Dungeon Crawl Stone Soup version 0.34-a0-847-g9e89a6c8f2 (webtiles) character file. Game seed: 13534660237732681194 206 wknam the Conjurer (level 5, -8/28 HPs) Began as a Deep Elf Conjurer on Sept 26, 2025. Killed from afar by Edmund (10 damage) ... with a rupture ... on level 4 of the Dungeon. The game lasted 00:05:23 (2656 turns). wknam the Conjurer (Deep Elf Conjurer) Turns: 2656, Time: 00:05:24 Health: -8/28 AC: 7 Str: 6 XL: 5 Next: 53% Magic: 3/13 EV: 14 Int: 25 God: Gold: 123 SH: 0 Dex: 22 Spells: 2/12 levels left rFire . . . (100%) f - +10 dagger of Anguish {heavy, Str+2 Dex+3} rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) c - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ d - +4 ring of protection HPRegen 0.24/turn e - +6 ring of dexterity MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 123 gold pieces. Inventory: Hand Weapons f - the +10 dagger of Anguish (weapon) {heavy, Str+2 Dex+3} (You found it on level 2 of the Dungeon) Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). Missiles b - 3 poisoned darts (quivered) Armour a - a +0 robe (worn) c - a +0 helmet (worn) g - a +0 leather armour Jewellery d - a +4 ring of protection (worn) e - a +6 ring of dexterity (worn) h - a ring of willpower Wands c - a wand of warping (7) Scrolls c - 2 scrolls of identify {unknown} e - 3 scrolls of immolation {unknown} h - 2 scrolls of teleportation {unknown} j - a scroll of torment {unknown} k - a scroll of poison {unknown} l - a scroll of fear {unknown} Potions d - 3 potions of curing {unknown} f - a potion of haste {unknown} Skills: * Level 4.5 Dodging + Level 3.6 Stealth + Level 4.1 Spellcasting * Level 5.7 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 2d6 1% 2 c - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 28% 4 d - Mephitic Cloud Conj/Alch/Air 14% N/A 12% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 9% 3d7 28% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Annotations: D:4 Edmund Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Edmund zaps a wand. Space twists violently! The rupture engulfs you! You blink. You stop channelling your searing ray. Found 4 gold pieces. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Edmund, wielding a +5 flail of venom, wearing a +1 scale mail of cold resistance and carrying a wand of warping (severely wounded, poisoned, 83% to hit) You focus your ray upon Edmund. The searing ray hits Edmund but does no damage. Edmund is severely wounded. (Press . to maintain the ray.) Edmund zaps a wand. Space twists violently! The rupture engulfs you. * * * LOW HITPOINT WARNING * * * You hear a shout! x2; You hear an angry hiss. x2 Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Edmund, wielding a +5 flail of venom, wearing a +1 scale mail of cold resistance and carrying a wand of warping (severely wounded, poisoned, 83% to hit) You focus your ray upon Edmund. The searing ray hits Edmund. Edmund is almost dead. (Press . to maintain the ray.) Edmund zaps a wand. Space twists violently! The rupture engulfs you! You blink. You stop channelling your searing ray. * * * LOW HITPOINT WARNING * * * You hear a shout! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Edmund, wielding a +5 flail of venom, wearing a +1 scale mail of cold resistance and carrying a wand of warping (almost dead, poisoned, 83% to hit) You focus your ray upon Edmund. The searing ray hits Edmund but does no damage. Edmund is almost dead. (Press . to maintain the ray.) Edmund zaps a wand. Space twists violently! The rupture engulfs you! You blink. You stop channelling your searing ray. A goblin comes into view. It is wielding a +0 dagger. You die... Edmund says, "That'll show my brother!" ####........... ##.##.###....... ##.###..##..##... # ##@.....#.#.#..... ##. #...#............. .#...###...#.......#..... ..(......ยง<#.......#..... .(.........#.....####.... ........@<....##... ..... ........##)...# .... $.............# .... ......... #...# ......... .#.# #.#...#..# ##... ###g## . .. You could see Edmund (poisoned) and a goblin (wandering). Vanquished Creatures A hound (D:4) Terence (D:2) An orc wizard (D:3) 7 adders 3 dart slugs 4 orcs (D:3) A ribbon worm (D:3) 3 endoplasms 3 hobgoblins (D:1) 4 jackals (D:2) 4 quokkas 4 ball pythons 8 bats 2 frilled lizards 9 goblins 8 kobolds 10 rats 73 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | wknam the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 243 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 246 | D:1 | Learned a level 2 spell: Searing Ray 309 | D:1 | Found a faded altar of an unknown god. 957 | D:2 | Identified the +10 dagger of Anguish {heavy, Str+2 Dex+3} 1112 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/9 1127 | D:2 | Noticed Terence 1145 | D:2 | Killed Terence 1146 | D:2 | Reached skill level 5 in Conjurations 1278 | D:2 | Reached XP level 4. HP: 24/24 MP: 7/11 1314 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 1335 | D:2 | Learned a level 3 spell: Mephitic Cloud 2328 | D:3 | Reached XP level 5. HP: 28/28 MP: 7/12 2643 | D:4 | Noticed Edmund 2656 | D:4 | Killed from afar by Edmund Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_long_road, layout_loops_ring, shapermc_ecumenical_altar_notcrosses, serial_bayou_crossing, minmay_misc_feat_more_columns D:2: layout_basic, serial_forest, infiniplex_forest_end_2, infiniplex_forest_clump_diagonal, infiniplex_forest_clump_small, infiniplex_forest_3_way, infiniplex_forest_end_double, infiniplex_forest_clump_C, infiniplex_forest_clump_double, uniq_terence D:3: layout_basic D:4: minmay_inner_zag, layout_cave_pools, mainiacjoe_overflow_paths, vehumet_crystals, kennysheep_mini_moat, overflow_temple_1_default, uniq_edmund Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Dodging | 3 4 | 4.5 Stealth | 3 | 3.6 Conjurations | 5 | 5.7 Spellcasting | 4 | 4.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | | 2 || 2 Melee: Dagger | | 2 || 2 Throw: Dart | 3 | 2 || 5 Cast: Magic Dart | 63 | 48 || 111 Searing Ray | 4 | 9 || 13 Drink: Magic | 1 | || 1 Armour: Robe | 8 | 9 || 17 Dodge: Dodged | 9 | 5 || 14 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2658 | 2464 | 194 | 0 | 2157 | 4 | 664.5 | Dungeon | 2658 | 2464 | 194 | 0 | 2157 | 4 | 664.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 949 daAuts D:2: 844 daAuts D:3: 808 daAuts D:4: 55 daAuts