Dungeon Crawl Stone Soup version 0.35-a0-966-ga0b0a3c085 (webtiles) character file. Game seed: 10338913448345196962 829 woodyou1119 the Thaumaturge (level 7, -6/36 HPs) Began as a Deep Elf Conjurer on Sept 1, 2026. Shot with an arrow by a centaur (11 damage) ... on level 6 of the Dungeon. The game lasted 00:03:05 (3146 turns). woodyou1119 the Thaumaturge (Deep Elf Conjurer) Turns: 3146, Time: 00:03:05 Health: -6/36 AC: 6 Str: 4 XL: 7 Next: 65% Magic: 15/21 EV: 11 Int: 25 God: Gold: 481 SH: 0 Dex: 13 Spells: 12/23 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) c - +2 hat rElec . (100%) (no cloak) rCorr . (100%) f - +0 pair of gloves SInv + b - +0 pair of boots Will ..... (no amulet) Stlth ++ d - ring of the Mage {Wiz Archmagi} HPRegen 0.26/turn g - ring of see invisible MPRegen 0.34/turn %: wizardry (x1), archmagi @: no status effects A: magic regeneration a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 481 gold pieces. Inventory: Missiles e - a throwing net {!f} Armour a - a +0 robe (worn) b - a +0 pair of boots (worn) c - a +2 hat (worn) f - a +0 pair of gloves (worn) Jewellery d - the ring of the Mage (worn) {Wiz Archmagi} (You found it on level 4 of the Dungeon) [ring of wizardry] Wiz: It increases the success rate of your magical spells. Archmagi: It increases the power of your magical spells. g - a ring of see invisible (worn) Wands c - a wand of iceblast (10) Scrolls c - 3 scrolls of identify {unknown} e - a scroll of amnesia {unknown} h - 2 scrolls of teleportation {unknown} m - a scroll of poison {unknown} n - 2 scrolls of vulnerability {unknown} o - 2 scrolls of fear {unknown} q - a scroll of fog {unknown} u - 2 scrolls of noise {unknown} v - a scroll of immolation {unknown} y - a scroll of enchant weapon {unknown} z - a scroll of acquirement {unknown} Potions d - a potion of experience {unknown} f - a potion of might {unknown} j - 2 potions of brilliance {unknown} k - a potion of moonshine {unknown} l - a potion of attraction {unknown} p - a potion of berserk rage {unknown} s - a potion of ambrosia {unknown} t - a potion of curing {unknown} x - 2 potions of resistance {unknown} D - a potion of mutation {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 8.5 Spellcasting + Level 8.0 Conjurations You had 12 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 q - Fulminant Prism Conj/Alch 23% 3d12 4% 4 w - Iskenderun's Mystic Conj/Tloc 46% 2d10 (+2d54% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 100% 2d13 1% 1 Hailstorm Conj/Ice 46% 3d10 1% 3 Slow Hex 64% N/A 2% 1 Volatile Blastmotes Fire/Tloc 32% 2d12 7% 3 Passage of Golubria Tloc 16% N/A 22% 4 Petrify Alch/Erth 8% N/A 22% 4 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Zot: 26942 Temple: D:4-7 Altars: Dithmenos Makhleb Wu Jian Shops: D:1 * D:4 ( Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You feel a surge of power! You focus your ray upon the wight. The searing ray hits the wight. The wight is moderately damaged. (Press . to maintain the ray.) You encounter a wight. It is wielding a +0 mace. The searing ray misses the wight. The searing ray hits the wight. The wight is heavily damaged. The searing ray hits the wight. The wight is moderately damaged. The searing ray hits the wight. The wight is severely damaged. The searing ray hits the wight. The wight is severely damaged. The searing ray misses the wight. You finish channelling your searing ray. The wight barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +0 hand axe and wearing a +0 robe (severely damaged, 89% to hit) You feel a surge of power! You focus your ray upon the wight. The searing ray hits the wight. The wight is almost destroyed. The searing ray misses the wight. The searing ray hits the wight. The wight is heavily damaged. (Press . to maintain the ray.) The wight hits you with a +0 hand axe. The searing ray hits the wight. You destroy the wight! The wight misses you. The wight barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You erupt in a blast of force! The mystic blast hits the wight! The wight is almost destroyed. The wight is knocked back by the mystic blast. The mystic blast hits the wight. The wight is almost destroyed. The wight is knocked back by the mystic blast. The wight slams into the rock wall. You destroy the wight! You stop channelling your searing ray. Casting: Iskenderun's Mystic Blast (quite dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Iskenderun's Mystic Blast (quite dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +0 spear and wearing a +0 robe (almost destroyed, 89% to hit) You feel a surge of power! You focus your ray upon the wight. The searing ray hits the wight but does no damage. The wight is almost destroyed. (Press . to maintain the ray.) You encounter a centaur. It is wielding a +0 orcbow. The searing ray hits the wight! You destroy the wight! The centaur shouts! The centaur shoots an arrow. The arrow hits you. Your Conjurations skill increases to level 8! You stop channelling your searing ray. The centaur shoots an arrow. The arrow hits you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Magic courses through your body. The centaur shoots an arrow. The arrow closely misses you. You encounter a wight. It is wielding a +0 short sword. