Dungeon Crawl Stone Soup version 0.33-a0-1003-ge20181a0a6 (webtiles) character file. Game seed: 411360217060572156 160991 whosad the Marksgoblin (level 17, -17/123 (135) HPs) Began as a Coglin Hunter on Feb 27, 2025. Was a High Priest of Okawaru. Killed from afar by a merfolk aquamancer (60 damage) ... with a torrent of water ... on level 4 of the Shoals. The game lasted 00:44:05 (31625 turns). whosad the Marksgoblin (Coglin Hunter) Turns: 31625, Time: 00:44:06 HP: -17/123 (135) AC: 12 Str: 14 XL: 17 Next: 77% MP: 29/29 EV: 24 Int: 8 God: Okawaru [*****.] Gold: 2262 SH: 0 Dex: 24 Spells: 19/32 levels left rFire + . . a - +3 sling {Paloma} rCold . . . o - +6 hand cannon (flame) {Balvinder} rNeg . . . p - +0 acid dragon scales rPois . b - +0 hat {SInv} rElec + L - scarf {+Inv} rCorr + v - +2 pair of gloves SInv + m - +2 pair of slick slippers {slick, slippery, EV+4} Will +.... F - quadrocontrolled tachyeffector {AutoDazzle, rElec rF+} Stlth +++ HPRegen 0.40/turn MPRegen 0.21/turn %: no passive effects @: weak-willed, lightly drained A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Renounce Religion, Evoke Invisibility, Heroism, Finesse, Duel You were on level 4 of the Shoals. You worshipped Okawaru. Okawaru was extremely pleased with you. You visited 6 branches of the dungeon, and saw 28 of its levels. You collected 3573 gold pieces. You spent 1311 gold pieces at shops. Inventory: Hand Weapons a - a +3 sling (weapon) {Paloma} o - a +6 hand cannon of flaming (offhand) {Balvinder} Missiles g - 13 throwing nets Q - 6 curare-tipped darts Armour b - a +0 hat of see invisible (worn) m - the +2 pair of slick slippers (worn) {slick, slippery, EV+4} (Okawaru gifted it to you on level 2 of the Lair of Beasts) Slick: Its wearer cannot be constricted, engulfed, netted, webbed, or stopped by binding sigils. Slippery: Its wearer slips away from damaging melee attacks, pulling the attacker onward. EV+4: It affects your evasion (+4). p - +0 acid dragon scales (worn) v - a +2 pair of gloves (worn) L - a scarf of invisibility (worn) N - +0 ice dragon scales Gizmo F - a quadrocontrolled tachyeffector (installed) {AutoDazzle, rElec rF+} (You invented it yourself on level 5 of the Lair of Beasts) [quadrocontrolled tachyeffector] AutoDazzle: It sometimes fires a blinding ray at enemies whose attacks you dodge. rElec: It insulates you from electricity. rF+: It protects you from fire. Wands k - a wand of polymorph (1) x - a wand of paralysis (23) y - a wand of mindburst (23) G - a wand of flame (6) J - a wand of roots (14) Scrolls c - 2 scrolls of butterflies l - 2 scrolls of enchant armour n - 3 scrolls of torment q - 12 scrolls of teleportation t - 9 scrolls of vulnerability z - 2 scrolls of fear B - 5 scrolls of revelation C - 5 scrolls of fog D - 2 scrolls of immolation E - 10 scrolls of identify K - a scroll of blinking O - 3 scrolls of silence P - 3 scrolls of poison Potions e - 8 potions of curing f - 7 potions of mutation h - 4 potions of resistance i - 2 potions of haste j - 5 potions of attraction r - a potion of brilliance u - 4 potions of enlightenment w - 4 potions of lignification A - 8 potions of heal wounds I - 4 potions of invisibility Skills: - Level 12.4 Fighting - Level 18.0 Ranged Weapons - Level 5.0 Armour - Level 12.3 Dodging - Level 5.0 Stealth + Level 8.3 Spellcasting + Level 7.4 Hexes + Level 7.5 Translocations - Level 5.0 Invocations - Level 7.0 Evocations You had 19 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Dimensional Bullseye Hex/Tloc 7% N/A 12% 4 b - Cause Fear Hex 7% N/A 12% 4 c - Jinxbite Hex 30% N/A 1% 2 d - Inner Flame Hex/Fire 9% N/A 17% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 30% N/A 1% 1 Sigil of Binding Hex 15% N/A 3% 3 Ensorcelled Hibernation Hex/Ice 18% N/A 9% 2 Volatile Blastmotes Fire/Tloc 18% 2d11 16% 3 Freeze Ice 12% 1d3 26% 1 Sandblast Erth 6% 2d5 26% 1 Sublimation of Blood Necr 3% N/A 36% 2 Vhi's Electric Charge Tloc/Air 18% N/A 47% 4 Anguish Hex/Necr 4% N/A 50% 4 Frozen Ramparts Ice 6% 1d1 58% 3 Fugue of the Fallen Necr 3% N/A 58% 3 Hailstorm Conj/Ice 3% 3d5 58% 3 Mephitic Cloud Conj/Alch/Air 3% N/A 58% 3 Passwall Erth 3% N/A 58% 3 Stone Arrow Conj/Erth 6% 3d7 58% 3 Yara's Violent Unravell Hex/Alch 4% 3d4 83% 5 Gell's Gavotte Tloc 7% 2d(14-21) 86% 6 Cigotuvi's Putrefaction Necr/Air 3% N/A 94% 4 Leda's Liquefaction Alch/Erth 1% N/A 94% 4 Alistair's Intoxication Alch 2% N/A 100% 5 Curse of Agony Necr 3% N/A 100% 5 Fireball Conj/Fire 1% 3d3 100% 5 Freezing Cloud Conj/Ice/Air 1% 6-21 100% 5 Irradiate Conj/Alch 1% 3d12 100% 5 Lee's Rapid Deconstruct Erth 1% 3d4* 100% 5 Permafrost Eruption Ice/Erth 1% 2x4d2 100% 6 Enfeeble Hex 7% N/A 100% 7 Magnavolt Erth/Air 1% 4d9 100% 7 Rimeblight Ice/Necr 1% 2d4 (prima100% 7 Ignition Fire 1% 3d3 100% 8 Call Canine Familiar Summ Unusable N/A N/A 3 Summon Ice Beast Ice/Summ Unusable N/A N/A 3 Awaken Armour Erth/Frge Unusable N/A N/A 4 Dragon's Call Summ Unusable N/A N/A 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Zot: 24708 Temple (1/1) D:4 Zot: 5969 Lair (5/5) D:9 Zot: 21159 Shoals (4/4) Lair:3 Zot: 18962 Spider (1/4) Lair:3 Zot: 5757 Slime (0/5) Lair:5 Orc (2/2) D:12 Zot: 10191 Elf (0/3) Orc:2 Vaults (0/5) D:14 Depths (0/4) D:15 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Shops: D:5 = D:12 [ D:15 ! Orc:2 ?*([! Portals: Trove: D:10 (give +4 ice dragon scales) Annotations: Lair:5 1 runed translucent door Shoals:3 3 runed translucent doors, Gokk's ghost, adept DgSh Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History The merfolk aquamancer blinks! The merfolk aquamancer attacks as it pursues you! The merfolk aquamancer completely misses you. Things that are here: a +0 trident; 3 boomerangs The merfolk aquamancer attacks as it pursues you! The merfolk aquamancer hits you with a +3 rapier of draining! * * * LOW HITPOINT WARNING * * * You slip backwards! You feel drained. * * * LOW HITPOINT WARNING * * * You took 12 damage. Your remaining HP is [23/129]. You are fully restored. (29) The jinxing sprites lose interest in you. The merfolk aquamancer attacks as it pursues you! The merfolk aquamancer hits you with a +3 rapier of draining! * * * LOW HITPOINT WARNING * * * You slip backwards! You feel drained. * * * LOW HITPOINT WARNING * * * You took 20 damage. Your remaining HP is [3/125]. Okay, then. You feel much better. You feel like a meek peon again. The merfolk aquamancer hits you with a +3 rapier of draining! * * * LOW HITPOINT WARNING * * * You slip backwards! You feel drained. * * * LOW HITPOINT WARNING * * * You regained 8 HP. Current HP is [11/123]. You feel much better. The merfolk aquamancer points at you and mumbles some strange words. The shard of ice misses you. The merfolk aquamancer barely misses you. You regained 31 HP. Current HP is [42/123]. Unknown command. As you read the scroll of fear, it crumbles to dust. You assume a fearsome visage. The merfolk aquamancer resists with almost no effort. The merfolk aquamancer looks frightened! The merfolk aquamancer gestures at you while chanting. The torrent of water hits you!!! You die... .~.~~~..#.#~ #~~ P~P~P~~~~~...#~ #~~. ~P~~~~~~~~....######~~~~ ~~~~~~P~~~....~~.~~~~... ~~~~~~~~~~)...~~....... ~~~~~~~~~...........# .~P~~~~~~...........# .~~~~~~....)..