Dungeon Crawl Stone Soup version 0.33-a0-150-g660b845a87 (webtiles) character file. Game seed: 12585149618377932168 29 woodyou1119 the Conjurer (level 3, -3/19 HPs) Began as a Deep Elf Conjurer on Sept 28, 2024. Slain by Terence ... wielding a +0 heavy hand axe (13 damage) ... on level 2 of the Dungeon. The game lasted 00:01:18 (276 turns). woodyou1119 the Conjurer (Deep Elf Conjurer) Turns: 276, Time: 00:01:19 Health: -3/19 AC: 2 Str: 4 XL: 3 Next: 1% Magic: 12/19 EV: 11 Int: 24 God: Gold: 19 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ d - ring of magical power HPRegen 0.23/turn (no ring) MPRegen 0.32/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 19 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery d - a ring of magical power (left hand) Scrolls c - a scroll of teleportation {unknown} Potions b - a potion of magic Skills: - Level 3.0 Dodging - Level 3.0 Stealth + Level 3.6 Spellcasting + Level 4.7 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 11723 Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You now have 14/17 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 halberd (heavily wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is severely wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 halberd (severely wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is almost dead. You now have 13/17 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 halberd (black smoke, almost dead, 100% to hit) The magic dart hits the gnoll. You kill the gnoll! Training target 3.0 for Stealth reached! Your Stealth skill increases to level 3! You now have 12/17 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - dart slug Aim: a dart slug (100% to hit) The magic dart hits the dart slug! The dart slug is severely wounded. A gnoll comes into view. It is wielding a +0 club. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - dart slug Aim: a dart slug (severely wounded, 100% to hit) The magic dart hits the dart slug. You kill the dart slug! Training target 3.0 for Dodging reached! Your Dodging skill increases to level 3! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 Health restored: 19 You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. Found a sling. You regained 2 mp, and now have 18/19 mp. Terence the Veteran comes into view. He is wielding a +0 heavy hand axe. MP restored: 19 Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 heavy hand axe and wearing a +0 chain mail (asleep, 100% to hit) The searing ray hits Terence. Terence is moderately wounded. Terence shouts! (Press . to maintain the ray.) You now have 17/19 mp. The searing ray misses Terence. You now have 16/19 mp. The searing ray hits Terence but does no damage. Terence is moderately wounded. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 heavy hand axe and wearing a +0 chain mail (moderately wounded, 85% to hit) The searing ray hits Terence. Terence is heavily wounded. (Press . to maintain the ray.) Terence hits you with a +0 heavy hand axe. You take 1 damage, and have 18/19 hp. You now have 14/19 mp. The searing ray hits Terence. Terence is almost dead. You now have 13/19 mp. The searing ray hits Terence but does no damage. Terence is almost dead. Terence hits you with a +0 heavy hand axe! You take 9 damage, and have 9/19 hp. MASSIVE DAMAGE!! The searing ray hits Terence. Terence is almost dead. You finish channelling your searing ray. Terence hits you with a +0 heavy hand axe! Ouch! That really hurt! You die... Terence says, "And stay out!" #....# #....# #....# #...[# #.†..# #....# #gw# ##############.## #)@.........#§§≈# #@########.##≈.≈# #. #.##≈§§# #. #.##§g≈# #. #.##§.≈# #. #.##≈.§# #. #.##§§§# #. #.##§§≈# #..#§.≈# You could see Terence. Vanquished Creatures A gnoll (D:2) A dart slug (D:2) 3 endoplasms (D:1) 2 hobgoblins (D:1) 2 kobolds (D:1) 2 quokkas (D:1) 3 ball pythons A bat (D:1) 2 rats (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | woodyou1119 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 71 | D:1 | Reached XP level 2. HP: 15/15 MP: 0/8 218 | D:1 | You fall into a shaft and drop 1 floor! 247 | D:2 | Reached XP level 3. HP: 19/19 MP: 10/10 258 | D:2 | Learned a level 2 spell: Searing Ray 269 | D:2 | Noticed Terence 276 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_abandoned_market, layout_rooms, angelslayer_ecumenical_altar_simple_liquid D:2: layout_basic, amcnicky_mini_rare_corridor_liquid, st_stairs_4, kennysheep_generic_room_6, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.0 Dodging | 3 | 3.0 Spellcasting | | 3.6 Conjurations | | 4.7 Action || total ---------------------------++------- Melee: Unarmed || 1 Cast: Magic Dart || 37 Searing Ray || 2 Armour: Robe || 14 Dodge: Dodged || 18 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 275 | 275 | 0 | 60 | 105 | 2 | 137.5 | Dungeon | 275 | 275 | 0 | 60 | 105 | 2 | 137.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 217 daAuts D:2: 57 daAuts