Dungeon Crawl Stone Soup version 0.35-a0-1096-gaf110e8490 (webtiles) character file. Game seed: 187611306427091851 485645 woodyou1119 the Archmage (level 23, -3/107 HPs) Began as a Deep Elf Conjurer on Oct 1, 2026. Was the Champion of Vehumet. Slain by an ettin ... wielding a +0 dire flail (12 damage) ... on level 5 of the Vaults. The game lasted 01:03:21 (35561 turns). woodyou1119 the Archmage (Deep Elf Conjurer) Turns: 35561, Time: 01:03:21 Health: -3/107 AC: 12 Str: 1 XL: 23 Next: 78% Magic: 56/56 EV: 12 Int: 47 God: Vehumet [******] Gold: 1648 SH: 0 Dex: 21 Spells: 11/76 levels left rFire + + + (20%) S - fire staff of Severance {rF+ Int+3 Conj Necro Fire} rCold + + + (20%) z - crystal ball of Wucad Mu {Energy, Mindtap} rNeg . . . (100%) j - +1 robe "Ykentuw" {Regen+ Int+3 Stlth+ Archmagi} rPois . (100%) F - +2 mask of the Dragon {Dragonpray SInv} rElec + (33%) U - scarf of Howling Wind {rC+ rF+, Dex+6} rCorr + (50%) B - +2 pair of gloves SInv + s - +3 pair of boots of Dice, Bag, and Bottle {rElec Int+3} Will ++... m - amulet of magic regeneration Stlth ++++ E - ring of Light {rF+ rC+ Slay+5} HPRegen 1.17/turn T - ring of Iddoaser {rC+ rCorr Str-3 Int+3 Dex+2} MPRegen 1.10/turn %: archmagi, channel magic (29%) @: studying 2 skills A: magic regeneration }: 2/15 runes: decaying, gossamer a: Renounce Religion (0%) You were on level 5 of the Vaults. You worshipped Vehumet. Vehumet was exalted by your worship. You visited 8 branches of the dungeon, and saw 39 of its levels. You visited the chambers of the Necropolis 2 times. You also visited: Desolation. You collected 5447 gold pieces. You spent 3799 gold pieces at shops. Inventory: Hand Weapons a - the +6 scimitar of Crawling {heavy, rPois Will+ Int+2 Dex+4} (You found it on level 3 of the Dungeon) rPois: It protects you from poison. Will+: It increases your willpower. Int+2: It affects your intelligence (+2). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. w - the +3 dagger "Vafeigh" {elec, rPois SInv Stlth+} (You found it on level 1 of the Swamp) rPois: It protects you from poison. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. It cannot be enchanted further. N - the +2 quarterstaff of Terra Cotta {venom, Str+3 Int+3} (You found it in the Desolation of Salt) Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). It cannot be enchanted further. P - the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (You took it off a servant of whispers in the Desolation of Salt) Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. R - the +6 Majin-Bo {spellvamp, MP+6 Int+6} (You found it in the Desolation of Salt) MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. Missiles n - 3 throwing nets {!f} Armour j - the +1 robe "Ykentuw" (worn) {Regen+ Int+3 Stlth+ Archmagi} (You found it on level 7 of the Dungeon) Regen+: It increases your rate of health regeneration. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. Archmagi: It increases the power of your magical spells. It cannot be enchanted further. s - the +3 pair of boots of Dice, Bag, and Bottle (worn) {rElec Int+3} (You bought it in a shop on level 2 of the Orcish Mines) rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). It cannot be enchanted further. y - a +1 cloak of willpower z - the crystal ball of Wucad Mu (worn) {Energy, Mindtap} (You bought it in a shop on level 2 of the Orcish Mines) Mindtap: Whenever a successful spell causes magic to be channelled from it, it may also drain additional magic from other enemies in sight, with a chance increasing with spell level. A - a +0 helmet of light B - a +2 pair of gloves (worn) F - the +2 mask of the Dragon (worn) {Dragonpray SInv} (You took it off a deep elf annihilator on level 3 of the Elven Halls) Dragonpray: It occasionally summons a dragon when using divine abilities with hostile monsters in sight. Chance is 10% + twice the piety cost of the ability used. SInv: It lets you see invisible. It cannot be enchanted further. O - the +5 justicar's regalia {Inspire Amulet+ Str+4} (You found it in the Desolation of Salt) Inspire: When you summon or