Dungeon Descent DCSS version 0.34-a0-757-gdbd17588e6 (webtiles) character file. Game seed: 1375537238024706823 88 wiy153 the Tinkerer (level 4, 0/32 HPs) Began as a Gnoll Forgewright on Sept 15, 2025. Slain by an orc wizard ... wielding a +0 dagger (3 damage) ... on level 3 of the Dungeon. The game lasted 00:06:50 (2280 turns). wiy153 the Tinkerer (Gnoll Forgewright) Turns: 2280, Time: 00:06:50 Health: 0/32 AC: 2 Str: 9 XL: 4 Next: 54% Magic: 20/20 EV: 12 Int: 16 God: Gold: 95 SH: 0 Dex: 11 Spells: 3/13 levels left rFire + . . (50%) g - +1 spear of Trauma {vamp, rPois rF+ Stlth+} rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois + (33%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr . (100%) (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ c - ring of magical power HPRegen 0.25/turn (no ring) MPRegen 0.17/turn f - quill talisman %: no passive effects @: confused, quill-form A: quills, fangs 1, treasure sense, distributed training a: no special abilities You were on level 3 of the Dungeon. You were covered in sharp quills. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 95 gold pieces. Inventory: Hand Weapons a - a +0 hammer g - the +1 spear of Trauma (weapon) {vamp, rPois rF+ Stlth+} (You found it on level 2 of the Dungeon) rPois: It protects you from poison. rF+: It protects you from fire. Stlth+: It makes you more stealthy. Missiles d - 3 poisoned darts (quivered) Armour b - a +0 robe (worn) Jewellery c - a ring of magical power (worn) e - a +4 ring of slaying Talismans f - a quill talisman (worn) Scrolls c - 2 scrolls of identify {unknown} e - a scroll of immolation {unknown} h - a scroll of revelation {unknown} k - a scroll of blinking {unknown} Potions g - a potion of magic d - a potion of curing {unknown} f - a potion of invisibility {unknown} j - a potion of resistance {unknown} Baubles g - 4 flux baubles Skills: + Level 1.2 Fighting + Level 1.2 Short Blades + Level 1.2 Long Blades + Level 1.2 Axes + Level 1.2 Maces & Flails + Level 1.2 Polearms + Level 1.2 Staves + Level 1.2 Ranged Weapons + Level 1.2 Throwing + Level 1.2 Armour + Level 4.6 Dodging + Level 4.3 Stealth + Level 1.2 Shields + Level 1.2 Unarmed Combat + Level 5.1 Spellcasting + Level 1.0 Conjurations + Level 1.0 Hexes + Level 1.0 Summonings + Level 1.0 Necromancy + Level 1.0 Translocations + Level 7.1 Forgecraft + Level 1.0 Fire Magic + Level 1.0 Ice Magic + Level 1.0 Air Magic + Level 1.0 Earth Magic + Level 1.0 Alchemy + Level 1.3 Invocations + Level 1.2 Evocations + Level 1.1 Shapeshifting You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 100% 1d8 1% 1 b - Construct Spike Laun Frge 54% 2d5 1% 2 c - Launch Clockwork Bee Frge 27% N/A 2% 3 d - Forge Lightning Spir Air/Frge 17% 3d4 28% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Lesser Beckoning Tloc 14% N/A 16% 2 Frozen Ramparts Ice 14% 1d3 30% 3 Passwall Erth 7% N/A 30% 3 Volatile Blastmotes Fire/Tloc 14% 2d11 30% 3 Forge Blazeheart Golem Fire/Frge 17% N/A 28% 4 Vhi's Electric Charge Tloc/Air 14% N/A 69% 4 Gell's Gavotte Tloc 3% 2d(13-19) 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/12) Lair: D:12 Altars: Innate Abilities, Weirdness & Mutations You are covered in sharp quills. Your quills sometimes injure those who attack you in melee. Your auxiliary armour is melded. You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Message History You feel less confused. Your lightning spire shoots out a bolt of lightning at the orc wizard! The bolt of electricity hits the orc wizard! The orc hits you with a +0 heavy hand axe! The orc hits your lightning spire but does no damage. The orc wizard gestures at you while chanting. You are confused. You're too confused to move! Your lightning spire fades away. The orc wizard hits you with a +0 dagger. You're too confused to cast spells. Okay, then. You're too confused to cast spells. Okay, then. You're too confused to cast spells. You're too confused to move! The orc hits you with a +0 heavy hand axe. The orc wizard closely misses you. The orc wizard gestures wildly while chanting. