widepark Level 1 of the Dungeon (0, 0, D:1) a rat skeleton (1, 0, D:1) a quokka skeleton (15, 19, D:1) a +0 short sword (31, 8, D:1) a +0 leather armour (35, -21, D:1) a +0 robe (35, -20, D:1) a rat corpse (skeletalised by now) (38, 12, D:1) a frilled lizard corpse (skeletalised by now) (39, 3, D:1) a +0 robe (42, -15, D:1) a +0 ring mail (43, -10, D:1) a rat corpse (skeletalised by now) (43, 1, D:1) a hobgoblin corpse (skeletalised by now) (44, 3, D:1) a +0 leather armour (45, -9, D:1) a rat corpse (skeletalised by now) (45, -3, D:1) a +0 dagger Level 2 of the Dungeon [Shop] Fyren's Antique Weapon Shoppe the +8 great mace of Equilibrium {freeze, rPois Stlth+} (2160 gold) rPois: It protects you from poison. Stlth+: It makes you more stealthy. It cannot be enchanted further. a +0 falchion (90 gold) the +3 hand axe of Ramm {chaos, rF+} (1032 gold) rF+: It protects you from fire. It cannot be enchanted further. a +3 heavy sling (591 gold) a +2 morningstar of holy wrath (684 gold) a +0 great mace (300 gold) the +0 dagger of the Curious Stories {spect, rElec rF- Dex+3} (549 gold) rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. a +2 morningstar of holy wrath (684 gold) a +0 club (15 gold) a +4 partisan of distortion (1185 gold) (0, 0, D:2) a ball python corpse (skeletalised by now) (1, 1, D:2) a rat corpse (skeletalised by now) (2, 5, D:2) a +0 ring mail (3, -2, D:2) a +0 hand axe (7, 19, D:2) a ball python skeleton (13, 22, D:2) an adder skeleton (14, 7, D:2) a +0 ring mail (14, 32, D:2) a +0 ring mail (15, 9, D:2) a +1 pair of boots (17, 17, D:2) a +0 sling (18, 30, D:2) a +0 club a goblin skeleton (22, 1, D:2) a +0 short sword 3 stones (27, 22, D:2) a +0 club (30, 21, D:2) a +0 robe (32, 17, D:2) a quokka skeleton (32, 21, D:2) the felid skeleton of Natasha (32, 27, D:2) a +0 chain mail (38, 31, D:2) a +0 dagger (44, 5, D:2) a +0 sling Level 3 of the Dungeon (6, -23, D:3) a +0 hand axe (12, 0, D:3) a +0 cloak of stealth (15, -7, D:3) a bat skeleton (21, 7, D:3) a +0 trident (21, 20, D:3) a ball python corpse (skeletalised by now) (23, 18, D:3) a bat corpse (skeletalised by now) (23, 20, D:3) a +0 pair of boots (25, 9, D:3) an adder corpse (skeletalised by now) (28, -36, D:3) a quokka skeleton (29, 16, D:3) a +0 halberd (30, 16, D:3) a +0 whip a +0 flail a gnoll corpse (skeletalised by now) (33, -2, D:3) 2 boomerangs (35, 1, D:3) a +0 dagger a goblin skeleton (49, -7, D:3) the +0 robe "Yrritsou" {rN++} rN++: It greatly protects you from negative energy. It cannot be enchanted further. (52, -12, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 sling (4, 16, D:4) a +0 club (14, 26, D:4) 3 stones a +0 short sword (20, 17, D:4) a +0 trident an orc skeleton (21, 17, D:4) a +0 short sword (22, 17, D:4) a +0 dagger a +0 falchion a +0 leather armour an orc skeleton (28, 14, D:4) an iguana skeleton (29, 5, D:4) a +0 scale mail (30, -13, D:4) a ball python corpse (skeletalised by now) (32, -18, D:4) a quokka corpse (skeletalised by now) (36, 5, D:4) a hound skeleton (40, -2, D:4) a +0 flail (42, 31, D:4) a ball python corpse (skeletalised by now) (44, -17, D:4) a +0 falchion Level 5 of the Dungeon (0, 0, D:5) a +0 war axe (6, 5, D:5) a hound corpse (7, 14, D:5) a +0 trident (7, 22, D:5) an adder corpse (9, 9, D:5) a scorpion corpse (13, 25, D:5) a poisoned dart (14, 16, D:5) the +1 robe of Jenugoun {rC+ Dex+3} rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (14, 29, D:5) a poisoned dart (15, 30, D:5) a poisoned dart (16, 30, D:5) a poisoned dart (36, 21, D:5) a quokka corpse (45, 18, D:5) a +0 chain mail (48, 12, D:5) a +0 falchion the Ecumenical Temple