wknam Level 1 of the Dungeon (0, 0, D:1) a +0 sling (1, -13, D:1) a +0 dagger of venom 3 stones (8, -30, D:1) a +0 leather armour (11, -8, D:1) a hobgoblin skeleton (11, 0, D:1) a ball python skeleton (16, -16, D:1) a +0 dagger a goblin corpse (skeletalised by now) (16, -2, D:1) a rat skeleton (19, -31, D:1) a +0 dagger (26, -24, D:1) a +0 dagger 5 stones a kobold corpse (skeletalised by now) (41, 13, D:1) a +0 club (46, 1, D:1) a +0 short sword a kobold corpse (skeletalised by now) (48, 0, D:1) a +0 dagger (48, 1, D:1) a hobgoblin corpse (skeletalised by now) (58, -30, D:1) a +0 short sword Level 2 of the Dungeon (3, -1, D:2) an adder corpse (skeletalised by now) (7, 8, D:2) a bat corpse (skeletalised by now) (7, 10, D:2) a quokka corpse (skeletalised by now) (9, -4, D:2) a +0 short sword a stone a kobold corpse (skeletalised by now) (10, 0, D:2) a +0 short sword a kobold corpse (skeletalised by now) (10, 12, D:2) a +0 club 4 stones (12, 0, D:2) a hobgoblin corpse (skeletalised by now) (22, 11, D:2) a +0 robe (26, 0, D:2) a +0 club (32, 13, D:2) a +0 club a +0 robe (37, 35, D:2) a rat corpse (skeletalised by now) (42, -1, D:2) a +0 club a +0 flail a +0 ring mail an orc skeleton (43, -1, D:2) a +0 club a +0 hand axe (45, 17, D:2) the +2 leather armour of Ewozol {-Tele Harm rF+++ rC-} -Tele: It prevents most forms of teleportation. Harm: It increases damage dealt and taken. rF+++: It renders you almost immune to fire. rC-: It makes you vulnerable to cold. It cannot be enchanted further. (50, -3, D:2) a +0 leather armour (58, 7, D:2) a bat corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 club (4, -12, D:3) a rimehorn talisman (13, -27, D:3) a +0 scale mail (16, -22, D:3) a +0 sling (16, -17, D:3) a +0 short sword (19, -11, D:3) a ball python corpse (skeletalised by now) (21, -25, D:3) 3 poisoned darts (23, -10, D:3) a +0 dagger (46, -11, D:3) a +0 club a goblin corpse (61, 11, D:3) a rat corpse