Dungeon Crawl Stone Soup version 0.35-a0-360-geceda78300 (webtiles) character file. Game seed: 7616555056624176923 328223 widepark the Impaler (level 21, -8/218 HPs) Began as a Merfolk Fighter on May 10, 2026. Was the Champion of Yredelemnul. Mangled by a death knight ... wielding a +0 battleaxe of draining (15 damage) ... on level 5 of the Vaults. The game lasted 02:00:59 (37710 turns). widepark the Impaler (Merfolk Fighter) Turns: 37710, Time: 02:01:00 Health: -8/218 AC: 29 Str: 32 XL: 21 Next: 69% Magic: 34/34 EV: 19 Int: 8 God: Yredelemnul [******] Gold: 1776 SH: 20 Dex: 15 Spells: 17/38 levels left rFire + + . (33%) q - +9 partisan (flame) rCold + + . (33%) d - +2 kite shield rNeg + . . (50%) D - melded +0 troll leather armour of Anaesthesia {rPois rC+ rN+ Regen+ Stlth+} rPois ∞ (0%) E - +2 hat {Ice} rElec + (33%) z - scarf {rC+ rF+} rCorr . (100%) o - melded +0 pair of gloves {Hurl} SInv . B - melded +0 pair of boots of Hopscotch {rN+ Str+4} Will ++... w - amulet of reflection Stlth ++ r - +4 ring of slaying HPRegen 0.56/turn H - ring "Haquu" {Will+ EV+5} MPRegen 0.24/turn I - granite talisman of Omission {*Silence Fly rF+ rC+} %: reflection @: about to teleport, statue-form, flying, wreathed by umbra, studying Armour, lit torch, very slow A: powerful, torment resistance 1, boosted hp, slow, reduced EV, (nimble swimmer 2), mertail }: 2/15 runes: barnacled, gossamer a: Renounce Religion (0%), Light the Black Torch (0%), Recall Undead Harvest (0%), Hurl Torchlight (0%), Bind Soul (0%), Fathomless Shackles (3%) You were on level 5 of the Vaults. You worshipped Yredelemnul. Yredelemnul was exalted by your worship. You were a living statue of rough stone. You visited 8 branches of the dungeon, and saw 38 of its levels. You visited 1 bazaar. You also visited: Trove, Sewer, Ossuary, Gauntlet and Ice Cave. You collected 4495 gold pieces. You spent 2719 gold pieces at shops. Inventory: Hand Weapons q - a +9 partisan of flaming (weapon) s - a +9 demon trident of freezing Missiles c - a throwing net f - 32 boomerangs j - 5 silver javelins A - 9 javelins Armour b - a +0 cloak of poison resistance d - a +2 kite shield (worn) e - the +6 chain mail of Greed {rC+ Will+} (You found it on level 2 of the Dungeon) rC+: It protects you from cold. Will+: It increases your willpower. It cannot be enchanted further. m - a scarf of repulsion o - a +0 pair of gloves of hurling (melded) p - a +0 cloak of willpower x - a scarf of repulsion z - a scarf of resistance (worn) B - the +0 pair of boots of Hopscotch (melded) {rN+ Str+4} (You found it on level 4 of the Spider Nest) rN+: It protects you from negative energy. Str+4: It affects your strength (+4). It cannot be enchanted further. D - the +0 troll leather armour of Anaesthesia (melded) {rPois rC+ rN+ Regen+ Stlth+} (You found it in a treasure trove) rPois: It protects you from poison. rC+: It protects you from cold. rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. Stlth+: It makes you more stealthy. It cannot be enchanted further. E - a +2 hat of ice (worn) F - the +2 hat of the Land of Plenty {rN+ Will- Str+2} (You found it on level 4 of the Spider Nest) rN+: It protects you from negative energy. Will-: It decreases your willpower. Str+2: It affects your strength (+2). It cannot be enchanted further. G - the +6 swamp dragon scales "Hafathup" {Rampage rPois Dex+3} (You found it in a treasure trove) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. Jewellery i - a ring of wizardry k - a ring of protection from cold l - the amulet of Due Proportion {Chemistry *Silence rPois rN+ MP+10} (You found it in a treasure trove) [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. *Silence: It may silence you when you take damage. rPois: It protects you from poison. rN+: It protects you from negative energy. MP+10: It affects your magic capacity (+10). n - the amulet of Osalaol {Chemistry rPois Int+3 Dex+5} (You found it in a treasure trove) [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. rPois: It protects you from poison. Int+3: It affects your intelligence (+3). Dex+5: It affects your dexterity (+5). r - a +4 ring of slaying (worn) u - a ring of willpower w - an amulet of reflection (worn) y - the ring of Midsummer {rN+ rCorr Str+2} (You found it in a Gauntlet) [ring of positive energy] rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). H - the ring "Haquu" (worn) {Will+ EV+5} (You found it in an ice cave) [ring of evasion] Will+: It increases your willpower. EV+5: It affects your evasion (+5). Talismans a - a talisman of death g - the sanguine talisman of Nemelex Xobeh's Fury {+Blink Dex+6} (You found it on level 12 of the Dungeon) [sanguine talisman] +Blink: It lets you blink. Dex+6: It affects your dexterity (+6). h - a wellspring talisman I - the granite talisman of Omission (worn) {*Silence Fly rF+ rC+} (You found it in a treasure trove) [granite talisman] *Silence: It may silence you when you take damage. Fly: It grants you flight. rF+: It protects you from fire. rC+: It protects you from cold. Wands a - a wand of flame (74) b - a wand of quicksilver (48) c - a wand of warping (12) d - a wand of digging (20) f - a wand of mindburst (13) p - a wand of polymorph (5) e - a wand of paralysis (18) Scrolls x - 7 scrolls of amnesia t - 8 scrolls of teleportation N - 3 scrolls of noise W - 3 scrolls of brand weapon g - a scroll of fog r - 4 scrolls of revelation I - 5 scrolls of immolation T - a scroll of torment w - a scroll of enchant weapon s - a scroll of butterflies a - 7 scrolls of enchant armour f - 9 scrolls of fear p - 3 scrolls of poison V - 2 scrolls of vulnerability S - 2 scrolls of silence i - 4 scrolls of identify b - 4 scrolls of blinking Potions m - 6 potions of might A - 3 potions of attraction c - 11 potions of curing M - 6 potions of mutation b - 8 potions of brilliance h - 6 potions of haste r - 3 potions of resistance i - 3 potions of invisibility e - 8 potions of enlightenment a - 10 potions of ambrosia L - 8 potions of lignification C - 3 potions of cancellation B - 2 potions of berserk rage g - 2 potions of magic w - 2 potions of heal wounds Miscellaneous i - a +0 Gell's gravitambourine (2/2) h - a +0 condenser vane j - a +0 lightning rod (4/4) Baubles g - 5 flux baubles Skills: - Level 15.3 Fighting - Level 20.0 Polearms - Level 2.1 Armour - Level 15.5 Dodging - Level 15.0 Shields - Level 9.0 Spellcasting * Level 13.6 Translocations - Level 5.0 Air Magic - Level 13.0 Invocations - Level 10.0 Evocations - Level 17.3 Shapeshifting You had 17 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Apportation Tloc 50% N/A 1% 1 b - Manifold Assault Tloc 12% N/A 58% 7 c - Vhi's Electric Charg Tloc/Air 36% N/A 5% 4 d - Gell's Gavotte Tloc 12% 2d(16-24) 14% 6 e - Fugue of the Fallen Necr 3% N/A 56% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Poisonous Vapours Alch/Air 28% 1d1 9% 1 Shock Conj/Air 28% 1d4 9% 1 Swiftness Air 11% N/A 9% 3 Static Discharge Conj/Air 14% 3-4/arc 13% 2 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 14% 4 Dispersal Tloc 12% N/A 14% 6 Kinetic Grapnel Frge 12% 1d4 24% 1 Sandblast Erth 6% 2d5 24% 1 Slow Hex 12% N/A 24% 1 Soul Splinter Necr 12% N/A 24% 1 Summon Small Mammal Summ 12% N/A 24% 1 Construct Spike Launche Frge 6% 2d3 34% 2 Ensorcelled Hibernation Hex/Ice 10% N/A 34% 2 Scorch Fire 6% 2d5 34% 2 Searing Ray Conj 6% 2d4 34% 2 Sublimation of Blood Necr 3% N/A 34% 2 Summon Forest Summ/Tloc 7% N/A 38% 5 Hailstorm Conj/Ice 5% 3d5 56% 3 Inner Flame Hex/Fire 3% N/A 56% 3 Launch Clockwork Bee Frge 3% N/A 56% 3 Passwall Erth 3% N/A 56% 3 Sigil of Binding Hex 3% N/A 56% 3 Summon Ice Beast Ice/Summ 5% N/A 56% 3 Tukima's Dance Hex 3% N/A 56% 3 Cigotuvi's Putrefaction