Dungeon Crawl Stone Soup version 0.35-a0-425-g17204b03b8 (webtiles) character file. Game seed: 11545402208543204710 395 widepark the Conjurer (level 6, -2/32 HPs) Began as a Deep Elf Conjurer on May 30, 2026. Killed by miscasting Fulminant Prism (15 damage) ... on level 5 of the Dungeon. The game lasted 00:06:15 (2525 turns). widepark the Conjurer (Deep Elf Conjurer) Turns: 2525, Time: 00:06:15 Health: -2/32 AC: 4 Str: 4 XL: 6 Next: 52% Magic: 4/16 EV: 12 Int: 25 God: Gold: 213 SH: 0 Dex: 13 Spells: 5/16 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) c - +1 hat {Stlth+} rElec . (100%) d - +0 cloak rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.30/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 213 gold pieces. Inventory: Missiles e - 3 poisoned darts g - 4 javelins Armour a - a +0 robe (worn) c - a +1 hat of stealth (worn) d - a +0 cloak (worn) Jewellery f - an amulet of faith Talismans b - an inkwell talisman Wands a - a wand of flame (37) c - a wand of iceblast (8) Scrolls x - a scroll of amnesia b - a scroll of blinking h - a scroll of revelation {unknown} t - a scroll of teleportation l - a scroll of poison {unknown} j - a scroll of fog {unknown} m - a scroll of enchant weapon {unknown} Potions g - 3 potions of magic m - a potion of might h - a potion of haste e - a potion of enlightenment i - a potion of invisibility c - a potion of curing Skills: - Level 3.4 Dodging - Level 3.5 Stealth + Level 5.5 Spellcasting + Level 5.9 Conjurations + Level 2.3 Translocations + Level 2.3 Alchemy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 72% 2d7 1% 2 c - Fulminant Prism Conj/Alch 13% 3d9 14% 4 d - Iskenderun's Mystic Conj/Tloc 27% 2d7 (+2d3 14% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 36% N/A 3% 1 Soul Splinter Necr 24% N/A 8% 1 Grave Claw Necr 12% 2d7 12% 2 Brom's Barrelling Bould Conj/Erth 21% 2d6 22% 4 Launch Clockwork Bee Frge 6% N/A 24% 3 Tukima's Dance Hex 6% N/A 24% 3 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Shops: D:1 ( Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History (Press . to maintain the ray.) The kobold geomancer hits you but does no damage. The searing ray hits the kobold geomancer. The kobold geomancer is moderately wounded. The kobold geomancer hits you with a +0 dagger. The searing ray hits the kobold geomancer! The kobold geomancer is heavily wounded. The kobold geomancer hits you but does no damage. The searing ray hits the kobold geomancer! The kobold geomancer is almost dead. You finish channelling your searing ray. The kobold geomancer casts a spell next to you. The wall shatters! The blast of rock fragments hits you! You hear an angry growl. You hear a shout! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (almost dead, 73% to hit) You focus your ray upon the kobold geomancer. The searing ray misses the kobold geomancer. (Press . to maintain the ray.) The kobold geomancer hits you with a +0 dagger. The searing ray hits the kobold geomancer. The kobold geomancer is almost dead. The kobold geomancer hits you but does no damage. The searing ray hits the kobold geomancer. You kill the kobold geomancer! Your Alchemy skill increases to level 2! You start resting. You stop channelling your searing ray. You encounter a black bear. A black bear is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 14% risk of failure) Press: ? - help, Dir - move target You miscast Fulminant Prism. A wave of violent energy washes through your body! You die... ..[ ... # ..#. #. ..... #$# #... ..###..# #.)...# #@# #.# #.# #.# #.# #.# #.# #h# You could see a black bear. Vanquished Creatures A kobold geomancer (D:5) A bombardier beetle (D:4) A jelly (D:4) A hound (D:4) An orc priest (D:3) A gnoll bouda (D:2) 4 gnolls (D:2) 5 adders 2 dart slugs 3 ribbon worms 6 orcs 7 endoplasms 5 hobgoblins 4 jackals (D:2) 3 quokkas 6 ball pythons A bat (D:3) 7 frilled lizards 3 goblins 4 kobolds 6 rats 72 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | widepark the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 259 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 307 | D:1 | Found Ecsoudiph's Weapon Boutique. 335 | D:1 | Learned a level 2 spell: Searing Ray 444 | D:1 | Found a faded altar of an unknown god. 709 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/10 789 | D:2 | Reached XP level 4. HP: 24/24 MP: 1/11 837 | D:1 | Learned a level 4 spell: Fulminant Prism 915 | D:2 | Reached skill level 5 in Conjurations 1178 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 1289 | D:3 | Reached XP level 5. HP: 28/28 MP: 9/14 1342 | D:3 | Reached skill level 1 in Translocations 1408 | D:3 | Reached skill level 1 in Alchemy 1799 | D:4 | Reached skill level 5 in Spellcasting 2039 | D:4 | Reached XP level 6. HP: 32/32 MP: 9/15 2491 | D:5 | Entered Level 5 of the Dungeon 2491 | D:5 | Encountered a water moccasin 2525 | D:5 | Killed by miscasting Fulminant Prism Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_nine_rooms, layout_rooms, ebering_ecumenical_altar_petrified, serial_shops, shop D:2: layout_basic D:3: layout_rooms D:4: layout_loops_ring, kennysheep_doodads D:5: layout_loops_ring, nicolae_wu_jian_sharp_slivers_of_steel, uniq_prince_ribbit1 Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Dodging | 3 | 3.4 Stealth | 3 | 3.5 Spellcasting | 4 5 | 5.5 Conjurations | 5 | 5.9 Translocations | 1 2 | 2.3 Alchemy | 1 2 | 2.3 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 50 | 96 || 146 Searing Ray | 2 | 11 || 13 Read: Identify | | 5 || 5 Enchant armour | | 1 || 1 Teleportation | | 1 || 1 Blinking | | 1 || 1 Amnesia | | 1 || 1 Armour: Robe | 1 | 12 || 13 Dodge: Dodged | 7 | 7 || 14 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2529 | 2307 | 222 | 180 | 1641 | 5 | 505.8 | Dungeon | 2529 | 2307 | 222 | 180 | 1641 | 5 | 505.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 768 daAuts D:1: 656 daAuts D:2: 580 daAuts D:3: 513 daAuts D:5: 12 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+