wjddndql Level 1 of the Dungeon (4, 19, D:1) a quokka corpse (skeletalised by now) (6, 30, D:1) 8 stones (7, 4, D:1) a frilled lizard skeleton (8, 28, D:1) a +0 short sword (9, 10, D:1) a ball python skeleton (16, 25, D:1) a hobgoblin skeleton (18, -12, D:1) a +0 dagger (18, 24, D:1) a +0 whip a kobold skeleton (22, 41, D:1) a frilled lizard skeleton (25, 18, D:1) a hobgoblin skeleton (27, -1, D:1) 4 stones (31, 23, D:1) 3 stones (34, 15, D:1) a +0 scale mail (38, 21, D:1) 5 stones (48, 30, D:1) a +0 dagger (49, 31, D:1) a +0 short sword 2 stones a kobold corpse (skeletalised by now) (52, 30, D:1) a rat corpse (skeletalised by now) (54, 25, D:1) a +0 sling (54, 28, D:1) a ball python corpse (skeletalised by now) (55, 16, D:1) 5 stones (62, 1, D:1) a +0 mace Level 2 of the Dungeon (0, 0, D:2) a +0 whip (4, -5, D:2) a +0 dagger a goblin corpse (skeletalised by now) (7, -32, D:2) a +0 club (11, -4, D:2) 5 stones (17, -13, D:2) a hobgoblin skeleton (20, -24, D:2) a +0 scale mail (21, -21, D:2) a +0 whip 2 stones (43, 2, D:2) a +0 dagger (46, -31, D:2) a +0 whip (50, 3, D:2) a frilled lizard corpse (skeletalised by now) Level 3 of the Dungeon (2, 20, D:3) a +0 dagger (2, 34, D:3) 4 stones (5, 8, D:3) a +0 dagger (9, 19, D:3) 7 stones (28, 22, D:3) a +0 robe (32, 5, D:3) a +0 dagger (33, 4, D:3) a +0 short sword (37, 11, D:3) a +0 short sword (37, 28, D:3) a +0 club (41, 28, D:3) a +0 ring mail (42, -5, D:3) a +0 leather armour a +0 mace (46, 27, D:3) a +0 short sword (50, 16, D:3) a +0 ring mail (58, 41, D:3) a +0 robe Level 4 of the Dungeon (0, 0, D:4) a +0 club (9, -15, D:4) a +0 dagger 2 stones (12, 23, D:4) a +0 leather armour a +0 club a +0 chain mail a +0 war axe (13, -10, D:4) a +0 club (13, 23, D:4) a +0 club (14, 23, D:4) a +0 mace a +0 leather armour (15, 23, D:4) a +0 club (18, 28, D:4) 4 stones (25, 34, D:4) a +0 dagger (27, 21, D:4) a +0 short sword (37, 32, D:4) a +0 club (44, -9, D:4) a +0 whip (52, -15, D:4) a quill talisman Level 5 of the Dungeon (8, 10, D:5) a +0 robe (9, 6, D:5) a +0 chain mail (10, 13, D:5) a +0 whip of flaming a +2 robe of cold resistance (14, 2, D:5) a +0 morningstar (20, -6, D:5) 4 stones (26, -14, D:5) 7 stones (31, 7, D:5) a +0 giant club (36, 9, D:5) a +0 rapier (53, -13, D:5) a +0 leather armour Level 6 of the Dungeon (0, 0, D:6) a +1 dagger of venom (1, 10, D:6) a +0 flail (7, -15, D:6) a +0 club a curare-tipped dart (8, -14, D:6) a +0 whip a +0 dagger a stone a +0 whip (21, 5, D:6) a +0 scale mail (23, -3, D:6) a water moccasin skeleton (24, -4, D:6) a kobold skeleton (24, 1, D:6) a hound corpse (skeletalised by now) (28, 1, D:6) a hound corpse (skeletalised by now) (28, 12, D:6) a +0 great sword (31, -19, D:6) a +0 club a +0 scale mail a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 dire flail a +0 plate armour a +0 club (31, -12, D:6) a +0 robe (31, 2, D:6) a +0 long sword (33, -30, D:6) a +0 long sword (40, 0, D:6) 4 stones (45, -27, D:6) 5 gold pieces Level 7 of the Dungeon (17, -26, D:7) a +0 club (19, -9, D:7) a +0 war axe (22, -1, D:7) a +0 short