Dungeon Crawl Stone Soup version 0.33-a0-1045-gf0a98eff6c (webtiles) character file. Game seed: 13098951767806388758 312 wizard the Magician (level 6, 34/41 HPs) Began as a Demonspawn Conjurer on Mar 4, 2025. Was an Initiate of Vehumet. Quit the game on level 4 of the Dungeon. The game lasted 00:02:45 (3950 turns). wizard the Magician (Demonspawn Conjurer) Turns: 3950, Time: 00:02:45 Health: 34/41 AC: 3 Str: 14 XL: 6 Next: 18% Magic: 6/15 EV: 11 Int: 20 God: Vehumet [......] Gold: 165 SH: 4 Dex: 17 Spells: 14/17 levels left rFire . . . b - +1 short sword (protect) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . c - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ i - +6 ring of dexterity HPRegen 0.26/turn h - +6 ring of strength MPRegen 0.14/turn %: no passive effects @: no status effects A: large bone plates 1, foul stench 1, demonic touch 1 a: Renounce Religion You were on level 4 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 2 branches of the dungeon, and saw 5 of its levels. You collected 165 gold pieces. Inventory: Hand Weapons b - a +1 short sword of protection (weapon) Missiles j - 5 poisoned darts s - 3 boomerangs Armour a - a +0 robe (worn) c - a +0 helmet (worn) Jewellery h - a +6 ring of strength (worn) i - a +6 ring of dexterity (worn) t - an amulet of magic regeneration Wands q - a wand of digging (4) Scrolls e - a scroll of enchant armour {unknown} f - 2 scrolls of identify {unknown} k - a scroll of vulnerability {unknown} l - a scroll of fog {unknown} m - 2 scrolls of teleportation {unknown} r - a scroll of amnesia {unknown} Potions d - a potion of enlightenment {unknown} g - a potion of resistance {unknown} n - a potion of might {unknown} o - a potion of heal wounds {unknown} p - a potion of mutation {unknown} u - a potion of cancellation {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 6.1 Spellcasting - Level 4.0 Conjurations You had 14 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 28% 2d6 7% 2 Poisonous Vapours Alch/Air 24% 1d2 11% 1 Hailstorm Conj/Ice 14% 3d6 14% 3 Summon Ice Beast Ice/Summ 6% N/A 30% 3 Fulminant Prism Conj/Alch 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Olgreb's Toxic Radiance Alch 6% N/A 71% 4 Permafrost Eruption Ice/Erth 3% 2x4d2 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple (1/1) D:4 Altars: Cheibriados Dithmenos Gozag Hepliaklqana Kikubaaqudgha Nemelex Xobeh Ru Sif Muna Trog Vehumet Wu Jian Yredelemnul Innate Abilities, Weirdness & Mutations You are partially covered in large bone plates. (SH +4) You may rarely emit foul miasma when damaged in melee. Your touch may inflict minor irresistible damage on your foes. Message History Vehumet accepts your kill. t - an amulet of magic regeneration You can't see any susceptible monsters within range! (Use Z to cast anyway.) u - a metallic amethyst potion You can't see any susceptible monsters within range! (Use Z to cast anyway.) A scorpion comes into view. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (100% to hit) The magic dart hits the scorpion but does no damage. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (78% to hit) You focus your ray upon the scorpion. The searing ray hits the scorpion. The scorpion is lightly wounded. (Press . to maintain the ray.) The searing ray hits the scorpion. The scorpion is heavily wounded. The searing ray hits the scorpion. The scorpion is severely wounded. The scorpion stings you. The searing ray hits the scorpion. The scorpion is almost dead. You finish channelling your searing ray. The scorpion stings you. