Dungeon Crawl Stone Soup version 0.34-a0-468-gec60261d0a (webtiles) character file. Game seed: 10852517826350864812 1393 wingding the Conjurer (level 8, -1/58 HPs) Began as a Gnoll Conjurer on July 28, 2025. Killed from afar by an electric eel (9 damage) ... with a bolt of electricity ... on level 6 of the Dungeon. The game lasted 00:06:25 (5211 turns). wingding the Conjurer (Gnoll Conjurer) Turns: 5211, Time: 00:06:25 Health: -1/58 AC: 6 Str: 11 XL: 8 Next: 68% Magic: 7/17 EV: 13 Int: 17 God: Gold: 259 SH: 5 Dex: 14 Spells: 16/19 levels left rFire . . . (100%) g - +4 dagger of Winter {spect, rN+ rCorr Str+5} rCold + . . (50%) (no offhand) rNeg + . . (50%) a - +0 robe rPois . (100%) m - +0 helmet rElec . (100%) (no cloak) rCorr + (50%) (no gloves) SInv . i - +2 pair of boots Will +.... l - amulet of reflection Stlth +++ b - ring of protection from cold HPRegen 0.29/turn (no ring) MPRegen 0.15/turn %: reflection @: enlightened, flying A: fangs 1, treasure sense, distributed training a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 259 gold pieces. Inventory: Hand Weapons f - a +3 club g - the +4 dagger of Winter (weapon) {spect, rN+ rCorr Str+5} (You found it on level 4 of the Dungeon) rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Str+5: It affects your strength (+5). h - a +4 quarterstaff Missiles d - 3 javelins e - 3 poisoned darts j - 3 boomerangs Armour a - a +0 robe (worn) c - a +0 pair of boots i - a +2 pair of boots (worn) k - an orb of energy m - a +0 helmet (worn) Jewellery b - a ring of protection from cold (worn) l - an amulet of reflection (worn) n - a ring of willpower Wands b - a wand of quicksilver (4) a - a wand of flame (20) c - a wand of warping (6) d - a wand of digging (5) Scrolls c - 4 scrolls of teleportation {unknown} h - a scroll of silence {unknown} j - a scroll of noise {unknown} k - 2 scrolls of summoning {unknown} e - 3 scrolls of torment {unknown} l - 7 scrolls of identify {unknown} m - 2 scrolls of fear {unknown} n - 2 scrolls of acquirement {unknown} v - a scroll of enchant weapon {unknown} q - 3 scrolls of immolation {unknown} u - a scroll of vulnerability {unknown} y - a scroll of revelation {unknown} z - 4 scrolls of poison {unknown} B - a scroll of amnesia {unknown} Potions e - a potion of enlightenment f - a potion of resistance {unknown} o - a potion of berserk rage {unknown} p - a potion of moonshine {unknown} s - a potion of heal wounds {unknown} c - 2 potions of curing t - a potion of mutation {unknown} Skills: + Level 3.5 Fighting + Level 3.5 Short Blades + Level 3.5 Long Blades + Level 3.5 Axes + Level 3.5 Maces & Flails + Level 3.5 Polearms + Level 3.5 Staves + Level 3.5 Ranged Weapons + Level 3.5 Throwing + Level 3.5 Armour + Level 5.8 Dodging + Level 5.5 Stealth + Level 3.5 Shields + Level 3.5 Unarmed Combat + Level 6.2 Spellcasting + Level 7.7 Conjurations + Level 2.9 Hexes + Level 2.9 Summonings + Level 2.9 Necromancy + Level 2.9 Translocations + Level 2.9 Forgecraft + Level 2.9 Fire Magic + Level 2.9 Ice Magic + Level 2.9 Air Magic + Level 2.9 Earth Magic + Level 2.9 Alchemy + Level 3.9 Invocations + Level 3.5 Evocations + Level 3.2 Shapeshifting You had 16 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 30% 2d9 3% 1 Construct Spike Launche Frge 30% 2d4 6% 2 Mephitic Cloud Conj/Alch/Air 20% N/A 6% 3 Frozen Ramparts Ice 30% 1d5 12% 3 Maxwell's Portable