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The orc attacks as it pursues you! The orc is struck by your quills. The orc misses you. You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame hits you. You resist. You closely miss something. The orc closely misses you. Something hits you. You hit something but do no damage. Your bite misses something. The orc closely misses you. You hear some strange, mumbled words. A magic dart appears from out of thin air! The magic dart hits you. You feel less confused. You hear some strange, mumbled words. You are confused. Magic courses through your body. The orc hits you with a +0 heavy hand axe! * * * LOW HITPOINT WARNING * * * Something hits you. You die... ..# ###.######## ##....#....[## #####............# #.........$....... #............... .##............... ...........{....... ##........o@....... ###...........)... ##.............# ##.....#.....## #####..#..### ##.##.# .. .# ∆ .. You could see an orc. Vanquished Creatures An adder (D:2) 2 dart slugs (D:1) A ribbon worm (D:2) An endoplasm (D:1) A hobgoblin (D:1) 4 jackals (D:1) 3 ball pythons (D:1) 6 bats 4 frilled lizards 4 giant cockroaches (D:1) 3 goblins (D:1) 4 kobolds (D:1) 4 rats 38 creatures vanquished. Vanquished Creatures (collateral kills) An orc wizard (D:3) An adder (D:2) 2 endoplasms (D:2) 2 giant cockroaches (D:2) A hobgoblin (D:2) 2 bats A goblin (D:2) 4 kobolds (D:2) A rat (D:1) 15 creatures vanquished. Grand Total: 53 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | wiy153 the Gnoll Forgewright began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 135 | D:1 | Reached XP level 2. HP: 11/19 MP: 7/7 169 | D:1 | Learned a level 2 spell: Construct Spike Launcher 443 | D:1 | Reached skill level 5 in Spellcasting 443 | D:1 | Reached XP level 3. HP: 24/25 MP: 9/9 862 | D:1 | Learned a level 3 spell: Launch Clockwork Bee 1199 | D:2 | Reached skill level 1 in Invocations 1306 | D:2 | Identified the +1 spear of Trauma {vamp, rPois rF+ Stlth+} 1354 | D:2 | Reached skill level 1 in Fighting 1354 | D:2 | Reached skill level 1 in Short Blades 1354 | D:2 | Reached skill level 1 in Long Blades 1354 | D:2 | Reached skill level 1 in Axes 1354 | D:2 | Reached skill level 1 in Maces & Flails 1354 | D:2 | Reached skill level 1 in Polearms 1354 | D:2 | Reached skill level 1 in Staves 1354 | D:2 | Reached skill level 1 in Ranged Weapons 1354 | D:2 | Reached skill level 1 in Throwing 1354 | D:2 | Reached skill level 1 in Armour 1354 | D:2 | Reached skill level 1 in Shields 1354 | D:2 | Reached skill level 1 in Unarmed Combat 1354 | D:2 | Reached skill level 1 in Evocations 1373 | D:2 | Reached XP level 4. HP: 32/32 MP: 11/11 1418 | D:2 | Learned a level 4 spell: Forge Lightning Spire 1784 | D:2 | Reached skill level 1 in Shapeshifting 2267 | D:3 | Reached skill level 1 in Conjurations 2267 | D:3 | Reached skill level 1 in Hexes 2267 | D:3 | Reached skill level 1 in Summonings 2267 | D:3 | Reached skill level 1 in Necromancy 2267 | D:3 | Reached skill level 1 in Translocations 2267 | D:3 | Reached skill level 1 in Fire Magic 2267 | D:3 | Reached skill level 1 in Ice Magic 2267 | D:3 | Reached skill level 1 in Air Magic 2267 | D:3 | Reached skill level 1 in Earth Magic 2267 | D:3 | Reached skill level 1 in Alchemy 2280 | D:3 | Slain by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: lightli_iron_boxes, layout_basic D:2: layout_basic D:3: layout_rooms, nzn_wu_jian_council_hall, mainiacjoe_sewer_entry_somewhere_in_here_2 Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 5 | 5.1 Invocations | 1 | 1.3 Fighting | 1 | 1.2 Short Blades | 1 | 1.2 Long Blades | 1 | 1.2 Axes | 1 | 1.2 Maces & Flails | 1 | 1.2 Polearms | 1 | 1.2 Staves | 1 | 1.2 Ranged Weapons | 1 | 1.2 Throwing | 1 | 1.2 Armour | 1 | 1.2 Shields | 1 | 1.2 Unarmed Combat | 1 | 1.2 Evocations | 1 | 1.2 Shapeshifting | 1 | 1.1 Conjurations | 1 | 1.0 Hexes | 1 | 1.0 Summonings | 1 | 1.0 Necromancy | 1 | 1.0 Translocations | 1 | 1.0 Fire Magic | 1 | 1.0 Ice Magic | 1 | 1.0 Air Magic | 1 | 1.0 Earth Magic | 1 | 1.0 Alchemy | 1 | 1.0 Dodging | | 4.6 Stealth | | 4.3 Forgecraft | | 7.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 24 | 6 || 30 Melee: Mace | 22 | || 22 Bite | 4 | || 4 Spear | 2 | 6 || 8 Cast: Kinetic Grapnel | 13 | || 13 Construct Spike L | 20 | || 20 Launch Clockwork | 6 | 9 || 15 Forge Lightning S | | 2 || 2 Drink: Magic | | 1 || 1 Stab: Sleeping | 1 | || 1 Armour: Robe | 25 | 10 || 35 Dodge: Dodged | 27 | 6 || 33 Form: Quill | 1 | || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2286 | 2170 | 116 | 393 | 1394 | 3 | 762.0 | Dungeon | 2286 | 2170 | 116 | 393 | 1394 | 3 | 762.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1143 daAuts D:2: 1122 daAuts D:3: 20 daAuts