Dungeon Crawl Stone Soup version 0.34-a0-465-ga9e21796be (webtiles) character file. Game seed: 13557764963622213118 23 wingding the Conjurer (level 2, -1/20 HPs) Began as a Gnoll Conjurer on July 28, 2025. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:00:38 (755 turns). wingding the Conjurer (Gnoll Conjurer) Turns: 755, Time: 00:00:39 Health: -1/20 AC: 3 Str: 6 XL: 2 Next: 95% Magic: 5/7 EV: 12 Int: 17 God: Gold: 54 SH: 0 Dex: 10 Spells: 7/10 levels left rFire . . . (100%) - Nothing wielded rCold + . . (50%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) c - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ b - ring of protection from cold HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: no passive effects @: mighty, brilliant, lethally poisoned (-1 -> -7) A: fangs 1, treasure sense, distributed training a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 54 gold pieces. Inventory: Armour a - a +0 robe (worn) c - a +0 pair of gloves (worn) Jewellery b - a ring of protection from cold (worn) Scrolls c - a scroll of poison {unknown} d - a scroll of teleportation {unknown} Skills: + Level 0.5 Fighting + Level 0.5 Short Blades + Level 0.5 Long Blades + Level 0.5 Axes + Level 0.5 Maces & Flails + Level 0.5 Polearms + Level 0.5 Staves + Level 0.5 Ranged Weapons + Level 0.5 Throwing + Level 0.5 Armour + Level 4.5 Dodging + Level 4.1 Stealth + Level 0.5 Shields + Level 0.5 Unarmed Combat + Level 4.9 Spellcasting + Level 7.0 Conjurations + Level 0.4 Hexes + Level 0.4 Summonings + Level 0.4 Necromancy + Level 0.4 Translocations + Level 0.4 Forgecraft + Level 0.4 Fire Magic + Level 0.4 Ice Magic + Level 0.4 Air Magic + Level 0.4 Earth Magic + Level 0.4 Alchemy + Level 0.7 Invocations + Level 0.5 Evocations + Level 0.5 Shapeshifting You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 84% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 50% 2d8 4% 2 Fulminant Prism Conj/Alch 12% 3d9 30% 4 Iskenderun's Mystic Bla Conj/Tloc 25% 2d7 (+2d3 30% 4 Call Canine Familiar Summ 8% N/A 36% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Message History The adder bites you. You are poisoned. The adder poisons you! Without enough magic to sustain it, your Searing Ray dissipates. You feel sick. The adder bites you. You feel sick. The adder barely misses you. You feel sick. The adder attacks as it pursues you! The adder bites you. You are more poisoned. The adder poisons you! There is a stone staircase leading up, spattered with blood here. You closely miss the adder. You feel sick. The adder closely misses you. You hit the adder. You punch the adder. Your bite misses the adder. The adder is moderately wounded. You feel sick. The adder bites you but does no damage. The adder barely misses you. You hit the adder but do no damage. The adder is lightly wounded. You feel sick. The adder completely misses you. Magic courses through your body. You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The adder poisons you! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (lightly wounded, 66% to hit) You focus your ray upon the adder. The searing ray misses the adder. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you but does no damage. It was a potion of brilliance. You feel clever all of a sudden. You stop channelling your searing ray. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you but does no damage. The adder closely misses you. It was a potion of might. You feel very mighty all of a sudden. You die... ∆ . .. ##... ##... ... ######.###... #.......†...[ #..@S........ #............ #...........$ #............ #............ #.....>...... #...>..<..... #........... You could see an adder. Vanquished Creatures A dart slug (D:1) 2 endoplasms (D:1) A giant cockroach (D:1) 2 hobgoblins (D:1) 5 jackals 2 ball pythons (D:1) A bat (D:1) 2 goblins (D:1) A kobold (D:1) 3 rats (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | wingding the Gnoll Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 32 | D:1 | Found a faded altar of an unknown god. 124 | D:1 | Reached XP level 2. HP: 19/19 MP: 4/7 728 | D:1 | Learned a level 2 spell: Searing Ray 754 | D:2 | HP: 1/20 [poisoned by an adder] 755 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_terrarium, layout_rooms, hellmonk_ecumenical_altar_slurped_away D:2: layout_rooms, kennysheep_cross_bottleneck, chequers_serial_rivers_micro_d, uniq_natasha Action || total ---------------------------++------- Melee: Unarmed || 3 Punch || 1 Cast: Magic Dart || 32 Searing Ray || 2 Use: Potion || 3 Armour: Robe || 8 Dodge: Dodged || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 753 | 716 | 37 | 0 | 627 | 2 | 376.5 | Dungeon | 753 | 716 | 37 | 0 | 627 | 2 | 376.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 735 daAuts D:2: 17 daAuts