create an ally, it gains Regeneration. Amulet+: You can equip an additional amulet. Str+4: It affects your strength (+4). It cannot be enchanted further. U - the scarf of Howling Wind (worn) {rC+ rF+, Dex+6} (You found it in the Necropolis) Dex+6: It affects your dexterity (+6). Magical Staves e - a staff of conjuration g - a staff of cold H - a staff of fire I - the earth staff of Actus Reus {*Corrode rPois Str+2 Fire Earth} (You found it on level 3 of the Elven Halls) [staff of earth] *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. Str+2: It affects your strength (+2). Fire: It increases the power of your Fire spells. Earth: It increases the power of your Earth spells. S - the fire staff of Severance (weapon) {rF+ Int+3 Conj Necro Fire} (You found it in the Desolation of Salt) [staff of fire] rF+: It protects you from fire. Int+3: It affects your intelligence (+3). Conj: It increases the power of your Conjurations spells. Necro: It increases the power of your Necromancy spells. Fire: It increases the power of your Fire spells. Jewellery b - a +5 ring of evasion c - a ring of poison resistance d - the ring "Bomusit" {rN+ rCorr Slay+2} (You found it on level 2 of the Spider Nest) [ring of resist corrosion] rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). f - a ring of willpower h - an amulet of faith i - a ring of resist corrosion k - an amulet of chemistry l - a +4 ring of protection m - an amulet of magic regeneration (worn) o - the ring "Faetic" {rPois rF+ Str+4} (You found it on level 4 of the Lair of Beasts) [ring of poison resistance] rPois: It protects you from poison. rF+: It protects you from fire. Str+4: It affects your strength (+4). p - an amulet of guardian spirit q - a ring of protection from cold r - an amulet of the acrobat t - a +6 ring of intelligence u - a +6 ring of dexterity v - a +6 ring of strength x - an amulet of regeneration C - the ring "Olech" {rN++ rCorr Int-5 Dex+2 SInv} (You took it off a deep elf archer on level 2 of the Elven Halls) [ring of resist corrosion] rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. Int-5: It affects your intelligence (-5). Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. D - a ring of wizardry E - the ring of Light (worn) {rF+ rC+ Slay+5} (You took it off a deep elf annihilator on level 3 of the Elven Halls) [ring of protection from fire] rF+: It protects you from fire. rC+: It protects you from cold. Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). G - a +6 ring of strength J - a +6 ring of dexterity K - an amulet of wildshape M - the ring "Wyqytoe" {rPois rC+ rN+++ Dex-3 Slay+4} (You found it in the Desolation of Salt) [ring of slaying] rPois: It protects you from poison. rC+: It protects you from cold. rN+++: It renders you almost immune to negative energy. Dex-3: It affects your dexterity (-3). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). Q - the ring of Fogi {Fly Int+3} (You found it in the Desolation of Salt) [ring of flight] Fly: It grants you flight. Int+3: It affects your intelligence (+3). T - the ring of Iddoaser (worn) {rC+ rCorr Str-3 Int+3 Dex+2} (You took it off an ironbound preserver on level 3 of the Vaults) [ring of resist corrosion] rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Str-3: It affects your strength (-3). Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). V - the ring "Zashrifya" {rPois Will+ MP+11} (You found it in the Necropolis) [ring of poison resistance] rPois: It protects you from poison. Will+: It increases your willpower. MP+11: It affects your magic capacity (+11). W - a ring of flight Talismans L - the sanguine talisman "Leiruly" {rN+ Str-4 Int+4} (You found it on level 2 of the Vaults) [sanguine talisman] rN+: It protects you from negative energy. Str-4: It affects your strength (-4). Int+4: It affects your intelligence (+4). Wands b - a wand of quicksilver (38) p - a wand of polymorph (25) c - a wand of roots (30) a - a wand of flame (28) e - a wand of paralysis (21) f - a wand of mindburst (14) d - a wand of digging (4) Scrolls r - 5 scrolls of revelation {!r} f - 3 scrolls of fear W - 4 scrolls of brand weapon w - 12 scrolls of enchant weapon b - 5 scrolls of blinking t - 21 scrolls of teleportation x - 7 scrolls of amnesia s - 2 scrolls of summoning I - 7 scrolls of immolation N - 4 scrolls of noise a - 5 scrolls of enchant armour p - 8 scrolls of poison T - a scroll of torment V - 2 scrolls of vulnerability g - 4 scrolls of fog S - 3 scrolls of silence {!r} Potions g - 3 potions of magic c - 10 potions of curing B - 2 potions of berserk rage {!q} M - 5 potions of mutation C - 2 potions of cancellation {!q} h - 9 potions of haste b - 2 potions of brilliance e - 5 potions of enlightenment L - 6 potions of lignification A - 4 potions of attraction w - 9 potions of heal wounds r - 2 potions of resistance u - 6 potions of moonshine m - 3 potions of might a - 10 potions of ambrosia {!q} i - 2 potions of invisibility Miscellaneous g - a +0 phantom mirror h - a +2 lightning rod (4/4) Skills: - Level 3.0 Dodging - Level 3.0 Stealth O Level 27 Spellcasting - Level 22.0 Conjurations - Level 19.2 Fire Magic - Level 19.0 Air Magic + Level 18.5 Earth Magic - Level 13.1 Evocations You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Bombard Conj/Erth 90% 9d14 1% 6 d - Ignition Fire 89% 3d23 1% 8 e - Fireball Conj/Fire 100% 3d36 1% 5 q - Fulminant Prism Conj/Alch 77% 3d32 1% 4 r - Lehudib's Crystal Sp Conj/Erth 90% 10d20 1% 8 w - Iskenderun's Mystic Conj/Tloc 100% 2d19 (+2d11% 4 E - Shatter Erth 75% 3d55* 7% 9 Q - Chain Lightning Conj/Air 91% 3d121 3% 9 W - Polar Vortex Ice 38% 12d5* 100% 9 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 100% 2x1d9 1% 1 Freeze Ice 100% 1d10 1% 1 Kiss of Death Conj/Necr 100% 2d13 1% 1 Sandblast Erth 100% 2d20 1% 1 Shock Conj/Air 100% 1d9 1% 1 Momentum Strike Conj/Tloc 100% 3d10 1% 2 Frozen Ramparts Ice 100% 1d16 1% 3 Inner Flame Hex/Fire 100% N/A 1% 3 Stone Arrow Conj/Erth 100% 3d13 1% 3 Swiftness Air 100% N/A 1% 3 Volatile Blastmotes Fire/Tloc 100% 2d18 1% 3 Cigotuvi's Putrefaction Necr/Air 100% N/A 1% 4 Forge Blazeheart Golem Fire/Frge 100% N/A 1% 4 Forge Lightning Spire Air/Frge 100% 3d13 1% 4 Iskenderun's Battlesphe Conj/Frge 100% 2d18 1% 4 Leda's Liquefaction Alch/Erth 61% N/A 1% 4 Petrify Alch/Erth 61% N/A 1% 4 Summon Seismosaurus Egg Summ/Erth 100% N/A 1% 4 Vhi's Electric Charge Tloc/Air 100% N/A 1% 4 Arcjolt Conj/Air 91% 1d101 1% 5 Conjure Ball Lightning Conj/Air 91% 3x3d35 1% 6 Permafrost Eruption Ice/Erth 61% 2x4d13 1% 6 Plasma Beam Fire/Air 89% 2x1d107 1% 6 Starburst Conj/Fire 100% 6d25 1% 6 Magnavolt Erth/Air 75% 4d24 1% 7 Maxwell's Capacitive Co Air 76% ∞ 1% 8 Soul Splinter Necr 100% N/A 2% 1 Blink Tloc 100% N/A 2% 2 Ensorcelled Hibernation Hex/Ice 100% N/A 2% 2 Grave Claw Necr 100% 2d14 2% 2 Jinxbite Hex 100% 2d4 2% 2 Lesser Beckoning Tloc 100% N/A 2% 2 Olgreb's Toxic Radiance Alch 76% N/A 2% 4 Spellspark Servitor Conj/Frge 77% N/A 2% 7 Call Canine Familiar Summ 76% N/A 3% 3 Gloom Hex/Necr 100% N/A 3% 3 Sigil of Binding Hex 76% N/A 3% 3 Summon Ice Beast Ice/Summ 76% N/A 3% 3 Teleport Other Tloc 76% N/A 3% 3 Anguish Hex/Necr 48% N/A 8% 4 Animate Dead Necr 97% N/A 8% 4 Cause Fear Hex 38% N/A 8% 4 Dimensional Bullseye Hex/Tloc 38% N/A 8% 4 Passage of Golubria Tloc 76% N/A 8% 4 Fulsome Fusillade Conj/Alch 77% (3-5)d24 9% 8 Alistair's Intoxication Alch 50% N/A 16% 5 Summon Mana Viper Hex/Summ 76% N/A 16% 5 Death Channel Necr 48% N/A 50% 6 Sculpt Simulacrum Ice/Alch 38% N/A 50% 6 Summon Cactus Giant Summ 38% N/A 50% 6 Rimeblight Ice/Necr 48% 2d9 (prima52% 7 Diamond Sawblades Frge 38% 4d8 95% 7 Enfeeble Hex 38% N/A 95% 7 Sphinx Sisters Hex/Summ 38% N/A 95% 7 Infestation Necr 48% N/A 100% 8 Death's Door Necr 48% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15)* Zot: 25488 Temple (1/1) D:6 Zot: 5946 Lair (5/5) D:11 Zot: 24803 Swamp (4/4) Lair:3 Zot: 21569 Spider (4/4) Lair:2 Zot: 21130 Slime (0/5) Lair:5 Orc (2/2) D:12 Zot: 10921 Elf (3/3)* Orc:2 Zot: 15159 Vaults (5/5) D:13 Zot: 25316 Crypt (0/3) Vaults:3 Depths (0/4) D:15 Desolation (visited) *You can no longer be shafted in this branch The Realm of Zot is guarded by orbs of entropy. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:2 : D:6 ! D:9 ! D:10 : D:12 ( D:15 [! Orc:1 (: Orc:2 :=![::?*:* Elf:2 :( Vaults:1 (: Vaults:4 ( Portals: Abyss: D:14** Annotations: D:15 exclusion: obsidian statue Lair:5 exclusion: obsidian statue Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You feel a strong surge of power! The air bursts into flame! The fireball engulfs the yaktaur captain!!! You kill the yaktaur captain! Vehumet accepts your kill. You feel your power returning. You hear a shout! x2 You encounter a swamp worm. You climb upwards. There is a metal staircase leading down here. You start resting. Magic restored. You start resting. HP restored. Okay, then. Okay, then. You climb downwards. You encounter a deep elf high priest, a vault sentinel, a stone giant, a merfolk and an ironbound convoker. The komodo dragon looks momentarily different. There is a metal staircase leading up, spattered with blood here. Casting: Ignition (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Ignition (dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate A metal staircase leading up, spattered with blood. You feel a strong surge of power! The air bursts into flame! The fireball engulfs the deep elf high priest!! The deep elf high priest is heavily wounded. The fireball engulfs the vault sentinel!! The vault sentinel is heavily wounded. The fireball engulfs the stone giant!! The stone giant is moderately wounded. The fireball engulfs the merfolk!! The merfolk is heavily wounded. The fireball engulfs the komodo dragon! The komodo dragon is moderately wounded. The komodo dragon hisses angrily. The fireball engulfs the ironbound convoker!! The ironbound convoker is severely wounded. You hear two shouts! You hear a shout! x2; You hear two shouts! x2 You encounter a war gargoyle. It is wielding a +1 heavy great mace. The vault sentinel blows a loud note on a signal horn! The stone giant throws a large rock. The large rock hits you!! You hear two shouts! x2; You hear a shout! x2; You hear a deafening roar! You hear a shout! x8 Casting: Ignition (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Ignition (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! The dungeon rumbles! You kill the merfolk! Vehumet accepts your kill. The merfolk's shape twists and changes as it dies. You kill the ironbound convoker! Vehumet accepts your kill. You feel your power returning. You kill the deep elf high priest! Vehumet accepts your kill. You feel your power returning. You kill the vault sentinel! Vehumet accepts your kill. You feel your power returning. The stone giant is almost dead. You kill the komodo dragon! Vehumet accepts your kill. You feel your power returning. A door shatters! You destroy the war gargoyle! Vehumet accepts your kill. You feel your power returning. Ka-crash! You hear a shout! x4; You hear a deafening roar! You hear a shout! x4 You hear a deafening roar! You hear a shout! x8 The stone giant throws a large rock. The large rock hits you!!! Casting: Shatter (quite dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lehudib's Crystal Spear (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a stone giant, quivering large rocks (almost dead, 100% to hit) You feel a strong surge of power! The crystal spear hits the stone giant!!!! You kill the stone giant! Vehumet accepts your kill. Magical energy flows into your mind! You encounter an undying armoury. You encounter an ettin. It is wielding two +0 dire flails. You climb upwards. There is a metal staircase leading down here. You start resting. HP restored. Okay, then. You climb downwards. You encounter a stone giant, a yaktaur captain and a two-headed ogre. A weapon leaps out from the undying armoury and lunges at you! The flashing steel hits you!!! The ettin hits you with a +0 dire flail!!! * * * LOW HITPOINT WARNING * * * The ettin hits you with a +0 dire flail!! * * * LOW HITPOINT WARNING * * * The ettin hits you with a +0 dire flail! You die... .#....#.).... . .....#.#.#.. .. #....#....# ..)#.[[......# ...)O))[..).. ##..[)..)..#### ..[..