whosad the Dungeon (0, 24, D) a +0 spear an orb of light a naga skeleton (0, 50, D) a +1 heavy war axe (0, 53, D) a glowing shapeshifter skeleton (1, 24, D) an adder skeleton (1, 33, D) a +2 helmet of intelligence (1, 34, D) a staff of fire (1, 51, D) a +2 demon blade of venom (1, 52, D) a +5 vampiric war axe (2, 15, D) a +0 halberd (2, 20, D) a +0 morningstar +2 shadow dragon scales a naga skeleton (2, 21, D) a +2 morningstar of protection a +0 robe a naga skeleton (2, 23, D) an anaconda skeleton (2, 50, D) the +0 pair of gloves of the Valley {Regen+ MP+5 Int-2 Slay-2} Regen+: It increases your rate of health regeneration. MP+5: It affects your magic capacity (+5). Int-2: It affects your intelligence (-2). Slay-2: It affects your accuracy & damage with ranged weapons and melee (-2). (2, 52, D) a +1 scimitar of protection (2, 56, D) a +3 heavy flail +2 storm dragon scales (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 15, D) a +2 pair of boots of rampaging (3, 16, D) a staff of fire (3, 18, D) a water moccasin skeleton (3, 19, D) a +0 glaive (3, 33, D) a staff of fire (3, 34, D) a +1 shortbow of flaming (3, 50, D) the +8 dagger of Dithmenos {freeze, rPois Will- Dex+3} rPois: It protects you from poison. Will-: It decreases your willpower. Dex+3: It affects your dexterity (+3). (3, 52, D) a +0 scimitar of flaming (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a staff of air (4, 18, D) the +9 battleaxe of the Special Demons {flame, rN+ Will+ Dex-4 SInv} rN+: It protects you from negative energy. Will+: It increases your willpower. Dex-4: It affects your dexterity (-4). SInv: It lets you see invisible. a black mamba skeleton (4, 19, D) a guardian serpent skeleton a water moccasin skeleton (4, 20, D) a +0 scimitar a +0 robe a naga skeleton (4, 22, D) a +0 halberd a +0 robe (4, 34, D) a +1 robe of cold resistance (4, 37, D) a komodo dragon corpse (skeletalised by now) a black mamba corpse (skeletalised by now) (4, 38, D) a death yak corpse (skeletalised by now) (4, 50, D) a +6 heavy spear (4, 51, D) a +1 eveningstar of freezing (4, 55, D) a +2 demon whip of pain (4, 57, D) a +1 long sword of electrocution a +4 plate armour of fire resistance (4, 59, D) a +0 glaive of freezing (5, 15, D) a +0 whip (5, 17, D) a +0 trident (5, 18, D) a ball python skeleton (5, 19, D) a +0 dire flail of venom a water moccasin skeleton a naga skeleton (5, 20, D) a +1 heavy scimitar a naga skeleton (5, 32, D) the +8 pair of quick blades "Gyre" and "Gimble" {protect} (5, 33, D) the +1 robe "Naqoeb" {*Slow rF+ Will++ Int-3} *Slow: It may slow you when you take damage. rF+: It protects you from fire. Will++: It greatly increases your willpower. Int-3: It affects your intelligence (-3). (5, 37, D) a yak corpse (skeletalised by now) (5, 39, D) a black mamba corpse (skeletalised by now) (5, 50, D) a staff of death (5, 51, D) a +2 ring mail of poison resistance (5, 52, D) a +3 plate armour of fire resistance (5, 54, D) a +0 scale mail of cold resistance (6, 15, D) a +0 whip (6, 16, D) the +6 quarterstaff "Weokhlas" {freeze, rN+ Str-5 Stlth+} rN+: It protects you from negative energy. Str-5: It affects your strength (-5). Stlth+: It makes you more stealthy. (6, 17, D) a guardian serpent skeleton (6, 19, D) a +1 heavy battleaxe a +0 robe (6, 20, D) a +2 mace of draining a +1 tower shield of resistance a +2 war axe of flaming a +0 robe a naga skeleton (6, 32, D) a +2 ring mail of poison resistance (6, 33, D) a book of Armaments (6, 34, D) a +1 hand axe of draining (6, 36, D) a wyvern corpse (skeletalised by now) (6, 37, D) a yak corpse (skeletalised by now) (6, 38, D) a yak corpse (skeletalised by now) (6, 39, D) a water moccasin corpse (skeletalised by now) (6, 50, D) the +0 leather armour "Minem" {rF++ rC- Dex+2} rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. Dex+2: It affects your dexterity (+2). (6, 51, D) a +2 heavy battleaxe (6, 52, D) a staff of air (7, 14, D) the staff of Ockudd {rF+ Dex+4 Stlth- Conj Fire} [staff of fire] rF+: It protects you from fire. Dex+4: It affects your dexterity (+4). Stlth-: It makes you less stealthy. Conj: It increases the power of your Conjurations spells. Fire: It increases the power of your Fire spells. (7, 