sword a +0 short sword a +0 dagger (22, 0, D:7) a +0 whip (23, -2, D:7) a +0 ring mail (37, -9, D:7) a +0 leather armour (45, -34, D:7) a +0 club a +0 leather armour a +0 hand axe a +0 dagger a +0 robe a +0 mace (45, -33, D:7) a +0 mace a +0 leather armour (51, -26, D:7) a +0 short sword (56, -46, D:7) a quill talisman Level 8 of the Dungeon (0, 0, D:8) a +2 hand axe of pain (4, -2, D:8) a +0 shortbow (11, 10, D:8) a +0 quarterstaff (11, 12, D:8) a +0 ring mail (13, 2, D:8) a +0 shortbow (24, 5, D:8) a +0 flail (24, 6, D:8) a +0 hand axe a +0 leather armour a +0 morningstar (25, 5, D:8) a +0 dagger a +0 robe (29, 28, D:8) a maw talisman (29, 32, D:8) 7 stones a +0 dagger (31, 32, D:8) a +0 chain mail a +0 short sword (31, 33, D:8) a +0 robe a +0 dagger (32, 32, D:8) a +0 ring mail a +0 club (33, 34, D:8) a +0 dagger (38, 8, D:8) 2 large rocks (49, 5, D:8) a +0 pair of gloves (50, -8, D:8) a +0 chain mail (50, 6, D:8) 5 stones Level 9 of the Dungeon [Shop] Syfekor's Self-Published Books the Encyclopedia of Violent Unravelling (1204 gold) Spells Type Level a - Inner Flame Hexes/Fire 3 b - Teleport Other Translocation 3 c - Petrify Alchemy/Earth 4 d - Sticky Flame Fire/Alchemy 4 e - Anguish Hexes/Necromancy 4 f - Alistair's Intoxication Alchemy 5 g - Yara's Violent Unravelling Hexes/Alchemy 5 h - Enfeeble Hexes 7 the Volume of Prestidigitation (1204 gold) Spells Type Level a - Apportation Translocation 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Alistair's Intoxication Alchemy 5 d - Metabolic Englaciation Hexes/Ice 5 e - Ozocubu's Refrigeration Ice 7 f - Borgnjor's Revivification Necromancy 8 g - Infestation Necromancy 8 the Secrets of Modern Magic, Vol. 25 (784 gold) Spells Type Level a - Foxfire Conjuration/Fire 1 b - Hailstorm Conjuration/Ice 3 c - Dazzling Flash Hexes/Fire 3 d - Frozen Ramparts Ice 3 e - Eringya's Noxious Bog Alchemy 6 f - Starburst Conjuration/Fire 6 Wypaaczast's Folio of Basic Undead Handling (280 gold) Spells Type Level a - Animate Dead Necromancy 4 b - Dispel Undead Necromancy 4 Okawaru's Handbook of Honourable Companions (756 gold) Spells Type Level a - Foxfire Conjuration/Fire 1 b - Fulminant Prism Conjuration/Alchemy 4 c - Iskenderun's Battlesphere Conjuration/Forgecraft 4 d - Conjure Ball Lightning Conjuration/Air 6 e - Orb of Destruction Conjuration 7 Nikola's Incunabulum of Electric Invention (588 gold) Spells Type Level a - Shock Conjuration/Air 1 b - Blink Translocation 2 c - Arcjolt Conjuration/Air 5 d - Chain Lightning Conjuration/Air 9 the Elucidation of Multidimensional Combat (784 gold) Spells Type Level a - Momentum Strike Conjuration/Translocation 2 b - Volatile Blastmotes Fire/Translocation 3 c - Iskenderun's Mystic Blast Conjuration/Translocation 4 d - Dimensional Bullseye Hexes/Translocation 4 e - Vhi's Electric Charge Translocation/Air 4 f - Summon Forest Summoning/Translocation 5 the Grimoire of the Vowels, Vol. 2 (1260 gold) Spells Type Level a - Dimensional Bullseye Hexes/Translocation 4 b - Cigotuvi's Putrefaction Necromancy/Air 4 c - Lee's Rapid