Pile Tloc 15% (3-9)d3 12% 3 Flame Wave Conj/Fire 23% 2d8 14% 4 Fulminant Prism Conj/Alch 11% 3d8 14% 4 Iskenderun's Mystic Bla Conj/Tloc 23% 2d6 (+2d3 14% 4 Arcjolt Conj/Air 11% 1d21 36% 5 Summon Mana Viper Hex/Summ 15% N/A 71% 5 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple: D:4-7 Altars: Shops: D:4 = D:5 * Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Message History There is an open door here. You enter the shallow water. Moving in this stuff is going to be slow. A nearby plant withers and dies. The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits you! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an electric eel (66% to hit) You focus your ray upon the electric eel. The searing ray hits the electric eel. The electric eel is moderately wounded. (Press . to maintain the ray.) The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits you! The searing ray hits the electric eel! The electric eel is severely wounded. The electric eel shoots out a bolt of lightning at you! The bolt of electricity misses you. You hit the electric eel. The electric eel is almost dead. You stop channelling your searing ray. Your +4 dagger of Winter {spect, rN+ rCorr Str+5} hits the electric eel. You kill the electric eel! The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits your +4 dagger of Winter {spect, rN+ rCorr Str+5}. Your +4 dagger of Winter {spect, rN+ rCorr Str+5} resists. Your spectral weapon shares its damage with you! The bolt of electricity hits you! * * * LOW HITPOINT WARNING * * * x2 It was a potion of enlightenment. You feel very buoyant. You fly up into the air. d -> e - a potion of enlightenment Your +4 dagger of Winter {spect, rN+ rCorr Str+5} disappears. The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits you! You die... ..##.#...#### .###.###.#### .....# #..#.###### .##### #....'...~## .# #.##.#####~###### .### #.####≈≈≈##~~...## ...# ##.###≈≈$SS######.## ##.# #...##~.=~)##≈≈≈##~# ##.# #...##[.~.@#≈S.≈≈#~# ...# #....#.~.P~#?~~..#~# ##.####...##.....#)~PP$#†# ...........#.....#.P.PP#.# ..........###'..##.....#.# ##........#..##### #.# ##.##.....##..†~~##+ ##.# ...##.#...######~..####.## #####.#...#.# ###...~~## You could see 2 electric eels. Vanquished Creatures Sigmund (D:2) A yak (D:6) A sky beast (D:6) 2 ogres (D:5) 2 scorpions A marrowcuda (D:6) 4 howler monkeys An electric eel (D:6) A jelly (D:4) A bombardier beetle (D:6) 6 hounds A drude (D:6) Jessica (D:3) Terence (D:2) An orc wizard (D:6) 6 adders 4 dart slugs A ribbon worm (D:5) 5 orcs 2 endoplasms 4 hobgoblins 11 jackals 5 quokkas 9 ball pythons 7 bats 3 frilled lizards 3 giant cockroaches 4 goblins 4 kobolds 4 rats 97 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | wingding the Gnoll Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 313 | D:1 | Reached XP level 2. HP: 19/19 MP: 5/7 699 | D:1 | Reached skill level 5 in Spellcasting 699 | D:1 | Reached XP level 3. HP: 9/25 MP: 2/9 953 | D:2 | Learned a level 2 spell: Searing Ray 1027 | D:2 | Noticed Terence 1034 | D:2 | Killed Terence 1035 | D:2 | Reached skill level 1 in Fighting 1035 | D:2 | Reached skill level 1 in Short Blades 1035 | D:2 | Reached skill level 1 in Long Blades 1035 | D:2 | Reached skill level 1 in Axes 1035 | D:2 | Reached skill level 1 in Maces & Flails 1035 | D:2 | Reached skill level 1 in Polearms 1035 | D:2 | Reached skill level 1 in