Dungeon Crawl Stone Soup version 0.35-a0-1219-gc3ac0930b1 (webtiles) character file. Game seed: 12138425460293793887 2 widepark the Vexing (level 1, 0/15 HPs) Began as a Barachi Hexslinger on Oct 5, 2026. Slain by a goblin ... wielding a +0 dagger (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:23 (48 turns). widepark the Vexing (Barachi Hexslinger) Turns: 48, Time: 00:00:23 Health: 0/15 AC: 2 Str: 9 XL: 1 Next: 40% Magic: 2/2 EV: 11 Int: 13 God: Gold: 18 SH: 0 Dex: 14 Spells: 2/2 levels left rFire . . . (100%) a - +1 sling rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: slow A: amphibious, frog-like legs 1, +LOS a: Hop (0%) You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 18 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour b - a +0 robe (worn) Scrolls p - a scroll of poison c - a scroll of vulnerability {unknown} Skills: - Level 1.2 Fighting * Level 2.1 Ranged Weapons - Level 2.1 Dodging + Level 1.2 Spellcasting + Level 3.3 Hexes - Level 1.1 Fire Magic You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 18% 2d2 11% 2 Sigil of Binding Hex 9% N/A 22% 3 Inner Flame Hex/Fire 6% N/A 32% 3 Cause Fear Hex 4% N/A 56% 4 Dimensional Bullseye Hex/Tloc 2% N/A 80% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5941 Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You can hop short distances, but move slowly. You have an extended range of vision and can be seen from far away. Message History c - a scroll labelled DUUJUO VEGUDOF You recovered 1 HP! You now have 18 gold pieces (gained 8). You open the door. You encounter an endoplasm, 2 goblins and a ball python. You shoot a sling bullet. The sling bullet hits the ball python! You kill the ball python! The goblin shouts! You hear a shout! You shoot a sling bullet. The sling bullet closely misses the goblin. The sling bullet hits the endoplasm. The endoplasm is severely wounded. You shoot a sling bullet. The sling bullet closely misses the goblin. The goblin barely misses you. You shoot a sling bullet. The sling bullet barely misses the goblin. The goblin hits you with a +0 dagger. You took 2 damage! You shoot a sling bullet. The sling bullet hits the goblin but does no damage. The goblin closely misses you. The goblin hits you with a +0 club. The goblin hits you with a +0 dagger. The goblin hits you with a +0 club. The endoplasm barely misses you. You took 8 damage! You are too injured to fight recklessly! You are too injured to fight recklessly! The goblin hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * The goblin closely misses you. You took 2 damage! You are too injured to fight recklessly! Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an endoplasm (heavily wounded, 85% to hit) You shoot a sling bullet. The sling bullet completely misses the endoplasm. You hear a shout! The goblin hits you with a +0 dagger. You die... .##. ##.## §§. #...# ##§§### #...# # §+§.§.# #...# .#. .#§§#.######...#####.... §'..#.##.............. §#§...............# ###### §+..#.##.........g#....... .#§.#.######...#@j'....... .+§§... #...##g#....... ##§§...# #...##.# ...... §§.#.# #......# ..... ..##.# ##.###.# .... .## .. †#. #.# ... #. .. # # #.# .. ..# # ... You could see an endoplasm and 2 goblins. Vanquished Creatures An endoplasm (D:1) A ball python (D:1) A rat (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | widepark the Barachi Hexslinger began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 48 | D:1 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: roadster_arrival_rocket_large, layout_loops_cross, minivault_25, minmay_misc_feat_diagonals Action || total ---------------------------++------- Fire: Sling || 11 Armour: Robe || 7 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 57 | 57 | 0 | 0 | 40 | 1 | 57.0 | Dungeon | 57 | 57 | 0 | 0 | 40 | 1 | 57.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 57 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+