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (almost dead, 78% to hit) You focus your ray upon the scorpion. The searing ray hits the scorpion. You kill the scorpion! Vehumet accepts your kill. (Press . to maintain the ray.) Your Spellcasting skill increases to level 6! You have reached level 6! Your demonic ancestry asserts itself... You begin to emit a foul stench of rot and decay. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .....##..........÷..........##... .....###.................####.... .........................# ##..# .......#.................## #..# .......#....##..#####.....#####.# ##..............# ###.......#.. ##.............#########÷####### ###...............#.#..#......... ...).........#..@..........###### ...........<.#############[# .. .)...........# #... ..# #............# #..... ##...........# #...s.. ######....>.# #...... #......# #....#. #....).# ##...#.# #......################## There were no monsters in sight! Vanquished Creatures 2 scorpions (D:4) 2 orc priests (D:4) 4 adders A white imp (D:4) 3 ribbon worms 4 orcs 8 bats 10 endoplasms 3 giant cockroaches 7 goblins 6 hobgoblins 7 jackals 2 quokkas (D:1) 6 ball pythons 7 frilled lizards 5 kobolds 3 rats 80 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | wizard the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 200 | D:1 | Found a faded altar of an unknown god. 385 | D:1 | Gained mutation: Your touch may inflict minor irresistible | damage on your foes. [demonic ancestry] 385 | D:1 | Reached XP level 2. HP: 19/19 MP: 2/5 426 | D:1 | Learned a level 2 spell: Searing Ray 776 | D:1 | Reached skill level 3 in Spellcasting 1135 | D:2 | Reached XP level 3. HP: 24/24 MP: 7/7 1790 | D:2 | Reached skill level 4 in Spellcasting 2064 | D:3 | Gained mutation: You are partially covered in large bone | plates. (SH +4) [demonic ancestry] 2064 | D:3 | Reached XP level 4. HP: 30/30 MP: 2/10 2525 | D:3 | Found an ornate altar of the Wu Jian Council. 2673 | D:3 | Identified the +5 hand axe of Transparent Innocence {vamp, | rElec Str+3 Int+3} 3064 | D:4 | Reached XP level 5. HP: 35/35 MP: 8/12 3070 | D:4 | Reached skill level 5 in Spellcasting 3638 | D:4 | Found a staircase to the Ecumenical Temple. 3649 | Temple | Entered the Ecumenical Temple 3653 | Temple | Became a worshipper of Vehumet 3950 | D:4 | Reached skill level 6 in Spellcasting 3950 | D:4 | Gained mutation: You may rarely emit foul miasma when | damaged in melee. [demonic ancestry] 3950 | D:4 | Reached XP level 6. HP: 34/41 MP: 6/15 3950 | D:4 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_central, layout_loops_cross, chequers_ecumenical_altar_simple_redux, grunt_decor_junction, hangedman_decor_slide_cut D:2: layout_rooms, serial_bayou_crossing, hangedman_decor_diamond_cutter D:3: layout_rooms, mainiacjoe_overflow_six_doors_small, st_stairs_8, kennysheep_generic_room_10 D:4: layout_cave_pools, minmay_temple_entry_statues, serial_co_window_serial, co_window_paths_b, co_window_paths_b, co_window_corner_a, co_window_paths_b, co_window_corner_a, co_window_broadway_b, co_window_broadway_a, co_window_broadway_c, co_window_paths_e, co_window_sun, glass_columns_b Temple: nicolae_temple_x_marks_the_god Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 3 4 6 | 6.1 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 7 | || 7 Short sword | 2 | || 2 Touch | 2 | || 2 Cast: Magic Dart | 76 | 64 || 140 Searing Ray | 4 | 11 || 15 Use: Potion | 1 | || 1 Stab: Sleeping | 1 | || 1 Armour: Robe | 12 | 8 || 20 Dodge: Dodged | 8 | 2 || 10 Block: Other | | 1 || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3960 | 3849 | 111 | 12 | 3430 | 5 | 792.0 | Dungeon | 3951 | 3840 | 111 | 12 | 3430 | 4 | 987.8 | Temple | 8 | 8 | 0 | 0 | 0 | 1 | 8.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1131 daAuts D:3: 1002 daAuts D:2: 936 daAuts D:4: 880 daAuts Temple: 8 daAuts