Dungeon Crawl Stone Soup version 0.33-a0-1003-ge20181a0a6 (webtiles) character file. Game seed: 3518766606586559444 30 wizard the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Conjurer on Feb 26, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:48 (879 turns). wizard the Conjurer (Demonspawn Conjurer) Turns: 879, Time: 00:00:48 Health: 24/24 AC: 4 Str: 7 XL: 3 Next: 5% Magic: 2/7 EV: 11 Int: 20 God: Gold: 24 SH: 0 Dex: 11 Spells: 7/8 levels left rFire . . . f - +0 short sword rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: claws 1, yellow scales 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 24 gold pieces. Inventory: Hand Weapons d - a +0 club f - a +0 short sword (weapon) Armour a - a +0 robe (worn) Jewellery e - a ring of magical power Scrolls c - a scroll of revelation {unknown} Potions b - a potion of magic Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.3 Spellcasting - Level 4.0 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 38% 2d5 4% 2 Apportation Tloc 6% N/A 14% 1 Kinetic Grapnel Frge 12% 1d4 14% 1 Poisonous Vapours Alch/Air 12% 1d2 14% 1 Summon Small Mammal Summ 12% N/A 14% 1 Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have sharp fingernails. You are partially covered in yellow scales. (AC +2) Message History You feel clever. x2; Your demonic ancestry asserts itself... Yellow scales grow over part of your body. Unknown command. An endoplasm comes into view. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (asleep, 100% to hit) The magic dart hits the endoplasm. The endoplasm is lightly wounded. The endoplasm quivers. Unknown command. An endoplasm is nearby! Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (lightly wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is almost dead. An endoplasm comes into view. There are monsters nearby! Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (almost dead, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! The endoplasm quivers. An endoplasm is nearby! Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is lightly wounded. An endoplasm is nearby! Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (lightly wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is severely wounded. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .#.##P~P# ###.#..........# .#P~P##.# #...#.###......# .#~~P##.###.<.#..##......# .#~P~.........#..##....### .##############..##.....# .# #.....##...#.# .# #.....##...#..# .# #.....##...##.. ## #....@# #......# #.# #.......J #.# #.....#..#... #.# ........##..... #.# .........# .... ###.# #.........# .## ..#.# #..........# .# .>#.# ... ... You could see an endoplasm. Vanquished Creatures 2 dart slugs (D:1) 4 endoplasms (D:1) 3 giant cockroaches (D:1) A goblin (D:1) 3 hobgoblins (D:1) 2 jackals (D:1) 2 ball pythons (D:1) A bat (D:1) A frilled lizard (D:1) 3 kobolds (D:1) 2 rats (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | wizard the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 264 | D:1 | Gained mutation: You have sharp fingernails. [demonic | ancestry] 264 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 788 | D:1 | Gained mutation: You are partially covered in yellow | scales. (AC +2) [demonic ancestry] 788 | D:1 | Reached XP level 3. HP: 24/24 MP: 0/7 879 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_conway, layout_rooms Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.3 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Club || 11 Unarmed || 2 Cast: Magic Dart || 54 Armour: Robe || 17 Dodge: Dodged || 15 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 886 | 886 | 0 | 0 | 703 | 1 | 886.0 | Dungeon | 886 | 886 | 0 | 0 | 703 | 1 | 886.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 886 daAuts