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 4% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! The centaur unwields a +0 orcbow. The centaur hits your fulminant prism. The centaur kicks your fulminant prism but does no damage. The centaur hits your fulminant prism but does no damage. The centaur kicks your fulminant prism but does no damage. The centaur wields a +0 orcbow. The centaur shoots an arrow. The arrow hits your fulminant prism! Your fulminant prism detonates feebly. Casting: Fulminant Prism (quite dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 4% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * The wight hits your fulminant prism with a +0 short sword. Your fulminant prism crackles loudly. The centaur shoots an arrow. The arrow barely misses you. The centaur shoots an arrow. The arrow hits you! You die... #..)# #.cU############ #.$.*..........# #..............# #..............# #..............# #..............# #..............## ###..@.....<....# . #.............##.. #.................# #.................# #.................# #.................# #................... #................... ################... You could see a centaur, a wight (ally target) and a friendly fulminant prism. Vanquished Creatures A phantom (D:5) 3 scorpions (D:5) 4 wights (D:6) A bombardier beetle (D:5) 4 hounds 3 jellies 2 iguanas 2 adders (D:3) 2 shadow imps (D:5) A dart slug (D:3) 6 endoplasms 6 hobgoblins 7 orcs 3 quokkas 10 ball pythons 3 bats 8 goblins 4 kobolds 6 rats 76 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | woodyou1119 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 168 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/8 241 | D:1 | Learned a level 2 spell: Searing Ray 255 | D:1 | Found Ylualeph's Assorted Antiques. 670 | D:2 | You fall into a shaft and drop 1 floor! 924 | D:3 | Reached skill level 5 in Conjurations 924 | D:3 | Reached XP level 3. HP: 19/19 MP: 3/10 1139 | D:3 | Identified the quill talisman "Vyniph" {rN++ Str+3} 1681 | D:4 | Found the ring of the Mage {Wiz Archmagi} 1686 | D:4 | Got the ring of the Mage {Wiz Archmagi} 1931 | D:4 | Reached XP level 4. HP: 24/24 MP: 8/12 1936 | D:4 | Learned a level 4 spell: Fulminant Prism 1941 | D:4 | Learned a level 4 spell: Iskenderun's Mystic Blast 1960 | D:4 | Reached skill level 5 in Spellcasting 2040 | D:4 | Reached XP level 5. HP: 27/28 MP: 9/15 2106 | D:4 | Found Empodyck's Weapon Emporium. 2167 | D:5 | Entered Level 5 of the Dungeon 2248 | D:5 | Found an ornate altar of the Wu Jian Council. 2316 | D:5 | Reached XP level 6. HP: 14/32 MP: 6/17 2447 | D:5 | Found a burning altar of Makhleb. 2452 | D:5 | Found a shadowy altar of Dithmenos. 2721 | D:5 | Reached XP level 7. HP: 32/36 MP: 12/19 3146 | D:6 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_depleted_hourglass, layout_rooms, serial_shops, shop D:2: layout_basic D:3: layout_basic, minmay_gold_behind_fungi, serial_bayou_lagoon_a, kennysheep_generic_room_15, st_stairs_6, nicolae_elevator_lobby_plus D:4: layout_rooms, serial_shops, nicolae_shop_rolling_square D:5: layout_gridville, nicolae_wu_jian_rivers_and_lakes, jmf_multi_god_temple, small_statue_intersection, serial_bayou_pond_d D:6: layout_basic, minmay_temple_entry_glassed_door, reono_crystal_passage Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Spellcasting | 4 5 6 7 8 | 8.5 Conjurations | 5 6 7 8 | 8.0 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 12 | | || 12 Melee: Unarmed | 12 | | || 12 Cast: Magic Dart | 97 | 47 | 22 || 166 Searing Ray | | 6 | 5 || 11 Iskenderun's Myst | | 2 | 1 || 3 Fulminant Prism | | | 2 || 2 Drink: Magic | | | 1 || 1 Armour: Robe | 16 | 7 | 6 || 29 Dodge: Dodged | 11 | 14 | 6 || 31 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3152 | 3009 | 143 | 323 | 2238 | 6 | 525.3 | Dungeon | 3152 | 3009 | 143 | 323 | 2238 | 6 | 525.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 995 daAuts D:5: 925 daAuts D:1: 544 daAuts D:4: 505 daAuts D:2: 126 daAuts D:6: 56 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+