wknam Level 1 of the Dungeon (0, 0, D:1) a rat corpse (skeletalised by now) (5, 1, D:1) a +0 club (7, 2, D:1) a +0 short sword (11, -4, D:1) an orb of attunement (13, -3, D:1) a +0 whip (14, 11, D:1) a +0 ring mail (17, -16, D:1) a rat corpse (skeletalised by now) (17, -3, D:1) a gnoll skeleton (17, 5, D:1) a gnoll skeleton (18, 7, D:1) a +0 club (21, -25, D:1) a +0 leather armour (22, -25, D:1) a +0 short sword 5 stones a kobold corpse (skeletalised by now) (25, 4, D:1) a ball python skeleton (26, -11, D:1) a +0 club (29, -7, D:1) a frilled lizard skeleton (39, -16, D:1) an amulet of reflection (44, -14, D:1) a +0 club (46, -13, D:1) a bat skeleton (52, -8, D:1) a +0 spear (53, 10, D:1) a +0 club (62, 3, D:1) a +0 ring mail Level 2 of the Dungeon [Shop] Rosywoz's Antique Armour Emporium a +0 robe (24 gold) the +7 plate armour of Too Many Cooks {rN++ MP-8 SInv Stlth+} (1638 gold) rN++: It greatly protects you from negative energy. MP-8: It affects your magic capacity (-8). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. It cannot be enchanted further. +2 shadow dragon scales (2079 gold) a +0 ring mail (108 gold) a +0 chain mail (162 gold) a +0 robe (24 gold) a +0 plate armour (486 gold) a +0 robe (24 gold) a +0 pair of boots (121 gold) (2, 4, D:2) a +0 dagger 2 stones (5, 0, D:2) a +0 ring mail a goblin skeleton (13, -12, D:2) a ring of magical power (14, -6, D:2) a bat corpse (skeletalised by now) (16, 0, D:2) an adder skeleton (16, 2, D:2) a +0 hand axe (19, -3, D:2) a +0 club a kobold skeleton (25, -18, D:2) a +0 dagger (34, -25, D:2) a ring of resist corrosion (36, 4, D:2) a +0 scythe a +0 robe (43, -1, D:2) a +0 war axe (44, 14, D:2) a staff of air (46, -2, D:2) a +0 dagger a +0 robe Level 3 of the Dungeon (0, 3, D:3) a +0 club (9, -17, D:3) a +6 ring of strength (13, -12, D:3) a +0 hammer (15, 18, D:3) an amulet of guardian spirit (17, -11, D:3) a +0 dagger {Enheduana} a +2 quarterstaff of chaos (17, 19, D:3) a +0 dagger (18, -12, D:3) a +0 hammer (18, -11, D:3) a +0 hammer (19, -10, D:3) a +1 hammer of venom (25, -18, D:3) a +0 club (33, 11, D:3) a +0 leather armour (39, 28, D:3) a +0 short sword a +0 flail a +0 hand axe a +0 leather armour a +0 club a +0 leather armour (42, 7, D:3) a +0 spear Level 4 of the Dungeon (28, -28, D:4) a +0 flail (29, -28, D:4) a +0 club a +0 club (29, -27, D:4) a +0 hand axe (32, -2, D:4) a +0 club (33, 13, D:4) a +0 flail (34, 12, D:4) a +1 dagger of venom {Otto} (40, -21, D:4) a +0 hand axe a +0 ring mail (41, -20, D:4) a +0 hand axe a +0 short sword a +0 chain mail (42, -20, D:4) a +0 hand axe a +0 dagger a +0 robe (43, -9, D:4) a +4 whip of electrocution (45, -4, D:4) a +0 ring mail (50, -24, D:4) a +0 club (52, -25, D:4) an orb of mayhem Level 5 of the Dungeon (13, -7, D:5) a +0 spear (16, -22, D:5) a +0 falchion (29, -20, D:5) a +0 club a +0 leather armour a +0 club (29, -19, D:5) a +0 giant club (29, -8, D:5) a +0 dagger a +0 scale mail (31, -23, D:5) a +0 flail (31, -22, D:5) a +0 dagger a +0 robe a +0 hand axe a +0 scale mail (31, -12, D:5) a +0 ring mail (32, -20, D:5) a +0 spear a +0 spear (32, -17, D:5) a +0 spear (33, -20, D:5) a +0 halberd (33, -19, D:5) a +0 whip a +0 plate armour (33, -16, D:5) a +0 club (33, -13, D:5) a +0 club (33, -11, D:5) a +0 halberd (37, -20, D:5) a +0 leather armour (49, -21, D:5) a +0 scale mail (49, 4, D:5) a +0 dagger (54, -24, D:5) a +0 leather armour Level 6 of the Dungeon (2, -13, D:6) a +0 robe (4, -17, D:6) a +0 rapier (4, -2, D:6) a blade talisman (11, -4, D:6) a +0 club (16, -30, D:6) a +0 dagger (16, -29, D:6) a +0 short sword a frilled lizard skeleton (17, -29, D:6) a +0 club 4 stones a +0 dagger (18, -29, D:6) a +0 dagger 8 poisoned darts (18, -24, D:6) a rat skeleton (18, -10, D:6) a +0 scale mail (19, -28, D:6) a frilled lizard skeleton (24, 1, D:6) the +2 flail of Valour {flame, rElec rN+ Str-2 SInv} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Str-2: It affects your strength (-2). SInv: It lets you see invisible. It cannot be enchanted further. (25, 3, D:6) a +0 whip (32, 2, D:6) a +0 robe (33, 2, D:6) a +4 battleaxe a +0 robe a +4 spear a +0 robe (34, -31, D:6) a +0 giant spiked club (35, -3, D:6) a +0 trident a +0 robe (36, 1, D:6) a +0 scale mail Level 7 of the Dungeon (0, 0, D:7) a medusa talisman (0, 7, D:7) a +0 dagger (9, -3, D:7) a +4 falchion {Hwan} a +0 long sword {Fritz} a +0 long sword {Chiraphon} a +0 long sword a +0 robe a +2 war axe a +0 robe a +0 great sword a +0 robe a +0 robe (28, 33, D:7) a throwing net (29, -5, D:7) a +0 flail (33, 30, D:7) a throwing net (43, 37, D:7) a ring of magical power (51, 23, D:7) a +0 robe a +0 halberd (52, 23, D:7) a +0 robe a +0 robe a +0 scimitar a +0 robe (54, -3, D:7) 6 poisoned darts (56, 7, D:7) a +0 robe the Ecumenical Temple