Dungeon Crawl Stone Soup version 0.33-a0-150-g660b845a87 (webtiles) character file. Game seed: 5115268140437302741 855 woodyou1119 the Conjurer (level 7, -4/50 HPs) Began as a Mountain Dwarf Conjurer on Sept 28, 2024. Was an Initiate of Vehumet. Shot with an arrow by a centaur (6 damage) ... on level 5 of the Dungeon. The game lasted 00:06:31 (4951 turns). woodyou1119 the Conjurer (Mountain Dwarf Conjurer) Turns: 4951, Time: 00:06:31 Health: -4/50 AC: 7 Str: 15 XL: 7 Next: 70% Magic: 6/14 EV: 11 Int: 21 God: Vehumet [......] Gold: 183 SH: 0 Dex: 8 Spells: 4/15 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . g - +0 cloak rCorr . p - +2 pair of gloves SInv . n - +0 pair of boots Will ..... j - amulet of regeneration Stlth ++ d - +6 ring of strength HPRegen 1.08/turn f - +4 ring of slaying MPRegen 0.14/turn %: no passive effects @: no status effects A: runic magic, artefact enchanting a: Renounce Religion You were on level 5 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 2 branches of the dungeon, and saw 6 of its levels. You collected 183 gold pieces. Inventory: Hand Weapons o - the +2 dagger of Valiance {freeze, rC- Will+ Str+5} (You found it on level 2 of the Dungeon) Str+5: It affects your strength (+5). rC-: It makes you vulnerable to cold. Will+: It increases your willpower. Missiles w - 2 throwing nets {!f} Armour a - a +0 robe (worn) g - a +0 cloak (worn) n - a +0 pair of boots (worn) p - a +2 pair of gloves (worn) Jewellery d - a +6 ring of strength (left hand) f - a +4 ring of slaying (right hand) j - an amulet of regeneration (around neck) l - a ring of see invisible t - a ring of protection from cold x - a ring of flight y - a ring of protection from cold Scrolls c - 2 scrolls of fear e - a scroll of vulnerability h - 2 scrolls of silence {!r} i - 2 scrolls of teleportation k - a scroll of immolation s - a scroll of enchant weapon {unknown} u - a scroll of fog {unknown} v - a scroll of revelation {unknown} Potions b - a potion of magic m - a potion of attraction {unknown} q - 3 potions of curing r - a potion of degeneration {unknown} z - a potion of haste {unknown} Skills: - Level 2.0 Dodging - Level 2.0 Stealth + Level 4.8 Spellcasting + Level 6.1 Conjurations + Level 1.7 Translocations + Level 1.6 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 q - Fulminant Prism Conj/Alch 10% 3d9 22% 4 w - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 22% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 24% N/A 5% 1 Jinxbite Hex 10% N/A 17% 2 Alistair's Intoxication Alch 7% N/A 83% 5 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Zot: 25075 Temple (1/1) D:4 Zot: 5971 Altars: Cheibriados Elyvilon Fedhas Gozag Kikubaaqudgha Makhleb Qazlal Ru Sif Muna Vehumet Wu Jian Xom Zin Shops: D:3 = D:4 * Innate Abilities, Weirdness & Mutations Your spellcasting is much less encumbered by armour. You can use scrolls of enchantment on lesser artefacts. Message History Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant spiked club (90% to hit) The searing ray hits the ogre. The ogre is moderately wounded. (Press . to maintain the ray.) You now have 5/14 mp. The searing ray hits the ogre! The ogre is heavily wounded. You now have 4/14 mp. The searing ray hits the ogre! The ogre is severely wounded. The ogre barely misses you. You now have 3/14 mp. The searing ray hits the ogre. The ogre is almost dead. You finish channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant spiked club (almost dead, 90% to hit) The searing ray hits the ogre! You kill the ogre! Vehumet accepts your kill. (Press . to maintain the ray.) You now have 1/14 mp. You now have 0/14 mp. You start resting. Magic restored. MP restored: 14 Things that are here: a +0 giant spiked club; an ogre corpse Found a stone staircase leading down. Found two stone staircases leading up. x - a ring of flight z - an emerald potion y - a ring of protection from cold As you read the scroll labelled OSHROO WUKI, it crumbles to dust. It is a scroll of identify. c - 2 scrolls of fear As you read the scroll of identify, it crumbles to dust. e - a scroll of vulnerability As you read the scroll of identify, it crumbles to dust. h - 2 scrolls of silence As you read the scroll of identify, it crumbles to dust. i - 2 scrolls of teleportation As you read the scroll of identify, it crumbles to dust. k - a scroll of immolation As you read the scroll of identify, it crumbles to dust. q - 3 potions of curing m - a fizzy emerald potion Found a glowing silver altar of Zin. Okay, then. A centaur comes into view. The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits you! You take 10 damage, and have 40/50 hp. A centaur is nearby! The centaur shoots an arrow. The arrow hits you. You take 3 damage, and