16, D) a staff of earth (7, 18, D) a guardian serpent skeleton (7, 32, D) a +2 robe of resistance (7, 33, D) a +2 antimagic sling (7, 35, D) a lindwurm corpse (skeletalised by now) (7, 36, D) a catoblepas corpse (skeletalised by now) (7, 38, D) a yak corpse (skeletalised by now) a komodo dragon corpse (skeletalised by now) (7, 39, D) a water moccasin corpse (skeletalised by now) a cane toad corpse (skeletalised by now) (7, 50, D) a staff of cold (7, 51, D) a +0 great sword of draining (8, 38, D) a dire elephant corpse (skeletalised by now) a yak corpse (skeletalised by now) (8, 52, D) a +3 orcbow of electrocution (8, 59, D) a raiju skeleton (9, 15, D) a +2 scimitar of distortion (9, 32, D) a +2 great sword of holy wrath (9, 34, D) a staff of earth (9, 38, D) a black mamba corpse (skeletalised by now) (9, 39, D) an elephant corpse (skeletalised by now) (9, 50, D) the +6 arbalest of Yqoiwnoxt {elec, rPois rCorr Dex+3 Stlth+} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. (9, 51, D) a staff of alchemy (9, 52, D) a +4 chain mail of poison resistance (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 2, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 buckler a +0 scale mail a +0 war axe (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 14, D) a +0 flail (10, 32, D) a +2 robe of fire resistance (10, 33, D) an amulet of the acrobat (10, 34, D) a staff of fire (10, 51, D) a +0 robe (10, 52, D) a +0 demon whip (10, 59, D) the ring of Ozodedd {rElec rN+ SInv} [ring of positive energy] rElec: It insulates you from electricity. rN+: It protects you from negative energy. SInv: It lets you see invisible. a ring of fire a ring of wizardry a staff of conjuration a ring of positive energy a ring of fire a ring of magical power (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (11, 32, D) a staff of cold (11, 36, D) a rime drake corpse (skeletalised by now) (11, 52, D) a +1 vampiric falchion (12, 14, D) an orb of guile (12, 15, D) a +0 halberd (12, 33, D) a +2 glaive of protection (12, 34, D) a +2 chain mail of poison resistance (12, 50, D) the +1 sling of the Madman {speed, Int+2 Stlth+} Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. (12, 51, D) a +4 war axe of freezing (13, 33, D) a staff of fire (13, 34, D) a storm talisman (13, 50, D) a staff of earth (13, 52, D) a +3 glaive of flaming (14, 50, D) a staff of air (14, 51, D) the +0 halberd of Turmoil {freeze, rElec rPois Int+3} rElec: It insulates you from electricity. rPois: It protects you from poison. Int+3: It affects your intelligence (+3). (14, 52, D) a +3 giant spiked club (17, 39, D) a glowing shapeshifter corpse (skeletalised by now) (18, 24, D) +0 ice dragon scales an ice dragon skeleton (18, 25, D) +0 ice dragon scales an ice dragon skeleton (18, 37, D) a glowing shapeshifter corpse (skeletalised by now) (18, 39, D) a glowing shapeshifter corpse (skeletalised by now) (18, 48, D) a staff of alchemy (18, 50, D) a book of Wicked Creation (19, 0, D) a book of Duality (19, 1, D) a +2 heavy morningstar (19, 17, D) the ring of Pragmatism {rF+ rCorr Wiz} [ring of wizardry] rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Wiz: It increases the success rate of your magical spells. the ring of Liunel {^Drain Fly Dex+5 SInv} [ring of flight] ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. Dex+5: It affects your dexterity (+5). SInv: It lets you see invisible. a ring of resist corrosion a staff of conjuration (19, 32, D) a staff of cold (19, 39, D) a glowing shapeshifter corpse (skeletalised by now) (19, 48, D) a +0 long sword of distortion (20, 1, D) a +2 robe (20, 7, D) a +2 trident of protection (20, 17, D) +0 fire dragon scales (20, 23, D) +0 ice dragon scales an ice dragon skeleton (20, 33, D) the staff "Gusmum" {rPois rN++ rCorr Str+3 Int-3 Alch} [staff of alchemy] rPois: It protects you from poison. rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Int-3: It affects your intelligence (-3). Alch: It increases the power of your Alchemy spells. (20, 36, D) a glowing shapeshifter skeleton (21, 1, D) a +1 sling of flaming (21, 16, D) a +3 war axe of freezing (21, 17, D) a +2 falchion of protection (21, 32, D) a +2 ring mail of cold resistance (21, 37, D) a