windoud00 Level 1 of the Dungeon (0, 0, D:1) a +0 club (1, -1, D:1) a +0 sling (4, 2, D:1) a hobgoblin corpse (skeletalised by now) (4, 29, D:1) a rat corpse (skeletalised by now) (4, 30, D:1) a quokka corpse (skeletalised by now) (8, 0, D:1) a +0 club (9, 2, D:1) a +0 short sword 3 stones (15, -5, D:1) a rat skeleton (16, 23, D:1) a frilled lizard corpse (skeletalised by now) (17, 12, D:1) a staff of death (18, 25, D:1) a hobgoblin corpse (skeletalised by now) (22, 11, D:1) a +0 short sword (25, 29, D:1) a quill talisman (26, -5, D:1) a +0 robe (29, 14, D:1) 7 stones (33, 13, D:1) 7 stones (33, 17, D:1) a +0 dagger a goblin skeleton (36, -5, D:1) a +0 short sword a stone (37, -7, D:1) a quokka skeleton (38, -7, D:1) a +0 short sword a kobold skeleton (43, -12, D:1) a +0 mace Level 2 of the Dungeon (14, -27, D:2) a +0 robe (14, -25, D:2) an adder corpse (skeletalised by now) Level 4 of the Dungeon (4, 27, D:4) a +0 dagger (6, -2, D:4) 3 scrolls of fog (6, 0, D:4) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (unseen) (6, 2, D:4) a potion of might (8, -1, D:4) a potion of magic (8, 1, D:4) a scroll of identify (10, 9, D:4) a +1 dagger of holy wrath a goblin corpse (skeletalised by now) (13, -6, D:4) a book of Touch (13, 0, D:4) a hobgoblin skeleton (18, -9, D:4) a +0 scale mail (25, -8, D:4) 4 poisoned darts (29, 39, D:4) a book of the Senses (31, 34, D:4) a quokka corpse (skeletalised by now) (33, -2, D:4) a +0 dagger (34, -1, D:4) a ball python corpse (skeletalised by now) (36, 12, D:4) a +0 robe (39, 29, D:4) a book of Duality (45, 27, D:4) a book of Necromancy