wingding Level 1 of the Dungeon (2, -20, D:1) a +0 short sword a kobold corpse (skeletalised by now) (10, -4, D:1) a quokka corpse (skeletalised by now) (12, 14, D:1) a rat skeleton (17, 21, D:1) a +0 short sword (18, -15, D:1) an inkwell talisman (21, -15, D:1) a +0 dagger 3 stones (28, 19, D:1) a +0 dagger (31, -13, D:1) a rat skeleton (33, -21, D:1) a +0 club a gnoll skeleton (34, -10, D:1) a +0 dagger (34, -8, D:1) a jackal skeleton (34, -7, D:1) a jackal skeleton (43, -18, D:1) a +0 sling (46, 14, D:1) a +0 club (48, -24, D:1) a +0 hat (48, -15, D:1) a bat corpse (skeletalised by now) (49, -12, D:1) a rat skeleton (50, -17, D:1) a rat skeleton (50, 19, D:1) a frilled lizard skeleton (54, -21, D:1) a rat corpse (skeletalised by now) (54, -19, D:1) a rat corpse (skeletalised by now) (54, -17, D:1) a rat corpse (skeletalised by now) (54, -15, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 robe (4, -2, D:2) a quokka skeleton (16, -29, D:2) a +0 short sword (16, -14, D:2) a +0 short sword 4 stones a kobold corpse (skeletalised by now) a bat corpse (skeletalised by now) (21, -16, D:2) a +0 dagger (21, -9, D:2) a +0 whip (25, -11, D:2) a hobgoblin skeleton (25, -10, D:2) a rat skeleton (26, 1, D:2) a hobgoblin corpse (skeletalised by now) (28, -11, D:2) a frilled lizard skeleton (35, -19, D:2) a bat skeleton (37, -30, D:2) a hobgoblin corpse (skeletalised by now) (38, 8, D:2) a frilled lizard corpse (skeletalised by now) (45, -29, D:2) an orb of energy Level 3 of the Dungeon (8, -9, D:3) the inkwell talisman of the Raven {-Tele Will++ MP+5 SInv} [inkwell talisman] -Tele: It prevents most forms of teleportation. Will++: It greatly increases your willpower. MP+5: It affects your magic capacity (+5). SInv: It lets you see invisible. (9, -9, D:3) a bat corpse (16, 0, D:3) a +0 sling (18, 3, D:3) a +0 buckler