have 38/50 hp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - centaur Aim: a centaur, wielding a +0 shortbow (87% to hit) The searing ray hits the centaur. The centaur is lightly wounded. (Press . to maintain the ray.) The centaur shoots an arrow. The arrow hits you! The centaur shoots an arrow. The arrow hits you. You take 10 damage, and have 28/50 hp. You now have 12/14 mp. The searing ray hits the centaur. The centaur is moderately wounded. The centaur shoots an arrow. The arrow hits you! You take 9 damage, and have 19/50 hp. You now have 11/14 mp. The searing ray hits the centaur. The centaur is heavily wounded. The centaur shoots an arrow. The arrow closely misses you. You now have 10/14 mp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - centaur Aim: a centaur, wielding a +0 shortbow (heavily wounded, 87% to hit) The searing ray hits the centaur. The centaur is severely wounded. (Press . to maintain the ray.) The centaur shoots an arrow. The arrow hits you. You take 4 damage, and have 16/50 hp. You now have 8/14 mp. The searing ray hits the centaur. The centaur is almost dead. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow hits you. * * * LOW HITPOINT WARNING * * * You take 15 damage, and have 1/50 hp. MASSIVE DAMAGE!! You now have 7/14 mp. The searing ray hits the centaur. The centaur is almost dead. The centaur shoots an arrow. The arrow hits you. You die... ..... # .#< #.# #####.# .# #.##.. ....... ## #.##.# ....≈.. #.##.# .._.≈.. ###.# #.##.# .c..≈.. ....# #.##.# .≈≈≈≈.. ##### #.##.# ###....... #### ##.##.# ##.@....... ...###...#.# #..#..##### ##.##......# #.##..# ##.#.......###.# .... ...............# ..... ##.#.......###.......... #........## ########### #####...## ##### You could see a centaur. Vanquished Creatures A black bear (D:5) An ogre (D:5) A phantom (D:3) 2 bombardier beetles A jelly (D:5) 3 hounds 2 orc priests 5 iguanas 2 orc wizards 7 adders A shadow imp (D:5) 2 ufetubi (D:4) A dart slug (D:4) 2 ribbon worms (D:2) 7 orcs 11 ball pythons 8 endoplasms 3 giant cockroaches 5 goblins 2 hobgoblins 4 jackals (D:1) 5 quokkas 8 bats 5 frilled lizards 7 kobolds 7 rats 103 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | woodyou1119 the Mountain Dwarf Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 385 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 569 | D:1 | Learned a level 2 spell: Searing Ray 1086 | D:2 | Reached XP level 3. HP: 24/26 MP: 0/6 1172 | D:2 | Identified the +2 dagger of Valiance {freeze, rC- Will+ | Str+5} 1463 | D:2 | Reached skill level 4 in Conjurations 1579 | D:2 | Reached XP level 4. HP: 33/33 MP: 2/7 2116 | D:3 | Noticed a phantom 2141 | D:3 | Killed a phantom 2142 | D:3 | Reached XP level 5. HP: 38/38 MP: 2/9 2216 | D:3 | Learned a level 4 spell: Fulminant Prism 2377 | D:3 | Found Ceocunay's Jewellery Boutique. 2477 | D:3 | Reached skill level 5 in Conjurations 2477 | D:3 | Reached XP level 6. HP: 37/45 MP: 2/11 3133 | D:4 | Found a staircase to the Ecumenical Temple. 3150 | Temple | Entered the Ecumenical Temple 3164 | Temple | Became a worshipper of Vehumet 3800 | D:4 | Found Reeq's Fire Supplies. 3987 | D:4 | Learned a level 4 spell: Iskenderun's Mystic Blast 4005 | D:5 | Entered Level 5 of the Dungeon 4019 | D:5 | Reached XP level 7. HP: 39/50 MP: 3/13 4380 | D:5 | Reached skill level 1 in Translocations 4573 | D:5 | Reached skill level 1 in Alchemy 4731 | D:5 | Reached skill level 6 in Conjurations 4938 | D:5 | Found a glowing silver altar of Zin. 4950 | D:5 | HP: 1/50 [centaur/arrow (6)] 4951 | D:5 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_somewhat_less_tricky_arrival, layout_basic, minmay_box_of_dots D:2: layout_rooms D:3: layout_basic, serial_shops, shop D:4: layout_loops_cross, minmay_temple_entry_junction_2, nicolae_shop_fire_sale [nicolae_sub_dead_trees] D:5: layout_loops_ring, mainiacjoe_overflow_chevrons, kennysheep_cluttered_room, chequers_serial_rivers_room_a, minmay_door_square Temple: nicolae_temple_slightly_damp_pantheon Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Spellcasting | 2 3 4 | 4.8 Stealth | 2 | 2.0 Conjurations | 4 5 6 | 6.1 Dodging | 2 | 2.0 Translocations | 1 | 1.7 Alchemy | 1 | 1.6 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | 32 | 28 | || 60 Cast: Magic Dart | 79 | 96 | 12 || 187 Searing Ray | | 12 | 12 || 24 Use: Scroll | | | 6 || 6 Armour: Robe | 23 | 40 | 15 || 78 Dodge: Dodged | 20 | 42 | 3 || 65 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4952 | 4807 | 145 | 1795 | 2305 | 6 | 825.3 | Dungeon | 4923 | 4804 | 119 | 1795 | 2305 | 5 | 984.6 | Temple | 28 | 2 | 26 | 0 | 0 | 1 | 28.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1166 daAuts D:1: 1110 daAuts D:4: 1007 daAuts D:5: 874 daAuts D:2: 765 daAuts Temple: 28 daAuts