Deconstruction Earth 5 d - Summon Mana Viper Hexes/Summoning 5 e - Conjure Ball Lightning Conjuration/Air 6 f - Permafrost Eruption Ice/Earth 6 g - Fulsome Fusillade Conjuration/Alchemy 8 (0, 0, D:9) a +0 robe (24, -18, D:9) a +0 short sword (40, -22, D:9) a +0 whip (41, -21, D:9) a +0 short sword a curare-tipped dart (41, -20, D:9) a +0 dagger (42, -19, D:9) a +0 dagger a +0 club a +0 short sword (42, -18, D:9) a +0 short sword 5 stones (43, -19, D:9) a +0 club (43, 15, D:9) 5 stones (45, 2, D:9) a +2 halberd of freezing a +0 war axe a +0 trident Level 10 of the Dungeon [Shop] Zeage's Armour Shoppe a +0 cloak (72 gold) the +8 chain mail of Kailupn {*Corrode Str-5 Dex+6} (792 gold) *Corrode: It may corrode you when you take damage. Str-5: It affects your strength (-5). Dex+6: It affects your dexterity (+6). a +0 ring mail (64 gold) a +0 ring mail (64 gold) a +0 ring mail (64 gold) +1 fire dragon scales (912 gold) a +0 robe (14 gold) a +0 robe (14 gold) a +0 kite shield (112 gold) a +0 cloak (72 gold) (0, 0, D:10) a +0 quarterstaff of freezing a +2 robe of cold resistance (10, 33, D:10) 7 stones (18, 2, D:10) a +0 scale mail (24, 29, D:10) a +0 short sword (47, 12, D:10) a +0 shortbow (51, 32, D:10) a +0 buckler (51, 33, D:10) a +0 dagger (53, -6, D:10) a +0 flail (54, 1, D:10) 2 scrolls of amnesia 7 boomerangs Level 11 of the Dungeon (3, -6, D:11) a +0 trident a +0 plate armour (3, -5, D:11) a +0 hand axe a +0 dagger a +0 mace a +0 leather armour a +0 dagger (4, -6, D:11) a +0 war axe a +0 plate armour a +0 hand axe a +0 leather armour a +0 long sword a +0 arbalest a +0 leather armour (4, -4, D:11) a +0 club a +0 leather armour (5, -6, D:11) a +0 dagger (21, 7, D:11) a +0 robe (22, -12, D:11) 9 stones (23, 10, D:11) a +0 dire flail (30, 21, D:11) 4 stones (34, 22, D:11) the +0 scale mail of Inevitability {Regen+ rCorr SInv} Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. (40, -1, D:11) 2 potions of moonshine a +0 plate armour (45, 33, D:11) an orb of energy (49, 23, D:11) the fortress talisman of Hangman {Harm +Inv rC+++ Str-4} [fortress talisman] Harm: It increases damage dealt and taken. +Inv: It lets you turn invisible. rC+++: It renders you almost immune to cold. Str-4: It affects your strength (-4). (51, 15, D:11) a +0 sling (56, 16, D:11) 4 large rocks Level 12 of the Dungeon (3, 33, D:12) a +0 arbalest (5, 25, D:12) a +4 giant spiked club a +0 robe (16, 40, D:12) a +0 leather armour (19, -5, D:12) 6 stones (25, 46, D:12) a +0 ring mail (31, 24, D:12) an orb of guile (41, 26, D:12) 4 large rocks (42, 27, D:12) 5 large rocks (51, -10, D:12) 4 boomerangs (55, 11, D:12) 5 large rocks Level 13 of the Dungeon (0, 0, D:13) a +0 long sword (3, -8, D:13) a scroll of enchant weapon (4, 2, D:13) 11 gold pieces (5, 3, D:13) a +0 robe Level 1 of the Lair of Beasts (0, 0, Lair:1) a scroll of noise a +0 scale mail (22, 25, Lair:1) a +0 leather armour (37, 51, Lair:1) a +0 ring mail (44, 2, Lair:1) 5 stones (50, 30, Lair:1) 2 stones (54, 28, Lair:1) a +0 leather armour (54, 52, Lair:1) a +0 quarterstaff