Dungeon Crawl Stone Soup version 0.34-a0-585-gf915fd9588 (webtiles) character file. Game seed: 1711633689663765338 76 wishtaker the Conjurer (level 4, -5/24 HPs) Began as a Deep Elf Conjurer on Aug 10, 2025. Slain by an ogre ... wielding a +0 giant spiked club (29 damage) ... on level 2 of the Dungeon. The game lasted 00:01:29 (1389 turns). wishtaker the Conjurer (Deep Elf Conjurer) Turns: 1389, Time: 00:01:30 Health: -5/24 AC: 2 Str: 4 XL: 4 Next: 12% Magic: 8/12 EV: 11 Int: 25 God: Gold: 65 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 65 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - an amulet of guardian spirit Scrolls c - a scroll of revelation {unknown} d - a scroll of blinking {unknown} e - a scroll of silence {unknown} h - a scroll of vulnerability {unknown} j - a scroll of poison {unknown} k - a scroll of enchant weapon {unknown} l - a scroll of identify {unknown} m - a scroll of fog {unknown} Potions g - 3 potions of magic f - a potion of attraction {unknown} Skills: - Level 3.0 Dodging - Level 3.0 Stealth + Level 4.3 Spellcasting + Level 5.1 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 10% N/A 13% 2 Jinxbite Hex 10% 2d2 13% 2 Fulminant Prism Conj/Alch 9% 3d7 30% 4 Iskenderun's Battlesphe Conj/Frge 18% 2d9 30% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 30% 4 Airstrike Air 2% 2d(1-17) 65% 4 Starburst Conj/Fire 9% 6d5 99% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10571 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You can't go up here! Okay, then. A quokka is nearby! The magic dart hits the quokka. The quokka is almost dead. The magic dart hits the quokka. You kill the quokka! There is a stone staircase leading down here. You now have 65 gold pieces (gained 12). g - 3 potions of magic (gained 2) Found a sling. m - a scroll labelled NUOMUM JODUK You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) A rat comes into view. The magic dart hits the rat. You kill the rat! An ogre comes into view. It is wielding a +0 giant spiked club. The ogre shouts! You see here 10 gold pieces. The magic dart hits the ogre. The ogre is lightly wounded. An ogre is nearby! The magic dart hits the ogre. The ogre is moderately wounded. The ogre barely misses you. An ogre is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (moderately wounded, 90% to hit) The searing ray hits the ogre. The ogre is heavily wounded. (Press . to maintain the ray.) The searing ray hits the ogre! The ogre is severely wounded. The ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! You die... ..............# ...# .#####.####..##..## #.. ##.†#.## #..# ##.)..# ###.# ##.##.# #... #..# .# #.## #####.## .. #..##.#####.....### # #....O@.##........# ..†#..##......>....# #... ####........# #.# ##........# .. ###.........# # #............. #.##...>....### ...##.......:# #..############# You could see an ogre. Vanquished Creatures 2 adders (D:2) 7 endoplasms 8 hobgoblins 14 jackals A quokka (D:2) 4 ball pythons (D:1) 3 bats (D:1) 5 frilled lizards 8 goblins 2 kobolds (D:1) 3 rats 57 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | wishtaker the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 85 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 455 | D:1 | Reached XP level 3. HP: 19/19 MP: 1/10 1177 | D:2 | Learned a level 2 spell: Searing Ray 1270 | D:2 | Reached skill level 5 in Conjurations 1338 | D:2 | Reached XP level 4. HP: 24/24 MP: 8/12 1385 | D:2 | Noticed an ogre 1389 | D:2 | Slain by an ogre Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_gap_in_the_tavern_cellar, layout_loops_ring, serial_rivers, chequers_serial_rivers_room_b, chequers_serial_rivers_marsh, chequers_serial_rivers_large_b, chequers_serial_rivers_small_3, chequers_serial_rivers_small_b, minmay_pentomino_o4 D:2: layout_rooms Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.0 Dodging | 3 | 3.0 Spellcasting | 4 | 4.3 Conjurations | 5 | 5.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 100 | 5 || 105 Searing Ray | | 1 || 1 Armour: Robe | 10 | 1 || 11 Dodge: Dodged | 7 | 1 || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1427 | 1423 | 4 | 0 | 1230 | 2 | 713.5 | Dungeon | 1427 | 1423 | 4 | 0 | 1230 | 2 | 713.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1167 daAuts D:2: 259 daAuts