Staves 1035 | D:2 | Reached skill level 1 in Ranged Weapons 1035 | D:2 | Reached skill level 1 in Throwing 1035 | D:2 | Reached skill level 1 in Armour 1035 | D:2 | Reached skill level 1 in Shields 1035 | D:2 | Reached skill level 1 in Unarmed Combat 1035 | D:2 | Reached skill level 1 in Invocations 1035 | D:2 | Reached skill level 1 in Evocations 1036 | D:2 | Reached XP level 4. HP: 30/32 MP: 0/11 1173 | D:2 | Reached skill level 1 in Shapeshifting 1394 | D:2 | Noticed Sigmund 1399 | D:2 | Killed Sigmund 1400 | D:2 | Reached skill level 1 in Hexes 1400 | D:2 | Reached skill level 1 in Summonings 1400 | D:2 | Reached skill level 1 in Necromancy 1400 | D:2 | Reached skill level 1 in Translocations 1400 | D:2 | Reached skill level 1 in Forgecraft 1400 | D:2 | Reached skill level 1 in Fire Magic 1400 | D:2 | Reached skill level 1 in Ice Magic 1400 | D:2 | Reached skill level 1 in Air Magic 1400 | D:2 | Reached skill level 1 in Earth Magic 1400 | D:2 | Reached skill level 1 in Alchemy 1400 | D:2 | Reached XP level 5. HP: 29/38 MP: 5/12 1400 | D:2 | Reached XP level 6. HP: 34/44 MP: 5/13 2064 | D:3 | Noticed Jessica 2067 | D:3 | Killed Jessica 2190 | D:3 | Reached skill level 5 in Dodging 2795 | D:4 | Found Rodyxisch's Jewellery Emporium. 2963 | D:4 | Reached XP level 7. HP: 50/50 MP: 6/15 3151 | D:4 | Identified the +4 dagger of Winter {spect, rN+ rCorr Str+5} 3719 | D:5 | Entered Level 5 of the Dungeon 3732 | D:5 | Found Ylias's Overcharged Wands. 3811 | D:5 | Reached skill level 5 in Stealth 3991 | D:5 | Reached XP level 8. HP: 16/58 MP: 3/16 5211 | D:6 | Killed from afar by an electric eel Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_spokes, layout_basic, nrook_mini_vaults, serial_bayou_crossing, minmay_vboxes D:2: layout_rooms, uniq_terence, uniq_sigmund D:3: layout_basic, uniq_jessica D:4: layout_gridville, serial_shops, nicolae_diamond_shop, hangedman_abyss_or_decor_passed, kennysheep_generic_room_5 D:5: layout_rooms, nicolae_shop_overcharged_wands D:6: cheibrodos_two_vegetables, layout_loops_cross Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Spellcasting | 5 6 | 6.2 Fighting | 1 2 3 | 3.5 Short Blades | 1 2 3 | 3.5 Long Blades | 1 2 3 | 3.5 Axes | 1 2 3 | 3.5 Maces & Flails | 1 2 3 | 3.5 Polearms | 1 2 3 | 3.5 Staves | 1 2 3 | 3.5 Ranged Weapons | 1 2 3 | 3.5 Throwing | 1 2 3 | 3.5 Armour | 1 2 3 | 3.5 Shields | 1 2 3 | 3.5 Unarmed Combat | 1 2 3 | 3.5 Invocations | 1 2 3 | 3.9 Evocations | 1 2 3 | 3.5 Shapeshifting | 1 2 3 | 3.2 Hexes | 1 2 | 2.9 Summonings | 1 2 | 2.9 Necromancy | 1 2 | 2.9 Translocations | 1 2 | 2.9 Forgecraft | 1 2 | 2.9 Fire Magic | 1 2 | 2.9 Ice Magic | 1 2 | 2.9 Air Magic | 1 2 | 2.9 Earth Magic | 1 2 | 2.9 Alchemy | 1 2 | 2.9 Dodging | 5 | 5.8 Stealth | 5 | 5.5 Conjurations | | 7.7 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | 7 | | || 7 Club | | 2 | || 2 Dagger | | | 50 || 50 Bite | | | 6 || 6 Cast: Magic Dart | 53 | 76 | 28 || 157 Searing Ray | 1 | 1 | 22 || 24 Use: Potion | 4 | | 4 || 8 Armour: Robe | 24 | 1 | 52 || 77 Dodge: Dodged | 47 | 6 | 68 || 121 Block: Other | | | 19 || 19 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 5199 | 4827 | 372 | 0 | 4187 | 6 | 866.5 | Dungeon | 5199 | 4827 | 372 | 0 | 4187 | 6 | 866.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1131 daAuts D:1: 940 daAuts D:4: 856 daAuts D:2: 780 daAuts D:6: 749 daAuts D:5: 741 daAuts