Dungeon Crawl Stone Soup version 0.35-a0-187-ge17ad08588 (webtiles) character file. Game seed: 15332150068978943240 44 wiiwiwi the Chiller (level 3, -2/21 HPs) Began as an Octopode Ice Elementalist on Mar 13, 2026. Slain by a hobgoblin (4 damage) ... on level 1 of the Dungeon. The game lasted 00:01:21 (862 turns). wiiwiwi the Chiller (Octopode Ice Elementalist) Turns: 862, Time: 00:01:21 Health: -2/21 AC: 1 Str: 7 XL: 3 Next: 62% Magic: 2/6 EV: 12 Int: 19 God: Gold: 42 SH: 0 Dex: 12 Spells: 6/7 levels left rFire . . . (100%) - Tentacles rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no amulet) rElec . (100%) (no ring) rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 42 gold pieces. Inventory: Jewellery a - an amulet of chemistry Potions g - a potion of magic d - a potion of lignification {unknown} f - a potion of brilliance {unknown} Skills: + Level 2.6 Dodging - Level 3.0 Stealth + Level 2.5 Spellcasting + Level 4.4 Ice Magic You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 76% 1d8 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 38% 1d6 8% 3 Ozocubu's Armour Ice 19% N/A 8% 3 Shock Conj/Air 8% 1d3 16% 1 Summon Ice Beast Ice/Summ 10% N/A 19% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History Okay, then. You aren't carrying any scrolls. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: an adder (100% to hit) You freeze the adder. The adder is lightly wounded. The adder seems to slow down. The jackal closely misses you. The adder completely misses you. The hobgoblin hits you. The goblin completely misses you. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: an adder (lightly wounded, slow, 100% to hit) You freeze the adder. The adder is severely wounded. The adder seems to slow down. The jackal closely misses you. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * The goblin misses you. The adder closely misses you. The jackal closely misses you. Casting: Freeze (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: an adder (severely wounded, slow, 100% to hit) You freeze the adder. You kill the adder! The jackal closely misses you. The goblin hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * The hobgoblin barely misses you. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (100% to hit) You freeze the goblin! You kill the goblin! The jackal bites you. * * * LOW HITPOINT WARNING * * * The hobgoblin hits you. You die... #......##.....................# #.........#........###........# #.............[.#### #......... #..........).......###)#..###.. #..........###.###..#..##.# #.. #........####..####...###.###.. ###.###...##....##......#.#.... #.###.#..#.......#..#.....### #.##..##...h@g.....####.### # #.#..#####.).†#...## #.## ## #...###....>....#.#####..# #. #..## #.##.####..........# #. #..####.##...##.#.##..#..###. ##.##.......#....#.##.###..##. #.....##.#####........# #..... ###.##...........#....### ##..## ##...##..##.####..#.....### ####. You could see a jackal and a hobgoblin. Vanquished Creatures A gnoll (D:1) 2 adders 2 endoplasms (D:1) A jackal (D:2) 2 quokkas (D:1) 4 ball pythons (D:1) 3 bats A frilled lizard (D:2) 5 goblins 2 kobolds (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | wiiwiwi the Octopode Ice Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 49 | D:1 | Reached XP level 2. HP: 3/17 MP: 0/5 139 | D:1 | Found a faded altar of an unknown god. 639 | D:2 | Reached XP level 3. HP: 19/21 MP: 6/6 862 | D:1 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_yet_another_circle, layout_rooms, hellmonk_ecumenical_altar_crossroads, glass_columns_a D:2: layout_rooms, minmay_tetromino_o2 Skill XL: | 1 | ---------------+----+----- Stealth | 3 | 3.0 Dodging | | 2.6 Spellcasting | | 2.5 Ice Magic | | 4.4 Action || total ---------------------------++------- Attack: Normal || 24 Melee: Unarmed || 24 Constrict || 10 Tentacles || 5 Cast: Freeze || 22 Stab: Sleeping || 3 Armour: None || 33 Dodge: Dodged || 57 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 864 | 796 | 68 | 155 | 471 | 2 | 432.0 | Dungeon | 864 | 796 | 68 | 155 | 471 | 2 | 432.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 825 daAuts D:2: 39 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+