Dungeon Crawl Stone Soup version 0.33-a0-163-g6f3bd40977 (webtiles) character file. Game seed: 4403745505035721599 89 woodyou1119 the Magician (level 4, -2/24 HPs) Began as a Deep Elf Conjurer on Oct 2, 2024. Slain by an orc ... wielding a +1 heavy mace (12 damage) ... on level 3 of the Dungeon. The game lasted 00:02:45 (1335 turns). woodyou1119 the Magician (Deep Elf Conjurer) Turns: 1335, Time: 00:02:45 Health: -2/24 AC: 2 Str: 4 XL: 4 Next: 31% Magic: 11/13 EV: 11 Int: 25 God: Gold: 78 SH: 0 Dex: 13 Spells: 10/13 levels left rFire + . . (no weapon) rCold + . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . f - scarf {rC+ rF+} rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 78 gold pieces. Inventory: Armour a - a +0 robe (worn) f - a scarf of resistance (worn) Wands o - a wand of charming (7) Scrolls g - a scroll of brand weapon j - a scroll of summoning l - 2 scrolls of silence {!r} n - a scroll of identify Potions b - a potion of magic c - 2 potions of haste {unknown} d - a potion of curing e - 2 potions of invisibility {unknown} h - a potion of mutation {unknown} i - a potion of resistance {unknown} k - a potion of degeneration {unknown} m - a potion of attraction {unknown} Skills: - Level 3.0 Dodging - Level 3.0 Stealth * Level 5.0 Spellcasting + Level 5.0 Conjurations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 9% 3d7 28% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 28% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 16664 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Ijyb Aim: Ijyb, wielding a +0 club, wearing a +1 scale mail of fire resistance and carrying a wand of charming (heavily wounded, 77% to hit) The searing ray hits Ijyb. Ijyb is heavily wounded. (Press . to maintain the ray.) You now have 8/11 mp. The searing ray hits Ijyb but does no damage. Ijyb is heavily wounded. Ijyb zaps a wand. You resist with some effort. You now have 7/11 mp. The searing ray misses Ijyb. Ijyb closely misses you. You now have 6/11 mp. The searing ray misses Ijyb. You finish channelling your searing ray. Ijyb hits you but does no damage. You now have 5/11 mp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Ijyb Aim: Ijyb, wielding a +0 club, wearing a +1 scale mail of fire resistance and carrying a wand of charming (heavily wounded, 77% to hit) The searing ray hits Ijyb! Ijyb is almost dead. (Press . to maintain the ray.) Ijyb hits you with a +0 club. You take 3 damage, and have 8/19 hp. You now have 4/11 mp. The searing ray misses Ijyb. Ijyb hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You take 3 damage, and have 5/19 hp. You now have 3/11 mp. The searing ray hits Ijyb but does no damage. Ijyb is almost dead. Ijyb zaps a wand. Your will is overpowered! You are confused. You now have 2/11 mp. You feel better. Ijyb hits you with a +0 club. You regained 4 hp, and now have 10/19 hp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Ijyb Aim: Ijyb, wielding a +0 club, wearing a +1 scale mail of fire resistance and carrying a wand of charming (almost dead, 77% to hit) The searing ray hits Ijyb! You kill Ijyb! (Press . to maintain the ray.) Your Spellcasting skill increases to level 5! Your Conjurations skill increases to level 5! You have reached level 4! You feel clever. You regained 3 hp, and now have 13/24 hp. You now have 1/13 mp. o - a wand of charming (7) Things that are here: a +0 club; a +1 scale mail of fire resistance; the goblin corpse of Ijyb You start resting. HP restored. Health restored: 24 You regained 11 mp, and now have 12/13 mp. You start resting. Magic restored. MP restored: 13 You open the door. There is an open door here. Found a stone staircase leading up. Found 3 stones. An orc comes into view. It is wielding a +1 heavy mace. The orc shouts! An orc comes into view. It is wielding a +0 club. An orc comes into view. It is wielding a +0 flail. Unknown command. You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The orc shouts! x2 An orc comes into view. It is wielding a +0 dagger. You now have 12/13 mp. MP restored: 13 The orc shouts! You hear a shout! An orc comes into view. It is wielding a +0 trident. Your magical contamination has completely faded away. Unknown command. Unknown command. The orc hits you with a +1 heavy mace! Ouch! That really hurt! You take 14 damage, and have 10/24 hp. MASSIVE DAMAGE!! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc, p - orc Aim: an orc, wielding a +0 flail (79% to hit) The searing ray hits the orc. The orc is severely wounded. The searing ray hits the orc. The orc is almost dead. The searing ray hits the orc. The orc is severely wounded. (Press . to maintain the ray.) The orc hits you with a +1 heavy mace! Ouch! That really hurt! You die... ...#..... ....(...# ......# #.