whosad the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 2, D) a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a ring of flight (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 8, D) a staff of conjuration (61, 19, D) a +0 arbalest (61, 26, D) a book of Frost (62, 0, D) a +3 short sword of draining (62, 1, D) a storm talisman (62, 9, D) a staff of conjuration (62, 16, D) the +12 orcbow "Abemof" {heavy, *Corrode rPois Str+3 Int+3} *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). (62, 17, D) a +3 dagger of protection (62, 26, D) the +9 plate armour of Geuk {rElec rN+ Int+2} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). (unseen) (62, 27, D) an amulet of reflection (63, 8, D) a +1 heavy mace (unseen) (63, 17, D) a +6 ring of intelligence a ring of positive energy (63, 19, D) a +0 arbalest a yaktaur skeleton (63, 21, D) a +0 falchion a +0 ring mail (63, 26, D) a +2 flail of holy wrath (unseen) (63, 27, D) the staff "Piptyp" {^Contam rPois rN++ rCorr Necro Air Alch} [staff of alchemy] ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. Necro: It increases the power of your Necromancy spells. Air: It increases the power of your Air spells. Alch: It increases the power of your Alchemy spells. (unseen) (64, 16, D) a +4 plate armour of poison resistance (64, 17, D) a +3 ring mail of fire resistance (64, 26, D) a +2 partisan of venom (unseen) (64, 27, D) a +0 phial of floods (65, 18, D) a +0 arbalest (65, 19, D) a +0 war axe a +0 plate armour a +0 kite shield (65, 26, D) a +4 rapier of flaming (unseen) (67, 0, D) an amulet of faith (68, 0, D) a +4 rapier of electrocution (68, 4, D) a hell hound skeleton (69, 31, D) a +0 long sword a +0 robe a naga skeleton a water moccasin skeleton (69, 32, D) a +0 flail a naga skeleton a black mamba skeleton (69, 36, D) a staff of death (unseen) (69, 39, D) a +4 scimitar of flaming (unseen) (69, 42, D) a +0 scimitar of flaming (unseen) (70, 9, D) a +2 trident of protection a ball python skeleton (70, 36, D) a +0 trident of protection (unseen) (70, 37, D) a +0 heavy war axe (unseen) (71, 8, D) a staff of air a ball python skeleton (71, 17, D) a +2 heavy broad axe (71, 20, D) a +0 trident a merfolk corpse (skeletalised by now) (71, 23, D) a wind drake corpse (skeletalised by now) (71, 26, D) a +2 mace of draining (71, 27, D) a +0 robe (71, 36, D) a book of Battle (71, 37, D) a +3 chain mail of cold resistance (unseen) (71, 38, D) a +4 scimitar of flaming (unseen) (72, 8, D) a staff of cold (72, 9, D) a staff of fire (72, 17, D) the +5 quarterstaff of the Seven Runes {freeze, rElec Int+3 Stlth+} rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. (72, 19, D) a +0 vampiric trident a +0 shortbow (72, 26, D) the +1 hand axe "Newtslayer" {elec, rElec Str+5} rElec: It insulates you from electricity. Str+5: It affects your strength (+5). (72, 36, D) a +1 vampiric spear (unseen) (72, 37, D) a book of the Spheres (73, 16, D) the staff "Yrothryk" {*Corrode rPois Int-5 Necro Forge Earth Alch} [staff of alchemy] *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. Int-5: It affects your intelligence (-5). Necro: It increases the power of your Necromancy spells. Forge: It increases the power of your Forgecraft spells. Earth: It increases the power of your Earth spells. Alch: It increases the power of your Alchemy spells. (73, 19, D) a +0 trident (73, 26, D) a +5 hand axe of distortion (73, 36, D) the Enchiridion on Calefaction and the Volcano Spells Type Level a - Sandblast Earth 1 b - Petrify Alchemy/Earth 4 c - Fire Storm Conjuration/Fire 9 (unseen) (73, 37, D) a +2 great sword of electrocution (unseen) (75, 1, D) a +0 arbalest of draining (75, 21, D) a +0 trident