woodyou1119 Level 1 of the Dungeon (0, 0, D:1) a quokka corpse (skeletalised by now) (0, 1, D:1) a hobgoblin corpse (skeletalised by now) (10, 33, D:1) a +0 club a kobold corpse (skeletalised by now) (12, 24, D:1) 5 large rocks (15, 37, D:1) 5 poisoned darts (16, -3, D:1) a +0 hat of stealth (29, 3, D:1) a +0 robe (30, 29, D:1) a rat corpse (skeletalised by now) (30, 30, D:1) a rat corpse (skeletalised by now) (33, 29, D:1) a rat corpse (skeletalised by now) (34, 21, D:1) a +0 hat (43, 12, D:1) 4 poisoned darts (44, 0, D:1) a hobgoblin skeleton (45, 6, D:1) a +0 dagger (45, 13, D:1) a bat skeleton (45, 32, D:1) a ball python corpse (skeletalised by now) (51, 35, D:1) a +0 club a goblin corpse (skeletalised by now) (54, -2, D:1) a hobgoblin corpse (skeletalised by now) (55, 32, D:1) a +0 chain mail Level 2 of the Dungeon (5, 10, D:2) 5 poisoned darts (11, 26, D:2) a stone a +0 whip a kobold skeleton (13, 23, D:2) a +0 robe a +0 scythe the human skeleton of Sigmund (20, 30, D:2) a +0 short sword (25, 37, D:2) an inkwell talisman (33, 8, D:2) a frilled lizard corpse (skeletalised by now) (38, 2, D:2) a rat corpse (skeletalised by now) (40, 16, D:2) a frilled lizard skeleton (40, 17, D:2) an adder skeleton (48, 8, D:2) a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) a staff of cold (3, -19, D:3) a frilled lizard skeleton (9, -41, D:3) a +0 short sword (16, -21, D:3) a +0 ring mail (18, -28, D:3) a hobgoblin skeleton (18, -27, D:3) a +0 dagger an orc skeleton (19, -6, D:3) a +0 whip (20, -28, D:3) an adder corpse (skeletalised by now) (27, -15, D:3) 4 stones (29, -15, D:3) 2 stones (29, -1, D:3) a quokka corpse (skeletalised by now) (31, -13, D:3) a +0 dagger of chaos (32, -32, D:3) a quokka skeleton (33, -13, D:3) 7 stones (38, -10, D:3) a +0 dagger a +2 antimagic sling a goblin skeleton (48, -10, D:3) a +0 scale mail (48, 11, D:3) a +0 club (49, -12, D:3) a +0 war axe Level 4 of the Dungeon [Shop] Gozag's Platinum Reserve the ring "Ytoirch" {rF+ SInv} (3620 gold) [ring of protection from fire] rF+: It protects you from fire. SInv: It lets you see invisible. the ring "Wet Yzit" {rC+ Will+ MP+7 Int+6 Stlth+} (7310 gold) [ring of intelligence] rC+: It protects you from cold. Will+: It increases your willpower. MP+7: It affects your magic capacity (+7). Int+6: It affects your intelligence (+6). Stlth+: It makes you more stealthy. the air staff of Risk Management {Fly rElec Dex-5 Fire Ice Air} (3480 gold) [staff of air] Fly: It grants you flight. rElec: It insulates you from electricity. Dex-5: It affects your dexterity (-5). Fire: It increases the power of your Fire spells. Ice: It increases the power of your Ice spells. Air: It increases the power of your Air spells. the earth staff of the Nurturing Axolotl {Hexes Tloc Ice Earth} (4880 gold) [staff of earth] Hexes: It increases the power of your Hexes spells. Tloc: It increases the power of your Translocations spells. Ice: It increases the power of your Ice spells. Earth: It increases the power of your Earth spells. the +3 pair of boots "Decawoi" {rCorr Int+3 SInv} (4260 gold) rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. It cannot be enchanted further. the +9 dagger of the Glimmering King {devious, rF+ Will+ Str+3 Stlth+} (7570 gold) rF+: It protects you from fire. Will+: It increases your willpower. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. the ring "Imyug" {rC+ AC+4 Str+5 Int+5} (7100 gold) [ring of protection] rC+: It protects you from cold. AC+4: It affects your AC (+4). Str+5: It affects your strength (+5). Int+5: It affects your intelligence (+5). the ring of Ukoxte Lups {rElec rF+ Slay+3 Stlth+} (5440 gold) [ring of protection from fire] rElec: It insulates you from electricity. rF+: It protects you from fire. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). Stlth+: It makes you more stealthy. the +8 dagger "Qeinloli" {heavy, rC+ rCorr} (6320 gold) rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +8 whip "Cits" {drain, rN+} (5570 gold) rN+: It protects you from negative energy. It cannot be enchanted further. the riddle talisman of the Pits of Slime {Rampage Int+6 Slay+2} (13210 gold) [riddle talisman] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Int+6: It affects your intelligence (+6). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). the orb of Theory {Attunement, rElec Regen+ Int+3} (4430 gold) rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. Int+3: It affects your intelligence (+3). the +5 dagger "Enyowohi" {devious, Dex+2 SInv} (4240 gold) Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. It cannot be enchanted further. the ring "Ukiah" {Will+ Int+3 Dex+3 Slay+3} (5720 gold) [ring of willpower] Will+: It increases your willpower. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). the amulet of Xutuipaf {Chemistry Rampage rC+} (4400 gold) [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rC+: It protects you from cold. the +1 cloak of Too Many Cooks {rCorr Str+7} (3680 gold) rCorr: It protects you from acid and corrosion. Str+7: It affects your strength (+7). It cannot be enchanted further. the necromancy staff "Waor" {rElec rN+ Int+2 Necro} (4320 gold) [staff of necromancy] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). Necro: It increases the power of your Necromancy spells. the +1 leather armour of the Cuttlefish {-Tele rF+ Str+2 Slay+5} (3920 gold) -Tele: It prevents most forms of teleportation. rF+: It protects you from fire. Str+2: It affects your strength (+2). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). It cannot be enchanted further. the ring of Fuohia Rapo {rCorr Str+5} (3750 gold) [ring of resist corrosion] rCorr: It protects you from acid and corrosion. Str+5: It affects your strength (+5). the ring of Tumoti Kurr {rF- Str+6 Int+6 Slay+5} (6960 gold) [ring of strength] rF-: It makes you vulnerable to fire. Str+6: It affects your strength (+6). Int+6: It affects your intelligence (+6). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). (0, 0, D:4) a +0 club a goblin skeleton a ball python skeleton (6, 20, D:4) 5 gold pieces (8, 3, D:4) an adder skeleton (9, 4, D:4) a quokka skeleton (10, 3, D:4) a +0 whip a +0 dagger a goblin skeleton (10, 14, D:4) a +0 rapier (11, 2, D:4) a +0 flail a +0 leather armour a +3 dagger a +0 club an orc skeleton an orc skeleton (11, 3, D:4) a +0 dagger of venom a stone a kobold skeleton (12, 0, D:4) a +0 giant spiked club an ogre skeleton (15, -25, D:4) a +0 chain mail (15, -22, D:4) a +0 club a +4 ring mail (15, -18, D:4) a +0 robe (27, 15, D:4) a +0 dagger a +0 sling (28, -18, D:4) a quill talisman (28, 12, D:4) a ball python corpse (skeletalised by now) (34, 1, D:4) the +0 hand axe of Arbitration {protect, rPois Dex+6 SInv} rPois: It protects you from poison. Dex+6: It affects your dexterity (+6). SInv: It lets you see invisible. It cannot be enchanted further. (34, 13, D:4) a +0 helmet (35, -2, D:4) a +0 flail (40, -20, D:4) a +0 scale mail Level 5 of the Dungeon (0, 3, D:5) 10 gold pieces (3, -12, D:5) a +0 ring mail (8, -28, D:5) a dart slug corpse (9, -28, D:5) a +0 hand axe a +0 leather armour an orc corpse (9, -20, D:5) 19 gold pieces (17, 9, D:5) a +0 leather armour (23, -1, D:5) a +0 flail