Dungeon Crawl Stone Soup version 0.35-a0-379-g092a145782 (webtiles) character file. Game seed: 11706930488730831952 12 wije05 the Grave Robber (level 2, 0/19 HPs) Began as a Human Necromancer on May 20, 2026. Frozen to death by an endoplasm (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:22 (306 turns). wije05 the Grave Robber (Human Necromancer) Turns: 306, Time: 00:01:23 Health: 0/19 AC: 2 Str: 8 XL: 2 Next: 33% Magic: 2/5 EV: 11 Int: 15 God: Gold: 37 SH: 0 Dex: 13 Spells: 4/5 levels left rFire . . . (100%) c - staff of necromancy rCold . . . (100%) (no offhand) rNeg + . . (50%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 37 gold pieces. Inventory: Armour b - a +0 robe (worn) Magical Staves c - a staff of necromancy (weapon) Potions g - a potion of magic d - a potion of might {unknown} Skills: + Level 2.0 Dodging + Level 2.0 Stealth + Level 2.1 Spellcasting + Level 4.3 Necromancy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 88% N/A 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 44% 2d10 5% 2 Vampiric Draining Necr 22% 2d7 11% 3 Animate Dead Necr 22% N/A 34% 4 Curse of Agony Necr 22% N/A 69% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History You hit the jackal. The jackal is moderately wounded. The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The hobgoblin leaves your sight. Aiming: Soul Splinter (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a jackal (moderately wounded, chance to affect: 67%) You feel a surge of power! A fragment of the jackal's soul is dislodged from its body. The jackal looks weaker. The jackal bites you but does no damage. Your soul wisp touches the jackal. Aiming: Soul Splinter (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a jackal (heavily wounded, weak, ally target, soul-splintered, not susceptible) You feel a surge of power! The jackal is unaffected. The jackal bites you but does no damage. x2 Your soul wisp touches the jackal. You closely miss the jackal. The jackal is almost dead. The jackal bites you. * * * LOW HITPOINT WARNING * * * Your soul wisp touches the jackal. The jackal dies! The endoplasm barely misses you. The bat leaves your sight. The endoplasm attacks as it pursues you! The endoplasm hits you. * * * LOW HITPOINT WARNING * * * Your soul wisp barely misses the endoplasm. Your soul wisp barely misses the endoplasm. The endoplasm attacks as it pursues you! The endoplasm hits you. * * * LOW HITPOINT WARNING * * * Your soul wisp touches the hobgoblin. You hit the endoplasm. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. You die... ....# ....# ##..# ### ....########.### .#.......#......##### .#..............*...# ##............##g##....... ..........###.##J# #####.b ..........# #...@# ..........# ###..# ..........#####..###### ......................##. ...#######....).......... ..##.....##.............. .##.......'#............. #+.........##...........> #...........##........... You could see an endoplasm (ally target), a hobgoblin and a friendly soul wisp (summoned). Vanquished Creatures A hobgoblin (D:1) A ball python (D:1) 5 bats (D:1) A rat (D:1) 8 creatures vanquished. Vanquished Creatures (collateral kills) An endoplasm (D:1) 2 jackals (D:1) A bat (D:1) A frilled lizard (D:1) A rat (D:1) 6 creatures vanquished. Grand Total: 14 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | wije05 the Human Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 170 | D:1 | Reached XP level 2. HP: 19/19 MP: 5/5 306 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_rhombus, layout_rooms, serial_shops, nicolae_shop_drivethru, minmay_pentomino_v4 Action || total ---------------------------++------- Attack: Normal || 63 Melee: Dagger || 46 Staff || 17 Cast: Soul Splinter || 12 Armour: Robe || 73 Dodge: Dodged || 73 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 309 | 279 | 30 | 0 | 120 | 1 | 309.0 | Dungeon | 309 | 279 | 30 | 0 | 120 | 1 | 309.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 309 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+