Dungeon Crawl Stone Soup version 0.35-a0-364-g274e6c4f07 (webtiles) character file. Game seed: 6875261334197357377 120 widepark the Conjurer (level 4, 0/24 HPs) Began as a Deep Elf Conjurer on May 13, 2026. Slain by a gnoll sergeant ... wielding a +0 trident (9 damage) ... on level 6 of the Dungeon. The game lasted 00:03:50 (2307 turns). widepark the Conjurer (Deep Elf Conjurer) Turns: 2307, Time: 00:03:51 Health: 0/24 AC: 6 Str: 4 XL: 4 Next: 75% Magic: 8/12 EV: 12 Int: 25 God: Gold: 133 SH: 0 Dex: 19 Spells: 7/12 levels left rFire . . . (100%) b - +1 dagger (devious) rCold . . . (100%) (no offhand) rNeg + + . (20%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ d - ring of Xom, Screaming {Fly rN++ Dex+6} HPRegen 0.24/turn e - +4 ring of protection MPRegen 0.26/turn %: no passive effects @: flying A: magic regeneration a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 133 gold pieces. Inventory: Hand Weapons b - a +1 devious dagger (weapon) Armour a - a +0 robe (worn) c - the +2 hat of the Bear Spirit {Spirit, Bear, *Rage Will++} (You found it on level 2 of the Dungeon) Bear: Going berserk makes the wearer exceptionally tough, and they are slowed for a shorter time afterward. *Rage: It berserks you when you make melee attacks (+20% chance). Will++: It greatly increases your willpower. It cannot be enchanted further. Jewellery d - the ring of Xom, Screaming (worn) {Fly rN++ Dex+6} (You found it on level 3 of the Dungeon) [ring of flight] Fly: It grants you flight. rN++: It greatly protects you from negative energy. Dex+6: It affects your dexterity (+6). e - a +4 ring of protection (worn) Wands a - a wand of flame (25) Scrolls c - 3 scrolls of identify {unknown} e - a scroll of brand weapon {unknown} h - a scroll of poison {unknown} j - a scroll of amnesia {unknown} m - 3 scrolls of teleportation {unknown} Potions g - a potion of magic d - 2 potions of ambrosia {unknown} f - 3 potions of curing {unknown} k - a potion of heal wounds {unknown} l - a potion of might {unknown} n - 2 potions of lignification {unknown} o - 2 potions of mutation {unknown} p - a potion of haste {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.5 Spellcasting * Level 6.0 Conjurations + Level 0.8 Translocations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 70% 2d7 1% 2 c - Blink Tloc 18% N/A 10% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 20% N/A 9% 1 Construct Spike Launche Frge 10% 2d3 13% 2 Jinxbite Hex 10% 2d2 13% 2 Sublimation of Blood Necr 5% N/A 13% 2 Iskenderun's Mystic Bla Conj/Tloc 22% 2d6 (+2d3 22% 4 Fugue of the Fallen Necr 5% N/A 26% 3 Inner Flame Hex/Fire 5% N/A 26% 3 Launch Clockwork Bee Frge 5% N/A 26% 3 Fulminant Prism Conj/Alch 10% 3d8 26% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The gnoll shouts! x2; The gnoll sergeant shouts! The gnoll shouts! The orc shouts! The gnoll hits you from afar with a +0 spear! You encounter a howler monkey. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (83% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is moderately wounded. The searing ray hits the gnoll sergeant. The gnoll sergeant is moderately wounded. The searing ray hits the gnoll! The gnoll is severely wounded. (Press . to maintain the ray.) The searing ray hits the gnoll sergeant! The gnoll sergeant is heavily wounded. The searing ray misses the gnoll. The searing ray hits the gnoll. The gnoll is almost dead. The gnoll sergeant closely misses you. The searing ray hits the gnoll sergeant. The gnoll sergeant is severely wounded. The searing ray hits the gnoll! The gnoll is almost dead. The searing ray hits the gnoll! You kill the gnoll! The howler monkey hoots and howls with incredible vigour! The gnoll sergeant hits you from afar with a +0 trident! The searing ray hits the gnoll sergeant. The gnoll sergeant is severely wounded. The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll. The gnoll is heavily wounded. You finish channelling your searing ray. The gnoll sergeant completely misses you. Your Conjurations skill increases to level 6! The gnoll sergeant hits you from afar with a +0 trident! You die... # ...# ####+##.# ... #.(.....# ..# #.....# hjo #...# #j# #...# #######j# #...# #.....#.# #...####.###.#@# ##.............# ###..###.##.### #...........# ##.....##...# #............. ##.#....#.....# #.####.#####.# #.# ... .# You could see a gnoll sergeant, a howler monkey (catching breath), 2 gnolls and an orc. Vanquished Creatures 5 gnolls 2 adders 4 ribbon worms (D:2) 3 hobgoblins 4 jackals 2 quokkas 4 ball pythons 6 bats 4 endoplasms 4 frilled lizards (D:1) 12 goblins 7 kobolds 5 rats 62 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | widepark the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 290 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 460 | D:1 | Found a faded altar of an unknown god. 462 | D:1 | Reached skill level 5 in Conjurations 988 | D:2 | Learned a level 2 spell: Searing Ray 1008 | D:2 | Reached XP level 3. HP: 19/19 MP: 8/10 1311 | D:2 | Found the +2 hat of the Bear Spirit {Spirit, Bear, *Rage | Will++} 1325 | D:2 | Got the +2 hat of the Bear Spirit {Spirit, Bear, *Rage | Will++} 1745 | D:3 | Identified the ring of Xom, Screaming {Fly rN++ Dex+6} 2066 | D:3 | Reached XP level 4. HP: 24/24 MP: 7/12 2150 | D:3 | Learned a level 2 spell: Blink 2278 | D:3 | You are sucked into a shaft and drop 3 floors! 2307 | D:6 | Reached skill level 6 in Conjurations 2307 | D:6 | Slain by a gnoll sergeant Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_morbid_curiosity, layout_basic, chequers_ecumenical_altar_island D:2: layout_loops_ring D:3: layout_loops_ring D:6: layout_basic, vehumet_altar_wand_db Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 6 | 6.0 Spellcasting | 4 | 4.5 Dodging | | 2.4 Stealth | | 2.4 Translocations | | 0.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 8 | || 8 Melee: Dagger | 8 | || 8 Cast: Magic Dart | 96 | 12 || 108 Searing Ray | 3 | 2 || 5 Armour: Robe | 8 | 3 || 11 Dodge: Dodged | 5 | 3 || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2314 | 2242 | 72 | 8 | 1889 | 4 | 578.5 | Dungeon | 2314 | 2242 | 72 | 8 | 1889 | 4 | 578.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 984 daAuts D:2: 769 daAuts D:3: 532 daAuts D:6: 29 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+