Necr/Air 7% N/A 63% 4 Forge Lightning Spire Air/Frge 7% 3d4 63% 4 Anguish Hex/Necr 1% N/A 93% 4 Awaken Armour Erth/Frge 6% N/A 93% 4 Brom's Barrelling Bould Conj/Erth 3% 2d4 93% 4 Cause Fear Hex 1% N/A 93% 4 Dispel Undead Necr 3% 3d7 93% 4 Eringya's Surprising Cr Summ 3% N/A 93% 4 Flame Wave Conj/Fire 3% 2d5 93% 4 Forge Blazeheart Golem Fire/Frge 3% N/A 93% 4 Fulminant Prism Conj/Alch 1% 3d5 93% 4 Leda's Liquefaction Alch/Erth 1% N/A 93% 4 Martyr's Knell Necr/Summ 3% N/A 93% 4 Arcjolt Conj/Air 3% 1d13 93% 5 Silence Hex/Air 3% N/A 93% 5 Curse of Agony Necr 3% N/A 100% 5 Lee's Rapid Deconstruct Erth 1% 3d4* 100% 5 Bombard Conj/Erth 1% 9d1 100% 6 Permafrost Eruption Ice/Erth 2% 2x4d1 100% 6 Sculpt Simulacrum Ice/Alch 2% N/A 100% 6 Diamond Sawblades Frge 1% 4d4 100% 7 Ozocubu's Refrigeration Ice 2% 4d8 100% 7 Rimeblight Ice/Necr 2% 2d4 (prima100% 7 Sphinx Sisters Hex/Summ 1% N/A 100% 7 Death's Door Necr 1% N/A 100% 9 Polar Vortex Ice 2% N/A 100% 9 Death Channel Necr Unusable N/A N/A 6 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:6 Lair (5/5) D:11 Shoals (4/4) Lair:3 Spider (4/4) Lair:2 Slime (0/5) Lair:4 Orc (2/2) D:11 Elf (2/3) Orc:2 Vaults (5/5) D:14 Crypt (0/3) Vaults:3 Depths (0/4) D:15 Sewer (visited) Ossuary (visited) IceCv (visited) Gauntlet (visited) The Realm of Zot is guarded by orbs of winter. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Shops: D:4 [ D:7 ** D:11 [ Orc:2 (*[= Elf:1 =(:[*( Elf:2 (: Shoals:1 * Shoals:3 [ Vaults:1 ?: Vaults:2 :=( Vaults:3 : Innate Abilities, Weirdness & Mutations You are a living statue of rough stone. Your melee attacks are powerful. You are resistant to unholy torment. Your maximum health is greatly increased. All of your actions are slow. Your evasion is reduced. Your body armour, gloves and boots are melded. (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History The vault guard is engulfed in poison gas. The vault guard looks as sick as possible! You block the vault guard's attack. The vault guard hits your golden dragon zombie with a +0 war axe. You block the vault guard's attack. The vault guard is engulfed in poison gas. The vault guard looks as sick as possible! The vault guard hits you but does no damage. The vault guard is engulfed in poison gas. The vault guard looks even sicker. The vault guard misses you. The vault guard hits your ettin zombie with a +0 battleaxe! The vault guard is engulfed in poison gas. The vault guard looks as sick as possible! The vault guard hits your golden dragon zombie with a +0 war axe. The vault guard hits you with a +0 war axe! * * * LOW HITPOINT WARNING * * * The vault guard hits your golden dragon zombie but does no damage. The vault guard closely misses you. x2 The vault guard hits your golden dragon zombie with a +0 long sword! The vault guard hits your ettin zombie with a +0 great sword!! Your golden dragon zombie bites the vault guard. Your golden dragon zombie claws the vault guard. Your golden dragon zombie tramples the vault guard but does no damage. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. You block the vault guard's attack. The vault guard hits your golden dragon zombie with a +0 war axe. The vault guard is engulfed in poison gas. The vault guard looks as sick as possible! The vault guard hits you with a +0 bardiche. * * * LOW HITPOINT WARNING * * * The vault guard completely misses you. The vault guard is engulfed in poison gas. The vault guard looks as sick as possible! You block the vault guard's attack. The vault guard hits your ettin zombie with a +0 battleaxe! The death knight is engulfed in poison gas. The death knight looks as sick as possible! The death knight hits you with a +0 battleaxe of draining! You die... Your body vanishes in a gout of umbral fire. .. #....#..... ...#....#.... ..e#....#... ........... ##........###### ........p....... .....