wingding Level 1 of the Dungeon (20, 37, D:1) a ball python skeleton (21, 11, D:1) a bat skeleton (26, 7, D:1) a frilled lizard skeleton (32, 32, D:1) a hobgoblin skeleton (49, 0, D:1) a +0 cloak (56, 7, D:1) a +0 club 2 stones (57, 7, D:1) a +0 dagger a kobold corpse (skeletalised by now) (57, 21, D:1) a +0 scale mail Level 2 of the Dungeon (0, 19, D:2) a staff of alchemy (1, 43, D:2) a +0 war axe (4, 40, D:2) a +0 morningstar (5, 41, D:2) an adder skeleton (6, 17, D:2) a +0 leather armour (15, 30, D:2) 5 large rocks (19, 13, D:2) the +4 mace of the Hoatzin {drain, rCorr Str-2 Int-3 SInv} rCorr: It protects you from acid and corrosion. Str-2: It affects your strength (-2). Int-3: It affects your intelligence (-3). SInv: It lets you see invisible. (22, -2, D:2) a quokka skeleton (29, 29, D:2) a +0 sling a +0 war axe a hobgoblin skeleton (36, 28, D:2) a +0 dagger (37, 0, D:2) an adder corpse (skeletalised by now) (44, 21, D:2) a +0 dagger (45, -2, D:2) a +0 whip (45, 18, D:2) a +0 dagger a goblin skeleton Level 3 of the Dungeon (15, -1, D:3) a +0 halberd (19, -1, D:3) a +0 whip a +0 club a gnoll skeleton a gnoll skeleton (25, -5, D:3) a +0 club (26, 4, D:3) a +0 whip a gnoll corpse (skeletalised by now) (35, 28, D:3) a potion of cancellation (35, 30, D:3) a scroll of amnesia (36, 12, D:3) the felid skeleton of Natasha (37, 27, D:3) a potion of curing (37, 29, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (unseen) (37, 31, D:3) a scroll of butterflies (40, 29, D:3) 13 gold pieces a +0 club a +0 robe a +0 whip (51, 28, D:3) a +0 leather armour (53, -7, D:3) an inkwell talisman (56, 2, D:3) a +0 rapier (57, 24, D:3) an inkwell talisman