Dungeon Crawl Stone Soup version 0.34-a0-928-g64110d9d53 (webtiles) character file. Game seed: 8353393189913597702 53 wknam the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on Oct 11, 2025. Blown up by Ijyb (14 damage) ... with a mindburst bolt ... on level 3 of the Dungeon. The game lasted 00:02:25 (1905 turns). wknam the Conjurer (Deep Elf Conjurer) Turns: 1905, Time: 00:02:26 Health: 0/19 AC: 3 Str: 4 XL: 3 Next: 62% Magic: 3/11 EV: 11 Int: 24 God: Gold: 124 SH: 0 Dex: 13 Spells: 8/11 levels left rFire + . . (50%) b - staff of fire rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) e - +0 cloak rCorr + (50%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ c - ring of resist corrosion HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 124 gold pieces. Inventory: Armour a - a +0 robe (worn) d - the +0 helmet of the King of the Hill {*Corrode rF+ Str+3 Stlth+} (You took it off Robin on level 2 of the Dungeon) *Corrode: It may corrode you when you take damage. rF+: It protects you from fire. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. e - a +0 cloak (worn) Magical Staves b - a staff of fire (weapon) Jewellery c - a ring of resist corrosion (worn) Scrolls c - a scroll of fog {unknown} e - a scroll of identify {unknown} h - a scroll of butterflies {unknown} Potions g - a potion of magic d - 2 potions of enlightenment {unknown} f - a potion of heal wounds {unknown} j - 3 potions of moonshine {unknown} k - a potion of haste {unknown} l - a potion of attraction {unknown} n - 2 potions of curing {unknown} o - 3 potions of might {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth * Level 4.8 Spellcasting + Level 4.9 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Arcjolt Conj/Air 8% 1d18 65% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Ashenzari Annotations: D:3 Ijyb Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History There is an open door here. You open the door. Ijyb the Inquisitive comes into view. She is wielding a +0 club and carrying a wand of mindburst. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +0 club, wearing a +0 leather armour and carrying a wand of mindburst (asleep, 100% to hit) The magic dart hits Ijyb but does no damage. Ijyb shouts! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +0 club, wearing a +0 leather armour and carrying a wand of mindburst (74% to hit) You focus your ray upon Ijyb. The searing ray hits Ijyb. Ijyb is lightly wounded. (Press . to maintain the ray.) Ijyb zaps a wand. Your mind is blasted! The searing ray hits Ijyb. Ijyb is moderately wounded. The searing ray hits Ijyb but does no damage. Ijyb is moderately wounded. The searing ray hits Ijyb! Ijyb is severely wounded. You finish channelling your searing ray. Ijyb zaps a wand. You barely resist. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +0 club, wearing a +0 leather armour and carrying a wand of mindburst (severely wounded, 74% to hit) You focus your ray upon Ijyb. The searing ray hits Ijyb but does no damage. Ijyb is severely wounded. (Press . to maintain the ray.) The searing ray misses Ijyb. Ijyb zaps a wand. Your mind is blasted! Ouch! That really hurt! You die... Ijyb moans, "Good help so hard to find!" # ... #### ... ...# #.# # ##.# #.# .# #.# #.# ... ##.# #.### .... ##.# #.#.## ..... .#.#######....####...... #...............@g...... #..######.....####...... #.## #.##.## ..... .## #.#### .... ## #.# ... # #.# +# #.# #.# ... You could see Ijyb. Vanquished Creatures Robin (D:2) 3 endoplasms 6 hobgoblins 3 orcs (D:3) A quokka (D:2) 7 ball pythons 4 bats 3 frilled lizards 14 goblins 4 kobolds 4 rats 50 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | wknam the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 325 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 714 | D:2 | Learned a level 2 spell: Searing Ray 1123 | D:2 | Identified the +0 helmet of the King of the Hill {*Corrode | rF+ Str+3 Stlth+} 1123 | D:2 | Noticed Robin 1126 | D:2 | Killed Robin 1127 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/11 1662 | D:3 | Found a broken altar of Ashenzari. 1898 | D:3 | Noticed Ijyb 1905 | D:3 | Blown up by Ijyb Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_checkerplants, layout_loops_cross D:2: layout_loops_ring, uniq_robin D:3: layout_loops_corners, ashenzari_altar_1, uniq_ijyb Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.8 Dodging | | 2.4 Stealth | | 2.4 Conjurations | | 4.9 Action || total ---------------------------++------- Cast: Magic Dart || 61 Searing Ray || 6 Armour: Robe || 2 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1902 | 1813 | 89 | 0 | 1647 | 3 | 634.0 | Dungeon | 1902 | 1813 | 89 | 0 | 1647 | 3 | 634.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 730 daAuts D:1: 696 daAuts D:3: 475 daAuts