wingding Level 1 of the Dungeon (0, 0, D:1) an orb of mayhem (6, -12, D:1) a +0 whip (9, -27, D:1) a +0 club a goblin skeleton (11, -27, D:1) a +0 club (17, -23, D:1) a +0 dagger (17, -15, D:1) a +0 whip 5 stones (20, -8, D:1) a +0 dagger a goblin corpse (skeletalised by now) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (23, -24, D:1) a +0 robe (32, -8, D:1) a bat skeleton (33, -7, D:1) a jackal skeleton (33, -6, D:1) a jackal skeleton (47, -22, D:1) a jackal skeleton (52, -20, D:1) a rat skeleton (59, -39, D:1) 8 stones (68, -44, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a quill talisman (0, 2, D:2) a hobgoblin corpse (4, -15, D:2) a +0 short sword a +0 ring mail the human corpse of Terence (6, -20, D:2) a giant cockroach corpse (9, 17, D:2) a +0 spear (12, -11, D:2) a +0 short sword 5 stones (13, 22, D:2) an inkwell talisman (14, 23, D:2) a frilled lizard corpse (skeletalised by now) (17, 12, D:2) a +0 scythe a +0 robe the human corpse of Sigmund (24, 13, D:2) a ball python corpse (skeletalised by now) (27, -10, D:2) a frilled lizard corpse (skeletalised by now) (30, -8, D:2) an orb of light