Dungeon Crawl Stone Soup version 0.33.1 (webtiles) character file. Game seed: 11448773538821890395 118 ws9212 the Magician (level 4, -1/24 HPs) Began as a Deep Elf Conjurer on Oct 29, 2025. Slain by Terence ... wielding a +0 hand axe (3 damage) ... on level 3 of the Dungeon. The game lasted 00:02:16 (1896 turns). ws9212 the Magician (Deep Elf Conjurer) Turns: 1896, Time: 00:02:17 Health: -1/24 AC: 3 Str: 4 XL: 4 Next: 72% Magic: 20/23 EV: 10 Int: 25 God: Gold: 176 SH: 0 Dex: 13 Spells: 15/16 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . c - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ i - ring of magical power HPRegen 0.24/turn (no ring) MPRegen 0.36/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 176 gold pieces. Inventory: Missiles l - 12 poisoned darts Armour a - a +0 robe c - a +0 leather armour (worn) Jewellery i - a ring of magical power (worn) Scrolls d - a scroll of teleportation g - a scroll of fog j - 2 scrolls of enchant armour {unknown} k - a scroll of revelation {unknown} m - a scroll of identify Potions b - a potion of magic e - a potion of curing f - 4 potions of might h - a potion of lignification Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 6.8 Spellcasting - Level 4.3 Conjurations You had 15 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 60% 2d6 3% 2 Fulminant Prism Conj/Alch 9% 3d6 45% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Yredelemnul Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Okay, then. The magic dart hits Terence. Terence is lightly wounded. Terence closely misses you. The magic dart hits Terence but does no damage. Terence is lightly wounded. Terence hits you but does no damage. The magic dart hits Terence but does no damage. Terence is lightly wounded. Terence misses you. The magic dart hits Terence but does no damage. Terence is lightly wounded. Terence hits you with a +0 hand axe. The magic dart hits Terence but does no damage. Terence is lightly wounded. Terence hits you with a +0 hand axe! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Terence attacks as he pursues you! Terence hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * Terence attacks as he pursues you! Terence closely misses you. Terence attacks as he pursues you! Terence hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 hand axe and wearing a +0 chain mail (lightly wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is lightly wounded. Terence hits you with a +0 hand axe. You die... Terence says, "And stay out!" ##### #.# ....# #.# ....# ###.################ ....##########................... .)..............).†......>####### ....#########....##.......# ##### #....##.#####.# ...##### #...@##.# #.# ##..<..# #...@##.## #.# ######.## #.(......# #.# # #..# #....##### #.# # ##.### #....# ### #.# # #...########♣♣.♣♣##.# # ###..######♣...†♣.#.# # ##......♣♣...♣.♣..# #..###.♣.♣♣♣♣♣..♣####### ##..##..♣♣...♣♣......... You could see Terence. Vanquished Creatures An iguana (D:3) 3 adders A dart slug (D:1) 2 ribbon worms (D:2) 2 adder zombies (D:3) 4 endoplasms 4 giant cockroaches 9 hobgoblins 4 jackals 2 quokkas (D:1) 10 ball pythons 3 bats 3 frilled lizards (D:1) 3 goblins A jackal zombie (D:3) 9 kobolds 2 rats (D:2) 63 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ws9212 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 203 | D:1 | Reached skill level 4 in Spellcasting 203 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/9 452 | D:1 | Found a faded altar of an unknown god. 729 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/11 737 | D:2 | Reached skill level 5 in Spellcasting 1461 | D:3 | Reached skill level 6 in Spellcasting 1461 | D:3 | Reached XP level 4. HP: 24/24 MP: 10/14 1529 | D:3 | Found a basalt altar of Yredelemnul. 1875 | D:3 | Noticed Terence 1895 | D:3 | HP: 1/24 [Terence/+0 hand axe (5)] 1896 | D:3 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: reono_arrival_forest_river, layout_rooms, shapermc_ecumenical_altar_pompeii D:2: layout_loops_ring D:3: layout_basic, nicolae_yredelemnul_corpse_copse, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 6 | 6.8 Dodging | | 2.4 Stealth | | 2.4 Conjurations | | 4.3 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 104 | 36 || 140 Use: Scroll | 5 | || 5 Armour: Leather armour | 8 | 11 || 19 Dodge: Dodged | 4 | 3 || 7