Dungeon Crawl Stone Soup version 0.33-a0-1003-ge20181a0a6 (webtiles) character file. Game seed: 17429113119012004600 8 wizard the Conjurer (level 2, 7/19 HPs) Began as a Demonspawn Conjurer on Feb 25, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:22 (433 turns). wizard the Conjurer (Demonspawn Conjurer) Turns: 433, Time: 00:00:23 Health: 7/19 AC: 8 Str: 7 XL: 2 Next: 0% Magic: 2/5 EV: 11 Int: 24 God: Gold: 11 SH: 0 Dex: 11 Spells: 5/6 levels left rFire . . . d - +0 short sword rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ g - +6 ring of intelligence HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: sanguine armoured A: sanguine armour 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 11 gold pieces. Inventory: Hand Weapons d - a +0 short sword (weapon) e - a +0 hand axe Armour a - a +0 robe (worn) Jewellery g - a +6 ring of intelligence (worn) Scrolls c - a scroll of enchant weapon {unknown} h - a scroll of teleportation {unknown} i - a scroll of identify {unknown} Potions b - a potion of magic f - a potion of heal wounds {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.6 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 44% 2d6 3% 2 Fulminant Prism Conj/Alch 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations When seriously injured, your blood forms armour. (AC +6) Message History The hobgoblin shouts! A hobgoblin is nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (moderately wounded, 100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A ball python comes into view. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (wandering, hasn't noticed you, 100% to hit) The magic dart hits the ball python. The ball python is moderately wounded. The ball python hisses angrily. A ball python is nearby! You don't have enough magic to cast this spell. You feel clever. g - a +6 ring of intelligence (worn) d - a +0 short sword (weapon) The ball python bites you. The ball python grabs you. The ball python constricts you. You closely miss the ball python. The ball python is moderately wounded. The ball python bites you. The ball python constricts you. You barely miss the ball python. The ball python is moderately wounded. The ball python bites you. * * * LOW HITPOINT WARNING * * * The ball python constricts you. * * * LOW HITPOINT WARNING * * * You hit the ball python. You kill the ball python! You have reached level 2! Your demonic ancestry asserts itself... You feel your blood ready itself to protect you. Your blood congeals into armour. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ....#####.#.############ #...........# .... #...#####...# ..###.. ##.## #...# ####.S..... ...# ##.## #........†. .### #...# #.##...#... #.## #...# #.# ....... ##.# #...# #.# #...... #.## #...####@## #.#.## .## #.........# .? # .########...####..# .. #.................# ..# #.......############## #.......#~P~.........# ...######PP~##.###.<.# ##.# #P~P##.# #...# ..[# #.##PPP# ###.# There were no monsters in sight! Vanquished Creatures 2 ball pythons (D:1) A hobgoblin (D:1) A kobold (D:1) A quokka (D:1) A frilled lizard (D:1) A rat (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | wizard the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 157 | D:1 | Found a faded altar of an unknown god. 431 | D:1 | Gained mutation: When seriously injured, your blood forms | armour. (AC +6) [demonic ancestry] 431 | D:1 | Reached XP level 2. HP: 6/19 MP: 1/5 433 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_conway, layout_loops_cross, nicolae_ecumenical_snake_handling, minmay_lizard_king Action || total ---------------------------++------- Melee: Unarmed || 16 Short sword || 3 Cast: Magic Dart || 13 Armour: Robe || 16 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 436 | 436 | 0 | 0 | 355 | 1 | 436.0 | Dungeon | 436 | 436 | 0 | 0 | 355 | 1 | 436.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 436 daAuts