Dungeon Crawl Stone Soup version 0.34-a0-757-gdbd17588e6 (webtiles) character file. Game seed: 16898133298772547938 160 wknam the Conjurer (level 5, -2/43 HPs) Began as a Deep Elf Conjurer on Sept 16, 2025. Slain by a scorpion (4 damage) ... on level 3 of the Dungeon. The game lasted 00:11:03 (2754 turns). wknam the Conjurer (Deep Elf Conjurer) Turns: 2754, Time: 00:11:03 Health: -2/43 AC: 0 Str: 4 XL: 5 Next: 17% Magic: 11/17 EV: 19 Int: 31 God: Gold: 79 SH: 0 Dex: 13 Spells: 1/12 levels left rFire . . . (100%) b - melded +1 short sword (venom) rCold + . . (50%) (offhand unavailable) rNeg . . . (100%) a - melded +0 robe rPois ∞ (0%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr . (100%) (gloves unavailable) SInv . (boots unavailable) Will +.... d - amulet of alchemy Stlth (no ring) HPRegen 0.27/turn (no ring) MPRegen 0.30/turn c - inkwell talisman of Midsummer {*Silence rF+ rC+ Int+6} %: no passive effects @: berserking, scroll-form, enlightened, flying, very quick A: scribal knowledge, magic absorption, novice magic, weak attacks, tiny, magic regeneration a: no special abilities You were on level 3 of the Dungeon. You were a walking scroll. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 99 gold pieces. You spent 20 gold pieces at shops. Inventory: Hand Weapons b - a +1 short sword of venom (melded) f - a +2 short sword of venom Missiles e - 4 boomerangs Armour a - a +0 robe (melded) Jewellery d - an amulet of alchemy (worn) Talismans c - the inkwell talisman of Midsummer (worn) {*Silence rF+ rC+ Int+6} (You found it on level 2 of the Dungeon) [inkwell talisman] *Silence: It may silence you when you take damage. rF+: It protects you from fire. rC+: It protects you from cold. Int+6: It affects your intelligence (+6). Scrolls i - 5 scrolls of identify e - 2 scrolls of silence {unknown} h - a scroll of acquirement {unknown} c - 2 scrolls of vulnerability {unknown} j - 2 scrolls of noise {unknown} k - 2 scrolls of teleportation {unknown} l - 2 scrolls of enchant weapon {unknown} m - a scroll of blinking {unknown} n - a scroll of poison {unknown} q - a scroll of torment {unknown} Potions g - a potion of magic f - a potion of brilliance {unknown} o - a potion of haste {unknown} p - a potion of mutation {unknown} e - a potion of enlightenment t - a potion of moonshine {unknown} u - a potion of lignification {unknown} Skills: + Level 1.1 Fighting + Level 3.5 Dodging + Level 3.5 Stealth * Level 4.4 Spellcasting * Level 5.2(5.8) Conjurations - Level 0.3 Shapeshifting You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 86% 2d7 1% 2 c - Fulminant Prism Conj/Alch 20% 3d12 16% 4 d - Iskenderun's Mystic Conj/Tloc 27% 2d7 (+2d3 16% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Lesser Beckoning Tloc 20% N/A 7% 2 Passwall Erth 10% N/A 13% 3 Martyr's Knell Necr/Summ 10% N/A 41% 4 Vhi's Electric Charge Tloc/Air 20% N/A 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Ashenzari Shops: D:1 * Innate Abilities, Weirdness & Mutations You are a walking scroll. You have increased skill with all magical schools. Your melee attacks sometimes restore your MP. You cannot cast spells above level 4. Your melee attacks are very weak. You are incapable of wielding weapons or throwing items. Your weapons and armour are melded. You regenerate magic rapidly. Message History Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (severely wounded, 82% to hit) You focus your ray upon the scorpion. The searing ray hits the scorpion. The scorpion is severely wounded. (Press . to maintain the ray.) The scorpion closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (severely wounded, 100% to hit) The magic dart hits the scorpion but does no damage. The scorpion is severely wounded. You stop channelling your searing ray. The scorpion barely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (severely wounded, 100% to hit) The magic dart hits the scorpion. The scorpion is almost dead. The scorpion stings you. The scorpion stings you! * * * LOW HITPOINT WARNING * * * It was a potion of enlightenment. You feel very buoyant. You fly up into the air. You extract magical energy from the potion. s -> e - a potion of enlightenment The scorpion barely misses you. It was a potion of berserk rage. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! You extract magical energy from the potion. The scorpion closely misses you. Okay, then. You flutter at the scorpion. The scorpion is almost dead. The scorpion stings you. You die... #..>...#### #.##.# #...... #......##<# #.##.# #...... ########....##.#####..#.###...... .........##...............#...... .........##.............###...... ..............##.####...# #...... ....).)..###............######### ......)[.###..##...........# #... #.....#.).......;####......# #... #.....#.........s...#..##..# #... ##...##.............#..##..# #... .#...#..........#.#######..###... .##.##......#...#.# #.......##### ..#.#....###....#≈# #.....##### .#####.###......#≈# ###.#####.# ##...###........#≈# #.....#P# .#._.#.......####.# ####..#P# You could see a scorpion. Vanquished Creatures An orc priest (D:3) Ijyb (D:4) An orc wizard (D:3) An adder (D:3) 3 dart slugs (D:1) 5 endoplasms 3 giant cockroaches (D:1) 3 hobgoblins 11 orcs (D:3) 4 quokkas 7 ball pythons 8 bats 5 frilled lizards 6 goblins 7 kobolds 4 rats 70 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | wknam the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 268 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 359 | D:1 | Found Odghel's General Store. 373 | D:1 | Bought a scroll of identify for 20 gold pieces 378 | D:1 | You fall into a shaft and drop 1 floor! 558 | D:2 | Learned a level 2 spell: Searing Ray 596 | D:2 | Identified the inkwell talisman of Midsummer {*Silence rF+ | rC+ Int+6} 931 | D:1 | Reached XP level 3. HP: 19/19 MP: 8/14 1140 | D:1 | Found a faded altar of an unknown god. 2315 | D:3 | Reached XP level 4. HP: 8/24 MP: 8/16 2316 | D:3 | Reached skill level 5 in Conjurations 2389 | D:3 | Found a broken altar of Ashenzari. 2534 | D:3 | Reached skill level 1 in Fighting 2658 | D:3 | Learned a level 4 spell: Fulminant Prism 2663 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 2714 | D:4 | Noticed Ijyb 2720 | D:4 | Killed Ijyb 2721 | D:4 | Reached XP level 5. HP: 29/29 MP: 4/17 2751 | D:3 | HP: 1/29 [scorpion (8)] 2754 | D:3 | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_glass_houses, layout_basic, serial_shops, nicolae_shop_waterfront, hellmonk_ecumenical_altar_crossroads, minmay_cupped D:2: layout_basic, minmay_misc_feat_room D:3: layout_basic, nicolae_ashenzari_panopticon, serial_aquarium, aquarium_bridge_square [aquarium_subvault_balcony, aquarium_subvault_bridge, aquarium_subvault_bridge, aquarium_subvault_bridge], aquarium_window_fake, aquarium_window_corridor_1, aquarium_window_fake, aquarium_window_2, aquarium_view_2b, aquarium_pool_corner, corexii_corridor_pit D:4: nicolae_cairo_tiling, layout_basic, led_xom_imps, mainiacjoe_overflow_boulevard, grunt_qazlal_clouds, okawaru_altar_gauntlet_db, zin_scriptorium, chequers_serial_rivers_micro_c, grunt_ministairs_10, minmay_lizard_king, uniq_robin, uniq_natasha, uniq_ijyb, uniq_eustachio Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 3 | 3.5 Dodging | 3 | 3.5 Spellcasting | 4 | 4.4 Conjurations | 5 | 5.2 Fighting | 1 | 1.1 Shapeshifting | | 0.3 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | | 1 || 1 Melee: Unarmed | | 1 || 1 Cast: Magic Dart | 81 | 24 || 105 Searing Ray | 11 | 15 || 26 Fulminant Prism | | 2 || 2 Drink: Enlightenment | | 1 || 1 Berserk rage | | 1 || 1 Armour: Robe | 3 | || 3 None | | 10 || 10 Dodge: Dodged | 5 | 14 || 19 Form: Scroll | 2 | || 2 Default | 1 | || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2752 | 2652 | 100 | 96 | 2218 | 4 | 688.0 | Dungeon | 2752 | 2652 | 100 | 96 | 2218 | 4 | 688.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1141 daAuts D:2: 809 daAuts D:3: 780 daAuts D:4: 20 daAuts