widepark Level 1 of the Dungeon (1, -1, D:1) a +0 ring mail (3, -12, D:1) a quokka corpse (skeletalised by now) (3, -11, D:1) a +0 dagger (8, -36, D:1) a ball python corpse (skeletalised by now) (8, -7, D:1) a bat corpse (skeletalised by now) (9, -3, D:1) a hobgoblin corpse (skeletalised by now) (14, -25, D:1) a +0 club a jackal skeleton (14, -24, D:1) a jackal skeleton (16, -10, D:1) a +0 dagger (19, -33, D:1) a +0 dagger (20, -35, D:1) a quokka skeleton (20, -23, D:1) 7 stones (25, -30, D:1) a +0 club (38, -33, D:1) a rat skeleton (39, -34, D:1) a hobgoblin skeleton (41, -19, D:1) a +0 ring mail (42, -35, D:1) a +0 sling (43, -25, D:1) a +0 hand axe (43, -18, D:1) a +0 short sword a kobold corpse (skeletalised by now) (46, -19, D:1) a +0 long sword of freezing (47, -38, D:1) a +0 sling Level 2 of the Dungeon (2, 42, D:2) a +0 dagger (6, 47, D:2) a +0 sling (19, 14, D:2) a +0 whip (20, 27, D:2) an adder skeleton (20, 35, D:2) a +0 ring mail (20, 46, D:2) a +0 short sword (22, 34, D:2) an adder corpse (skeletalised by now) (23, 4, D:2) a +0 whip (28, 16, D:2) an adder skeleton (30, 13, D:2) a +0 rapier (34, 39, D:2) a +0 club (39, 3, D:2) a +0 dagger (43, 8, D:2) a +0 sling (52, 3, D:2) a +0 club a goblin corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (2, 9, D:3) a jackal skeleton a jackal skeleton (13, -26, D:3) a +0 robe (13, -11, D:3) a ball python corpse (skeletalised by now) (14, -10, D:3) a +0 whip an orc corpse (skeletalised by now) (18, -11, D:3) a +0 trident (31, -27, D:3) a bat skeleton (37, -4, D:3) a jackal skeleton (37, -1, D:3) a +0 dagger a kobold skeleton (38, -4, D:3) a jackal skeleton (45, -30, D:3) a +0 spear (46, -35, D:3) an adder corpse (skeletalised by now) (46, -26, D:3) a +0 hand axe an orc skeleton Level 4 of the Dungeon [Shop] Xima's Antique Weapon Emporium a +4 falchion of electrocution (590 gold) the +3 long sword of Myuwy {drain, ^Contam rC- Will++ Str+3} (720 gold) ^Contam: It causes magical contamination when unequipped. rC-: It makes you vulnerable to cold. Will++: It greatly increases your willpower. Str+3: It affects your strength (+3). It cannot be enchanted further. a +0 falchion (60 gold) a +0 spear (60 gold) a +0 falchion (60 gold) a +0 battleaxe of venom (280 gold) a +0 flail (70 gold) the +2 whip "Raugeym" {drain, rN+ Int+3 SInv} (724 gold) rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. It cannot be enchanted further. a +0 glaive (200 gold) the +5 great sword of Strategic Superiority {freeze, *Rage rPois rF+ Dex+3} (1308 gold) *Rage: It berserks you when you make melee attacks (+20% chance). rPois: It protects you from poison. rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. a +0 halberd (80 gold) (4, 6, D:4) an orb of pyromania (5, -7, D:4) a quokka corpse (13, 1, D:4) a +0 dagger (19, 5, D:4) a ball python corpse (19, 6, D:4) a +0 whip 3 stones a kobold corpse (20, 4, D:4) a +0 dagger a goblin corpse (22, 5, D:4) a +0 hand axe a +0 leather armour a +0 hand axe a +0 dagger a +0 robe an orc corpse (26, 5, D:4) a +0 club 2 boomerangs a +0 dagger a +0 robe an adder corpse (31, 21, D:4) a +0 chain mail (43, 1, D:4) a hobgoblin corpse (skeletalised by now) (45, 20, D:4) a +0 buckler