmund misses you. You're too confused to cast spells. You're too confused to cast spells. You bump into the rock wall. Sigmund says, "You will soon forget everything." Sigmund barely misses you. You're too confused to cast spells. You're too confused to cast spells. You feel less confused. Sigmund barely misses you. Sigmund attacks as he pursues you! Sigmund hits you from afar with a +0 scythe. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (severely wounded, 78% to hit) You focus your ray upon Sigmund. The searing ray hits Sigmund! Sigmund is almost dead. (Press . to maintain the ray.) Sigmund casts a spell. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. A puff of flame appears from out of thin air! The puff of flame hits you! * * * LOW HITPOINT WARNING * * * The searing ray hits something. You stop channelling your searing ray. Something hits you. * * * LOW HITPOINT WARNING * * * Something hits you. You die... ......####.#.###### .........#.#.# .#..#.##.#.#.# .#.......#.#.# .#.######....# .#.#.......#.##### .#.#.####.##.....# .#.# #..'.....# .#.# #######....@# .# #.......###.....# .. #.####### #.###.# #.# #.. ##. .. .. There were no monsters in sight! Vanquished Creatures 2 orc wizards (D:3) An adder (D:2) 2 dart slugs (D:1) 2 orcs (D:3) A giant cockroach (D:2) 4 hobgoblins 3 quokkas A ball python (D:1) 3 bats 7 endoplasms 2 frilled lizards 4 goblins 5 kobolds 5 rats 42 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ws9212 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 210 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 862 | D:1 | Learned a level 2 spell: Searing Ray 1019 | D:2 | Identified a scroll of acquirement 1023 | D:2 | Acquired the +2 broad axe of Capital Punishment {holy, rC+ | Int+4} 1090 | D:2 | Identified the sanguine talisman of Uppeniz {Dex+4 Slay-2} 1151 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/10 1409 | D:3 | Reached XP level 4. HP: 24/24 MP: 5/11 1501 | D:3 | Reached skill level 5 in Conjurations 1584 | D:3 | Noticed Sigmund 1601 | D:3 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_memento_mori, layout_basic, serial_forest, infiniplex_forest_corner_1, infiniplex_forest_clump_curved, infiniplex_forest_end_2, infiniplex_forest_lined_room_2, infiniplex_forest_side_room, infiniplex_forest_fountain, minmay_misc_feat_pillars D:2: layout_basic, minmay_pentomino_q2 D:3: layout_basic, uniq_sigmund Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 3 | 3.7 Dodging | 3 | 3.5 Spellcasting | 4 | 4.1 Conjurations | 5 | 5.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 57 | 3 || 60 Searing Ray | 5 | 4 || 9 Use: Scroll | 5 | || 5 Armour: Robe | 2 | || 2 Leather armour | | 5 || 5 Dodge: Dodged | 1 | 3 || 4