wingding Level 1 of the Dungeon (0, 0, D:1) a ball python corpse (skeletalised by now) (9, -20, D:1) a +0 dagger (13, -32, D:1) a +0 club a stone a kobold corpse (skeletalised by now) (13, -10, D:1) a ball python skeleton a bat skeleton (14, -10, D:1) a hobgoblin skeleton (16, -29, D:1) a +0 leather armour (20, -11, D:1) a +0 short sword (21, -1, D:1) a rat skeleton (22, -32, D:1) a parchment of Awaken Armour (22, 0, D:1) a rat skeleton (23, -45, D:1) a +0 club (23, 3, D:1) a +0 short sword a kobold skeleton (25, -44, D:1) a +0 spear (25, -39, D:1) a ball python skeleton (41, -15, D:1) 3 boomerangs (49, -25, D:1) a +0 short sword (51, -32, D:1) a +0 short sword (56, 1, D:1) a +0 pair of gloves (57, -11, D:1) a +0 club a goblin skeleton (62, -2, D:1) a quokka corpse (skeletalised by now) Level 2 of the Dungeon (1, 9, D:2) a +0 dagger a +0 dagger a goblin corpse (skeletalised by now) (2, -3, D:2) a +0 robe (3, 7, D:2) a bat corpse (skeletalised by now) (5, -1, D:2) a +0 club (8, 6, D:2) a frilled lizard corpse (skeletalised by now) (13, 13, D:2) a +0 dagger a +0 helmet a +0 animal skin a +0 club a goblin corpse (skeletalised by now) (14, 9, D:2) a +0 dagger a goblin corpse (skeletalised by now) (14, 10, D:2) a +0 club (14, 12, D:2) a +0 dagger a +0 club a goblin corpse (skeletalised by now) (14, 24, D:2) a +0 pair of gloves (15, 13, D:2) a +0 dagger a hobgoblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) (15, 14, D:2) a +0 club a +0 dagger a goblin corpse (skeletalised by now) (16, 26, D:2) a +0 ring mail (21, -5, D:2) a hobgoblin skeleton (23, -5, D:2) an adder skeleton (28, 20, D:2) a +0 club (29, 1, D:2) a +0 spear (33, 33, D:2) a +0 whip a kobold skeleton (41, 31, D:2) a ball python skeleton (42, 30, D:2) an adder skeleton (42, 32, D:2) a ball python skeleton (49, 5, D:2) a +0 club a kobold corpse (skeletalised by now) Level 3 of the Dungeon (1, -34, D:3) a +0 hammer (1, -28, D:3) a bat corpse (skeletalised by now) (1, -1, D:3) a +0 robe (2, -37, D:3) a +2 quarterstaff of chaos a +0 cloak the gnoll corpse of Crazy Yiuf (skeletalised by now) (3, -13, D:3) 4 boomerangs (11, -26, D:3) a +0 great sword (18, -32, D:3) a +2 dagger of venom a stone (33, -17, D:3) a +0 falchion (35, -13, D:3) a +0 short sword of holy wrath a +0 chain mail the human skeleton of Terence Level 4 of the Dungeon (9, 14, D:4) a quokka corpse (skeletalised by now) (16, 2, D:4) a hound skeleton (16, 24, D:4) a hobgoblin skeleton (18, 11, D:4) a +1 dagger of freezing (31, -1, D:4) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (31, 22, D:4) a +0 club a goblin corpse (skeletalised by now) (32, -3, D:4) a +0 club an orc corpse (skeletalised by now) (33, -3, D:4) a +0 whip (33, -2, D:4) a +0 dagger a +0 leather armour (33, -1, D:4) a +0 short sword a +0 ring mail (34, 13, D:4) a +0 club an orc skeleton (35, 13, D:4) a +1 heavy mace a +0 leather armour an orc skeleton (36, 12, D:4) a +0 club a +0 chain