Dungeon Crawl Stone Soup version 0.35-a0-1026-g18991dcc64 (webtiles) character file. Game seed: 16919716832093499202 19 woodyou1119 the Tinkerer (level 2, -1/20 HPs) Began as a Gnoll Forgewright on Sept 15, 2026. Slain by an adder (4 damage) ... on level 2 of the Dungeon. The game lasted 00:00:44 (901 turns). woodyou1119 the Tinkerer (Gnoll Forgewright) Turns: 901, Time: 00:00:45 Health: -1/20 AC: 2 Str: 9 XL: 2 Next: 75% Magic: 7/7 EV: 12 Int: 14 God: Gold: 73 SH: 0 Dex: 10 Spells: 9/10 levels left rFire . . . (100%) c - +0 sling rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: no passive effects @: lethally poisoned (-1 -> -4) A: fangs 1, treasure sense, distributed training a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 73 gold pieces. Inventory: Hand Weapons a - a +0 hammer c - a +0 sling (weapon) Missiles e - 12 poisoned darts Armour b - a +0 robe (worn) d - a +0 cloak Scrolls c - 2 scrolls of noise {unknown} e - a scroll of teleportation {unknown} Potions g - a potion of magic d - a potion of moonshine {unknown} f - a potion of brilliance {unknown} Skills: + Level 0.5 Fighting + Level 0.5 Short Blades + Level 0.5 Long Blades + Level 0.5 Axes + Level 0.5 Maces & Flails + Level 0.5 Polearms + Level 0.5 Staves + Level 0.5 Ranged Weapons + Level 0.5 Throwing + Level 0.5 Armour + Level 4.5 Dodging + Level 4.1 Stealth + Level 0.5 Shields + Level 0.5 Unarmed Combat + Level 4.9 Spellcasting + Level 0.3 Conjurations + Level 0.3 Hexes + Level 0.3 Summonings + Level 0.3 Necromancy + Level 0.3 Translocations + Level 7.0 Forgecraft + Level 0.3 Fire Magic + Level 0.3 Ice Magic + Level 0.3 Air Magic + Level 0.3 Earth Magic + Level 0.3 Alchemy + Level 0.6 Invocations + Level 0.5 Evocations + Level 0.4 Shapeshifting You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 92% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 46% 2d4 1% 2 Launch Clockwork Bee Frge 23% N/A 3% 3 Apportation Tloc 8% N/A 16% 1 Jinxbite Hex 8% 2d2 22% 2 Forge Blazeheart Golem Fire/Frge 13% N/A 36% 4 Forge Lightning Spire Air/Frge 13% 3d4 36% 4 Alistair's Intoxication Alch 2% N/A 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11065 Altars: Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Message History The bat closely misses you. You shoot a sling bullet. The sling bullet misses the bat. The bat barely misses you. You shoot a sling bullet. The sling bullet hits the bat but does no damage. The bat is moderately wounded. The bat hits you. The bat hits you but does no damage. You shoot a sling bullet. The sling bullet misses the bat. The bat closely misses you. The bat barely misses you. The bat completely misses you. You shoot a sling bullet. The sling bullet hits the bat but does no damage. The bat is moderately wounded. The bat hits you. The bat barely misses you. You shoot a sling bullet. The sling bullet barely misses the bat. The bat hits you but does no damage. You shoot a sling bullet. The sling bullet closely misses the bat. The bat hits you but does no damage. You shoot a sling bullet. The sling bullet barely misses the bat. The bat completely misses you. The bat hits you but does no damage. The bat closely misses you. x2 You shoot a sling bullet. The sling bullet closely misses the bat. The bat closely misses you. You shoot a sling bullet. The sling bullet closely misses the bat. The bat hits you but does no damage. The bat closely misses you. You shoot a sling bullet. The sling bullet hits the bat. You kill the bat! No target in view! No target in view! You encounter a hobgoblin. A hobgoblin is nearby! You shoot a sling bullet. The sling bullet hits the hobgoblin. The hobgoblin shouts! The hobgoblin is severely wounded. You hear an angry hiss. You encounter an adder. You shoot a sling bullet. The sling bullet hits the hobgoblin but does no damage. The hobgoblin is severely wounded. You shoot a sling bullet. The sling bullet closely misses the hobgoblin. The sling bullet hits the adder. The adder is severely wounded. You shoot a sling bullet. The sling bullet hits the hobgoblin. You kill the hobgoblin! You shoot a sling bullet. The sling bullet hits the adder. The adder is almost dead. The adder bites you. You are poisoned. The adder poisons you! You shoot a sling bullet. The sling bullet closely misses the adder. You feel very sick. The adder barely misses you. The adder closely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Fire: c) +0 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an adder (almost dead, 26% to hit) You shoot a sling bullet. The sling bullet closely misses the adder. You feel sick. The adder barely misses you. The adder bites you. Fire: c) +0 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an adder (almost dead, 26% to hit) You shoot a sling bullet. The sling bullet closely misses the adder. You feel sick. The adder bites you. The adder misses you. Fire: c) +0 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an adder (almost dead, 26% to hit) You shoot a sling bullet. The sling bullet misses the adder. You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The adder poisons you! Fire: c) +0 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an adder (almost dead, 26% to hit) You shoot a sling bullet. The sling bullet closely misses the adder. You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * The adder bites you. You die... ##### ##..<# #...†# ####..#.# #...@S### #.##.#.....# # #.#.#.#.# ..#.# .. ...#.. .# ..##.# . .. #.# You could see an adder. Vanquished Creatures 4 hobgoblins 3 jackals (D:1) 2 ball pythons (D:1) 2 bats 3 endoplasms (D:1) 2 frilled lizards (D:1) 3 goblins (D:1) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | woodyou1119 the Gnoll Forgewright began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 227 | D:1 | Reached XP level 2. HP: 19/19 MP: 7/7 901 | D:2 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_doors, layout_basic D:2: layout_basic Action || total ---------------------------++------- Attack: Normal || 2 Melee: Mace || 2 Fire: Sling || 80 Cast: Kinetic Grapnel || 1 Armour: Robe || 36 Dodge: Dodged || 37 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 933 | 859 | 74 | 0 | 699 | 2 | 466.5 | Dungeon | 933 | 859 | 74 | 0 | 699 | 2 | 466.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 899 daAuts D:2: 34 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+