Dungeon Crawl Stone Soup version 0.33-a0-1003-ge20181a0a6 (webtiles) character file. Game seed: 6123043711687786531 33 wizard the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Conjurer on Feb 26, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:00:26 (1215 turns). wizard the Conjurer (Demonspawn Conjurer) Turns: 1215, Time: 00:00:26 Health: 24/24 AC: 2 Str: 7 XL: 3 Next: 12% Magic: 1/7 EV: 11 Int: 20 God: Gold: 93 SH: 0 Dex: 11 Spells: 5/8 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: hooves 1, sanguine armour 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 93 gold pieces. Inventory: Hand Weapons d - a +0 mace f - a +0 dagger h - a +0 spear i - a +0 dagger k - a +0 spear l - a +0 club n - a +0 club s - a +0 short sword of electrocution t - a +0 whip u - a +0 club Armour a - a +0 robe (worn) Jewellery p - a +4 ring of slaying Scrolls e - a scroll of amnesia {unknown} g - a scroll of immolation {unknown} j - a scroll of enchant weapon {unknown} m - a scroll of brand weapon {unknown} r - a scroll of identify {unknown} Potions b - a potion of magic c - a potion of mutation {unknown} o - a potion of invisibility {unknown} q - a potion of curing {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.4 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have large cloven feet. When seriously injured, your blood forms armour. (AC +0) Message History Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (100% to hit) The magic dart hits the goblin. The goblin is heavily wounded. There are monsters nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (heavily wounded, 100% to hit) The magic dart hits the goblin. You kill the goblin! An adder is nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (asleep, 100% to hit) The magic dart hits the adder. The adder is moderately wounded. The adder hisses angrily. An adder is nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (moderately wounded, 100% to hit) The magic dart hits the adder. The adder is almost dead. An adder is nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (almost dead, 100% to hit) The magic dart hits the adder. You kill the adder! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... You feel your blood ready itself to protect you. Unknown command. Unknown command. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) # ..). .... # <†... #.### ...... .#...####...... #.##.#.@....)...~P~~P~♣ #..............~~~~~~P♣♣ #..###.##.##...~~~~P~~P~ #..# #.##.# ........... #..###.##.# .♣~~~~~P~~ #.....###.# #.♣~~~P~P~ #..#.## #.#####.#~~~PP~P #..#.# #.........~♣~~~# #..#.# #.#####......<.. There were no monsters in sight! Vanquished Creatures An adder (D:2) 5 endoplasms 5 goblins 2 kobolds 2 quokkas (D:1) 2 ball pythons (D:1) 2 bats (D:1) A frilled lizard (D:1) 2 rats (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | wizard the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 212 | D:1 | Found a faded altar of an unknown god. 345 | D:1 | Gained mutation: You have large cloven feet. [demonic | ancestry] 345 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 403 | D:1 | Learned a level 2 spell: Searing Ray 1215 | D:2 | Gained mutation: When seriously injured, your blood forms | armour. (AC +0) [demonic ancestry] 1215 | D:2 | Reached XP level 3. HP: 24/24 MP: 1/7 1215 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: orjb1_lava_funnel, layout_basic, angelslayer_ecumenical_altar_broken_walls_simple D:2: layout_loops_ring, serial_bayou, serial_bayou_shore_a, serial_bayou_lagoon_b, serial_bayou_pond_d, serial_bayou_pond_c Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.4 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action || total ---------------------------++------- Cast: Magic Dart || 41 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1214 | 1204 | 10 | 0 | 1116 | 2 | 607.0 | Dungeon | 1214 | 1204 | 10 | 0 | 1116 | 2 | 607.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1085 daAuts D:2: 129 daAuts