wknam Level 1 of the Dungeon (0, 0, D:1) a +0 dagger of venom (6, 17, D:1) a +0 scale mail (20, 9, D:1) a quill talisman (25, 11, D:1) a staff of earth (30, -13, D:1) a +0 ring mail (41, -13, D:1) a bat corpse (skeletalised by now) (43, -13, D:1) a +0 ring mail (43, 0, D:1) a +0 dagger (43, 1, D:1) a +0 short sword 4 stones a +0 short sword (47, 32, D:1) a hobgoblin corpse (skeletalised by now) (56, 31, D:1) a bat corpse (skeletalised by now) (58, 32, D:1) a parchment of Kiss of Death Level 2 of the Dungeon (0, 0, D:2) a +0 long sword (1, 4, D:2) the +7 whip of the Wizarding Gods {flame, *Corrode rC+++ SInv Stlth-} *Corrode: It may corrode you when you take damage. rC+++: It renders you almost immune to cold. SInv: It lets you see invisible. Stlth-: It makes you less stealthy. It cannot be enchanted further. (unseen) (6, 3, D:2) a +0 whip a gnoll corpse (34, 8, D:2) a +0 ring mail (44, 33, D:2) a +0 dagger 3 stones a kobold corpse (skeletalised by now)