Dungeon Crawl Stone Soup version 0.33-a0-1003-ge20181a0a6 (webtiles) character file. Game seed: 8506190007530700931 70 wizard the Magician (level 4, 30/30 HPs) Began as a Demonspawn Conjurer on Feb 25, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:00:45 (1122 turns). wizard the Magician (Demonspawn Conjurer) Turns: 1122, Time: 00:00:46 Health: 30/30 AC: 7 Str: 8 XL: 4 Next: 3% Magic: 6/10 EV: 11 Int: 20 God: Gold: 44 SH: 0 Dex: 11 Spells: 8/11 levels left rFire . . . c - +0 short sword rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . g - +0 helmet rElec . (no cloak) rCorr . f - +1 pair of gloves SInv . e - +1 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.12/turn %: no passive effects @: no status effects A: demonic guardian 1, weakness stinger 2 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 44 gold pieces. Inventory: Hand Weapons c - a +0 short sword (weapon) d - a +0 short sword Armour a - a +0 robe (worn) e - a +1 pair of boots (worn) f - a +1 pair of gloves (worn) g - a +0 helmet (worn) Scrolls h - a scroll of blinking {unknown} i - a scroll of enchant weapon {unknown} Potions b - a potion of magic Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 4.1 Spellcasting - Level 4.0 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations A weak demonic guardian rushes to your aid. You have a tail ending in a sharp stinger. Message History Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (asleep, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is an open door here. You see here a staff of alchemy. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You now have 44 gold pieces (gained 12). An adder comes into view. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (asleep, 100% to hit) The magic dart hits the adder. The adder is moderately wounded. The adder hisses angrily. An adder is nearby! Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (moderately wounded, 100% to hit) The magic dart hits the adder. The adder is almost dead. An adder is nearby! Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (almost dead, 100% to hit) The magic dart hits the adder. You kill the adder! Your Spellcasting skill increases to level 4! You have reached level 4! You feel stronger. Your demonic ancestry asserts itself... You feel the presence of a demonic guardian. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ..# #†# ##. ###.# #.. #... ..#.# #####.. #..# #.##.# #...#.. #..####.##.######...#.. .....#.##.#...##...#.. #.##.#†.>.'...'....... #.##.#.#..#...#######. #....@.#..#...# #. ###..#####..#...# #. #...........#...# #. ###.######...#### #. #.|...# #.#..### #. #####.# #.##...#######. #.####.####......... #....#.<............ #....#.############# There were no monsters in sight! Vanquished Creatures Jessica (D:2) An adder (D:2) 4 bats 3 endoplasms 2 giant cockroaches (D:1) 2 goblins (D:1) 4 hobgoblins 3 jackals (D:1) 3 ball pythons (D:1) A frilled lizard (D:2) 5 kobolds 4 rats 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | wizard the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 243 | D:1 | Gained mutation: You have a small tail. [demonic ancestry] 243 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 246 | D:1 | Learned a level 2 spell: Searing Ray 801 | D:2 | Gained mutation: You have a tail ending in a sharp stinger. | [demonic ancestry] 801 | D:2 | Reached XP level 3. HP: 24/24 MP: 3/7 844 | D:2 | Noticed Jessica 852 | D:2 | Killed Jessica 1122 | D:2 | Gained mutation: A weak demonic guardian rushes to your | aid. [demonic ancestry] 1122 | D:2 | Reached XP level 4. HP: 30/30 MP: 6/10 1122 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_conway, layout_basic, minmay_3d_cube D:2: layout_basic, uniq_robin, uniq_jessica Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 4 | 4.1 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Short sword | 18 | || 18 Tailslap | 3 | || 3 Cast: Magic Dart | 56 | || 56 Armour: Robe | 12 | || 12 Dodge: Dodged | 11 | || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1123 | 1109 | 14 | 0 | 934 | 2 | 561.5 | Dungeon | 1123 | 1109 | 14 | 0 | 934 | 2 | 561.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 786 daAuts D:2: 336 daAuts