Dungeon Crawl Stone Soup version 0.35-a0-427-ga508e0531a (webtiles) character file. Game seed: 16258132606914644674 274 widepark the Conjurer (level 6, 0/32 HPs) Began as a Deep Elf Conjurer on May 31, 2026. Slain by a crocodile (11 damage) ... in a sewer. The game lasted 00:03:19 (2720 turns). widepark the Conjurer (Deep Elf Conjurer) Turns: 2720, Time: 00:03:20 Health: 0/32 AC: 3 Str: 4 XL: 6 Next: 3% Magic: 5/16 EV: 11 Int: 25 God: Gold: 136 SH: 0 Dex: 13 Spells: 5/16 levels left rFire + . . (50%) e - staff of fire rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . b - +0 pair of boots Will ..... c - amulet of wildshape Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.30/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 136 gold pieces. Inventory: Missiles d - 6 javelins f - 9 poisoned darts Armour a - a +0 robe (worn) b - a +0 pair of boots (worn) Magical Staves e - a staff of fire (weapon) Jewellery c - an amulet of wildshape (worn) Scrolls c - 4 scrolls of teleportation {unknown} e - 2 scrolls of revelation {unknown} h - a scroll of torment {unknown} k - 2 scrolls of identify {unknown} Potions g - 3 potions of magic d - 2 potions of heal wounds {unknown} f - a potion of curing {unknown} j - 2 potions of haste {unknown} e - a potion of enlightenment l - a potion of cancellation {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 5.8 Spellcasting + Level 6.1 Conjurations + Level 2.5 Alchemy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 76% 2d7 1% 2 c - Fulminant Prism Conj/Alch 14% 3d8 13% 4 d - Iskenderun's Mystic Conj/Tloc 22% 2d6 (+2d3 22% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mephitic Cloud Conj/Alch/Air 21% N/A 7% 3 Vampiric Draining Necr 7% 2d6 22% 3 Haunt Necr/Summ 3% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Your fulminant prism crackles loudly. The crocodile bites your fulminant prism! Your fulminant prism explodes! The blast of energy engulfs the crocodile. The crocodile is lightly wounded. Casting: Fulminant Prism (quite dangerous; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 13% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the crocodile! The crocodile is heavily wounded. Casting: Fulminant Prism (quite dangerous; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crocodile (heavily wounded, 76% to hit) You focus your ray upon the crocodile. The searing ray hits the crocodile. The crocodile is severely wounded. (Press . to maintain the ray.) The searing ray misses the crocodile. The searing ray hits the crocodile! The crocodile is almost dead. The crocodile bites you! The crocodile drags you backwards! You stop channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crocodile (almost dead, 76% to hit) You focus your ray upon the crocodile. The searing ray hits the crocodile. The crocodile is almost dead. (Press . to maintain the ray.) The crocodile bites you. The crocodile drags you backwards! You stop channelling your searing ray. The crocodile bites you! The crocodile drags you backwards! The crocodile bites you! You die... ##### ##### ##..~## ##~.~## ####.....#####~....# ).)....~†~~~~~~....# ####.....#####.....# ##...## ##.@.## ##~## ##l## #~# #÷# #~# #~# ##~## ##)## ##### # ##~.~## ##.~.## ##...## ####~.~..#####....~####~...~# ~~~~~...~≈≈≈≈≈~~∩~~~~~~~....# ####~.†..#####....~####.†~..# You could see a crocodile. Vanquished Creatures 2 kobold brigands (Sewer) 7 adders A river rat (Sewer) A dart slug (D:2) A ribbon worm (D:3) 5 hobgoblins 3 jackals (D:1) A quokka (D:3) 6 ball pythons 4 bats 12 endoplasms 4 frilled lizards 8 goblins 4 kobolds 18 rats 77 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | widepark the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 284 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 319 | D:1 | Learned a level 2 spell: Searing Ray 1176 | D:2 | Reached skill level 5 in Conjurations 1176 | D:2 | Reached XP level 3. HP: 19/19 MP: 8/10 2173 | D:3 | Reached XP level 4. HP: 24/24 MP: 6/12 2200 | D:3 | Learned a level 4 spell: Fulminant Prism 2205 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 2205 | D:3 | Found a glowing drain. 2272 | Sewer | Entered a sewer 2341 | Sewer | Reached skill level 5 in Spellcasting 2341 | Sewer | Reached skill level 1 in Alchemy 2452 | Sewer | Encountered a kobold brigand 2465 | Sewer | Killed a kobold brigand 2466 | Sewer | Reached XP level 5. HP: 12/28 MP: 1/15 2634 | Sewer | Reached skill level 6 in Conjurations 2634 | Sewer | Reached XP level 6. HP: 26/32 MP: 8/16 2720 | Sewer | Slain by a crocodile Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_settlement, layout_basic D:2: layout_basic, minmay_rat_gold_closets D:3: layout_loops_ring, marbit_many_paths, grunt_dithmenos_smoke_and_mirrors, portal_sewer_entry_d Sewer: sewer_co_15_rooms Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 4 5 | 5.8 Conjurations | 5 6 | 6.1 Alchemy | 2 | 2.5 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 98 | 49 || 147 Searing Ray | 1 | 5 || 6 Fulminant Prism | | 2 || 2 Armour: Robe | 6 | 11 || 17 Dodge: Dodged | 4 | 8 || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2770 | 2729 | 41 | 186 | 2110 | 4 | 692.5 | Dungeon | 2275 | 2234 | 41 | 39 | 1863 | 3 | 758.3 | Sewer | 495 | 495 | 0 | 147 | 247 | 1 | 495.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1109 daAuts D:1: 853 daAuts Sewer: 495 daAuts D:3: 312 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+