wingding Level 1 of the Dungeon (0, 0, D:1) a +0 flail (1, 0, D:1) a quokka skeleton (3, 4, D:1) a hobgoblin skeleton (4, 4, D:1) a +0 dagger a goblin skeleton (16, -16, D:1) a +0 dagger (24, -9, D:1) a +0 robe (26, -15, D:1) a quokka skeleton (27, -15, D:1) a ball python skeleton (28, -15, D:1) a +0 dagger a kobold skeleton (28, -14, D:1) a +0 club (30, -9, D:1) an orb of guile (35, -19, D:1) a +0 spear (35, 13, D:1) a +0 dagger 4 stones an orb of stardust (38, 5, D:1) a +0 spear (40, 17, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 hand axe (13, -12, D:2) a bat corpse (skeletalised by now) (18, -2, D:2) a +0 club (21, 6, D:2) a quokka skeleton (21, 16, D:2) a +0 ring mail (24, -20, D:2) a +0 club (24, -6, D:2) a quokka corpse (skeletalised by now) (27, -27, D:2) a jackal corpse (skeletalised by now) (27, -26, D:2) a jackal corpse (skeletalised by now) (29, 3, D:2) a +0 scale mail (29, 10, D:2) a +0 quarterstaff (31, -39, D:2) a +0 short sword (32, -1, D:2) a +0 dagger 3 stones a kobold skeleton (38, -12, D:2) a +0 club (41, -16, D:2) a +0 mace Level 3 of the Dungeon (2, 12, D:3) a +0 club a ribbon worm corpse (3, 15, D:3) a ring of protection from fire (18, 6, D:3) a +0 club (30, 9, D:3) a +0 scale mail (45, 22, D:3) a parchment of Vhi's Electric Charge