wizard Level 1 of the Dungeon (0, 0, D:1) a quokka corpse (skeletalised by now) (15, -40, D:1) a quokka skeleton (17, -6, D:1) a stone (21, -24, D:1) a rat skeleton (38, -49, D:1) a quokka corpse (skeletalised by now) (44, -17, D:1) a hobgoblin skeleton (45, -34, D:1) a flux talisman (49, -36, D:1) 2 stones a kobold skeleton (50, -57, D:1) a jackal corpse (skeletalised by now) (58, -49, D:1) a goblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a ball python corpse (skeletalised by now) (0, 13, D:2) a +0 club a gnoll corpse (skeletalised by now) (1, -2, D:2) an adder corpse (skeletalised by now) (10, 23, D:2) a +0 dagger (13, -9, D:2) a frilled lizard skeleton (15, -5, D:2) a +3 dagger a +0 club a +0 club a goblin skeleton (16, -4, D:2) a +0 dagger a goblin skeleton (17, -2, D:2) a +0 dagger (19, 8, D:2) a +0 dagger a hobgoblin skeleton a goblin skeleton (20, -4, D:2) a +0 club a +0 sling (21, -4, D:2) a +0 club a goblin skeleton (22, -4, D:2) a +0 dagger (24, -5, D:2) a +0 club (24, 1, D:2) a +0 mace a +0 animal skin the hobgoblin skeleton of Robin (38, -4, D:2) a ball python corpse (skeletalised by now) (40, 37, D:2) a +0 ring mail (47, -9, D:2) a +0 dagger a stone (52, 24, D:2) a rat corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 dagger an orc corpse (17, 17, D:3) a +0 club (28, 15, D:3) a +0 short sword an orc corpse (29, 15, D:3) a +0 dagger a +0 club an orc corpse (29, 19, D:3) a +0 mace (30, -13, D:3) a bat corpse (skeletalised by now) (34, -16, D:3) a +0 club a +0 short sword an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (35, -16, D:3) a +0 whip a +0 ring mail a +0 hand axe a +0 leather armour (36, -16, D:3) a +0 falchion (38, -23, D:3) a +0 whip (52, 1, D:3) a book of Conjurations (53, 10, D:3) the +7 war axe of Kismet {distort, rC+ SInv} rC+: It protects you from cold. SInv: It lets you see invisible. (54, 3, D:3) a quokka corpse (skeletalised by now)