widepark Level 1 of the Dungeon [Shop] Gobaemp's Assorted Antiques a +2 ring mail of positive energy (540 gold) a potion of attraction (90 gold) a potion of enlightenment (150 gold) a +0 whip (75 gold) a phantom mirror (1200 gold) a +0 dagger (60 gold) a scroll of noise (30 gold) (5, -2, D:1) a jackal skeleton (6, -3, D:1) a jackal skeleton (7, -2, D:1) a +0 dagger 3 stones (18, 32, D:1) a +0 dagger a goblin corpse (skeletalised by now) (31, 26, D:1) a +0 dagger (33, -2, D:1) a +0 short sword 2 stones a kobold skeleton (34, 26, D:1) a rat skeleton (35, -2, D:1) a ball python skeleton (45, 24, D:1) a hobgoblin corpse (skeletalised by now) (49, -8, D:1) a frilled lizard corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Gieteng's Antique Weapon Shop a +1 glaive of protection (551 gold) a +0 club (14 gold) a +0 dagger (58 gold) a +0 war axe (101 gold) the +3 great sword of Umiavvum {elec, *Rage rElec rPois Will+++} (2438 gold) *Rage: It berserks you when you make melee attacks (+20% chance). rElec: It insulates you from electricity. rPois: It protects you from poison. Will+++: It greatly increases your willpower. It cannot be enchanted further. a +0 dagger (58 gold) the +6 great sword of War {freeze, *Slow Will+++ rCorr} (2407 gold) *Slow: It may slow you when you take damage. Will+++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. a +0 dagger (58 gold) the +10 hand axe of Sloth {sunder, *Noise rC- Int+8 SInv} (2044 gold) *Noise: It may make a loud noise when swung. rC-: It makes you vulnerable to cold. Int+8: It affects your intelligence (+8). SInv: It lets you see invisible. It cannot be enchanted further. the +1 dire flail "Giantbane" {flame, rElec rC- rN+++ Dex-5} (913 gold) rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. rN+++: It renders you almost immune to negative energy. Dex-5: It affects your dexterity (-5). It cannot be enchanted further. (0, 0, D:2) a +0 dagger (4, 21, D:2) a rat skeleton (5, 19, D:2) a +0 scythe of protection a +0 robe the human skeleton of Sigmund (6, 27, D:2) a +0 mace (7, 32, D:2) a +0 short sword (15, 33, D:2) 2 flux baubles (19, 12, D:2) a hobgoblin skeleton (24, -16, D:2) a +0 hammer (25, -2, D:2) a rat skeleton (27, 5, D:2) a +0 club (27, 10, D:2) a +2 dagger of pain (27, 11, D:2) a ball python skeleton (28, -12, D:2) a +0 whip (37, 22, D:2) a staff of cold Level 3 of the Dungeon (0, 9, D:3) a +0 dagger a +0 chain mail (0, 10, D:3) a +1 whip of venom a +0 mace a +0 ring mail a frilled lizard corpse (skeletalised by now) a rat corpse (skeletalised by now) an orc corpse (skeletalised by now) (0, 11, D:3) a +0 dagger a +0 leather armour a +0 short sword an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (5, 1, D:3) a +0 short sword (5, 19, D:3) a +0 dagger a +0 robe an orc corpse (8, 11, D:3) a +0 short sword (8, 47, D:3) a +0 dagger of pain (9, 36, D:3) a +0 robe (10, 47, D:3) a +0 sling (13, 51, D:3) a +0 sling (20, 32, D:3) a +0 dagger 2 stones (27, 11, D:3) a +2 dagger of protection a goblin corpse (skeletalised by now) (27, 44, D:3) a +0 flail (48, 43, D:3) a +0 spear (50, 23, D:3) a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a scroll of noise (27, 3, D:4) a +0 whip a gnoll corpse (28, -4, D:4) a +0 mace (32, 7, D:4) a potion of brilliance (33, 1, D:4) 10 gold pieces (35, 0, D:4) 7 gold pieces (35, 9, D:4) a +0 scale mail