Dungeon Crawl Stone Soup version 0.34-a0-904-g9f382c6734 (webtiles) character file. Game seed: 17691321427894480101 53 wknam the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on Oct 4, 2025. Slain by a gnoll ... wielding a +0 whip (6 damage) ... on level 2 of the Dungeon. The game lasted 00:02:40 (1075 turns). wknam the Conjurer (Deep Elf Conjurer) Turns: 1075, Time: 00:02:41 Health: 0/19 AC: 2 Str: 4 XL: 3 Next: 62% Magic: 3/10 EV: 11 Int: 24 God: Gold: 30 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 30 gold pieces. Inventory: Missiles b - 4 datura-tipped darts c - a throwing net Armour a - a +0 robe (worn) Scrolls c - a scroll of fear {unknown} d - a scroll of poison {unknown} e - a scroll of teleportation {unknown} h - a scroll of silence {unknown} Potions g - a potion of magic Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.4 Spellcasting + Level 5.2 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 10% N/A 10% 1 Soul Splinter Necr 20% N/A 10% 1 Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Alistair's Walking Alem Alch/Frge 5% N/A 95% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 [ Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear and wearing a +6 ring of strength (lightly wounded, 82% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) The searing ray hits the gnoll. The gnoll is almost dead. A gnoll comes into view. It is wielding a +0 whip. The searing ray hits the gnoll. You kill the gnoll! The gnoll shouts! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (100% to hit) The magic dart hits the gnoll. The gnoll is lightly wounded. You stop channelling your searing ray. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (lightly wounded, 82% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) The searing ray misses the gnoll. Without enough magic to sustain it, your Searing Ray dissipates. The gnoll barely misses you. The gnoll attacks as it pursues you! The gnoll closely misses you. The gnoll hits you with a +0 whip. You see here a frilled lizard corpse. The gnoll attacks as it pursues you! The gnoll hits you with a +0 whip. The gnoll attacks as it pursues you! The gnoll barely misses you. The gnoll attacks as it pursues you! The gnoll hits you with a +0 whip. The gnoll attacks as it pursues you! The gnoll hits you with a +0 whip. You die... #..........# #..).......# )....#.##..).# ..#......)...###.# #.##.###†..>...# # #. #..###### .##.###..# .......j.######. .######@..%..... #..####### #.####......... ........######### ................. #.######.######## # #.# #.# ###.# You could see a gnoll. Vanquished Creatures 2 gnolls (D:2) A dart slug (D:1) 7 endoplasms 4 hobgoblins 4 quokkas (D:1) 3 ball pythons (D:1) 3 bats (D:1) A frilled lizard (D:2) 3 goblins (D:1) 2 kobolds 4 rats (D:1) 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | wknam the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 245 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 248 | D:1 | Learned a level 2 spell: Searing Ray 262 | D:1 | Found Ifikots's Armour Boutique. 955 | D:2 | Reached skill level 5 in Conjurations 955 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/10 1075 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_rings, layout_basic, serial_shops, nicolae_shop_behind_doors, minmay_misc_feat_tower, amcnicky_mini_corridor_feature D:2: layout_loops_ring, grunt_decor_clamped Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.4 Conjurations | 5 | 5.2 Dodging | | 2.4 Stealth | | 2.4 Action || total ---------------------------++------- Cast: Magic Dart || 70 Searing Ray || 2 Armour: Robe || 11 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1074 | 1045 | 29 | 0 | 896 | 2 | 537.0 | Dungeon | 1074 | 1045 | 29 | 0 | 896 | 2 | 537.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 870 daAuts D:2: 204 daAuts