mail a +0 whip (43, -2, D:4) a +0 sling (46, -1, D:4) a ball python corpse (skeletalised by now) Level 5 of the Dungeon (1, -9, D:5) a quokka corpse (skeletalised by now) (11, 1, D:5) a parchment of Soul Splinter (22, -29, D:5) a +0 ring mail (29, 3, D:5) the +7 war axe of Dullness {antimagic, rPois rF- Int+6} rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Int+6: It affects your intelligence (+6). (39, -19, D:5) a +0 hand axe 3 boomerangs a +0 ring mail of cold resistance a +2 dagger of electrocution a +0 robe (39, -18, D:5) a +0 dagger a +0 robe Level 6 of the Dungeon (2, 11, D:6) a +0 shortbow (17, 30, D:6) a bullfrog corpse (skeletalised by now) (20, 54, D:6) a +0 great mace (21, 52, D:6) a +0 robe (28, 4, D:6) a +0 short sword 3 boomerangs a +0 leather armour a +0 dagger a +0 robe a +0 short sword a +0 chain mail a +0 dagger a +0 robe an orc skeleton an orc skeleton an orc skeleton (28, 20, D:6) a +1 whip of distortion (28, 21, D:6) a +0 hand axe (29, 20, D:6) a +0 dagger (30, 20, D:6) a +0 dagger a +0 robe (31, 37, D:6) the +0 ring mail of Lugonu {rC+ rN+ rCorr Dex-4 SInv} rC+: It protects you from cold. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Dex-4: It affects your dexterity (-4). SInv: It lets you see invisible. (41, 48, D:6) a +0 cloak (62, 8, D:6) a +0 ring mail (63, 12, D:6) a hound skeleton (63, 13, D:6) a +0 war axe a +0 scale mail an orc skeleton (65, 40, D:6) an adder corpse (skeletalised by now) Level 7 of the Dungeon [Shop] Qaokk's Weapon Shop 2 curare-tipped darts (33 gold) the +4 rapier "Qosha" {heavy, rElec rPois Dex+7} (879 gold) rElec: It insulates you from electricity. rPois: It protects you from poison. Dex+7: It affects your dexterity (+7). a +0 great mace (140 gold) a +2 heavy spear (243 gold) the +1 whip of Ceapaem {venom, Str+4} (327 gold) Str+4: It affects your strength (+4). a +0 war axe (49 gold) a +0 spear (42 gold) 4 boomerangs (112 gold) 6 poisoned darts (50 gold) (10, -15, D:7) a +0 pair of gloves (16, 28, D:7) 2 potions of moonshine (16, 30, D:7) 2 potions of moonshine (16, 32, D:7) 2 potions of moonshine (17, 28, D:7) a +0 spear (18, 26, D:7) 2 potions of moonshine (18, 27, D:7) a +3 spear (18, 28, D:7) a +0 spear (18, 32, D:7) 2 potions of moonshine (19, 28, D:7) a +0 spear (20, 30, D:7) 2 potions of moonshine (21, 12, D:7) a +0 rapier (32, 2, D:7) a +0 long sword (39, -5, D:7) a wyvern corpse (skeletalised by now) Level 8 of the Dungeon (0, 0, D:8) a +0 dagger a +0 club (1, 0, D:8) a +0 halberd a +0 plate armour a +0 flail a +0 orcbow a +0 chain mail a +0 war axe (2, -2, D:8) a +0 dagger a +0 scale mail (3, 7, D:8) 5 gold pieces (3, 8, D:8) 10 gold pieces (8, -7, D:8) a +0 war axe 2 boomerangs (8, -6, D:8) a +0 dagger a +0 robe (9, -9, D:8) a +0 spear (9, -8, D:8) a +0 dagger a +0 leather armour (10, -8, D:8) a +0 short sword (12, -7, D:8) a +0 dagger (19, -12, D:8) a +0 robe (22, -10, D:8) a +0 robe the Ecumenical Temple