wjstks5597 Level 1 of the Dungeon (3, 15, D:1) a +0 mace of protection (6, 23, D:1) a +0 leather armour (7, 17, D:1) a +0 dagger (8, 3, D:1) a parchment of Iskenderun's Mystic Blast (11, 7, D:1) a ball python skeleton (14, 0, D:1) a +0 dagger 2 stones (19, 11, D:1) a bat skeleton (27, -2, D:1) a staff of conjuration (30, 12, D:1) a +0 robe (43, -1, D:1) a +0 club a goblin corpse (skeletalised by now) (48, 28, D:1) a +0 leather armour Level 2 of the Dungeon (2, 19, D:2) a +0 club a +0 sling a goblin corpse (skeletalised by now) (3, -4, D:2) a +0 short sword a stone a kobold corpse (skeletalised by now) (9, 44, D:2) a +0 falchion (15, 43, D:2) the +0 robe "Carid" {Int+4} Int+4: It affects your intelligence (+4). It cannot be enchanted further. (20, 7, D:2) 2 poisoned darts (20, 14, D:2) a +0 spear (23, 8, D:2) a +0 ring mail (41, 32, D:2) a +0 ring mail