glowing shapeshifter skeleton (21, 49, D) a +0 spear (22, 7, D) a +0 trident of venom a boomerang a +3 scale mail of poison resistance a merfolk skeleton (22, 8, D) a +0 longbow a +0 spear a satyr corpse (skeletalised by now) (22, 9, D) a +0 trident a +0 robe of willpower (22, 32, D) a staff of air (22, 33, D) the +3 glaive of World Downfall {freeze, Str+2 Stlth+} Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. (22, 34, D) a +4 chain mail of poison resistance a +3 leather armour of fire resistance (22, 35, D) a glowing shapeshifter skeleton a shapeshifter skeleton (22, 36, D) a glowing shapeshifter skeleton (22, 39, D) a glowing shapeshifter skeleton a glowing shapeshifter skeleton (22, 49, D) a +4 ring of protection the ring "Duwn" {Wiz Dex+4} [ring of wizardry] Wiz: It increases the success rate of your magical spells. Dex+4: It affects your dexterity (+4). the amulet of the Four Winds {rN+ Will+++ Clar} [amulet of nothing] rN+: It protects you from negative energy. Will+++: It greatly increases your willpower. Clar: It protects you from confusion, rage, mesmerisation and fear. the amulet "Teid Kaeh" {Spirit ^Fragile rF+ SInv} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. ^Fragile: It will be destroyed if unequipped. rF+: It protects you from fire. SInv: It lets you see invisible. the +0 pair of gloves "Uci Nud" {+Blink rN+} +Blink: It lets you blink. rN+: It protects you from negative energy. (23, 0, D) a +0 trident of protection (23, 1, D) a +2 helmet of see invisible (23, 7, D) a +4 spear of venom a +0 leather armour the +8 whip "Snakebite" {venom, curare, rPois} rPois: It protects you from poison. a +0 robe a merfolk skeleton (23, 8, D) a +5 rapier of draining a +0 robe (23, 9, D) a +0 trident a merfolk corpse (skeletalised by now) (23, 16, D) a +1 mace of venom (23, 18, D) a +1 ring mail of fire resistance (23, 20, D) a polar bear skeleton (23, 21, D) a rime drake skeleton (23, 22, D) +0 ice dragon scales an ice dragon skeleton (23, 33, D) a +1 plate armour of poison resistance (23, 34, D) a glowing shapeshifter skeleton (23, 35, D) a glowing shapeshifter skeleton (23, 36, D) a glowing shapeshifter skeleton (23, 39, D) a shapeshifter skeleton (23, 50, D) 4 large rocks a cyclops corpse (skeletalised by now) (23, 51, D) a staff of cold a +0 orcbow a centaur corpse (skeletalised by now) (23, 54, D) a +0 longbow a +0 leather armour an elf corpse (skeletalised by now) (24, 0, D) a +0 trident (24, 6, D) a +0 mace of holy wrath a +0 robe a +0 trident a manticore skeleton (24, 16, D) a +2 scimitar of draining (24, 18, D) a +1 battleaxe of freezing the sphere of Battle Battle: It summons a battlesphere in combat, with strength depending on Conjurations skill. Destructive: It enhances your destructive magic, and weakens non-destructive magic. a frost giant skeleton (24, 20, D) a rime drake skeleton (24, 34, D) the +8 chain mail "Lussac" {Dex+5} Dex+5: It affects your dexterity (+5). (24, 36, D) a shapeshifter skeleton (24, 37, D) a glowing shapeshifter skeleton a glowing shapeshifter skeleton (24, 48, D) a book of Annihilations (24, 49, D) a +2 short sword of speed (24, 50, D) a staff of conjuration (24, 52, D) 2 large rocks a stone giant corpse (skeletalised by now) (24, 56, D) a +0 shortbow a centaur corpse (skeletalised by now) (25, 1, D) the +9 shortbow "Zymuus" {freeze, rElec} rElec: It insulates you from electricity. (25, 3, D) a ring of wizardry an amulet of guardian spirit a ring of protection from fire (25, 5, D) a +2 heavy spear a merfolk skeleton (25, 6, D) a +5 spear of flaming a +0 leather armour (25, 7, D) a sea snake skeleton (25, 51, D) a +1 mace of protection a +0 orcbow (25, 52, D) a +0 orcbow (25, 53, D) a +2 antimagic orcbow a +0 shortbow (25, 54, D) 4 large rocks a stone giant corpse (skeletalised by now) (26, 1, D) a +2 mace of draining (26, 7, D) a +1 rapier of draining a +0 robe a +1 demon trident of draining a +0 robe a merfolk corpse (skeletalised by now) (26, 16, D) the +0 dagger of Zutenim {spect, rF+ rCorr Dex+3} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). (26, 17, D) the +2 halberd of Dust {heavy, rPois Dex+5} rPois: It protects you from poison. Dex+5: It affects your dexterity (+5). (26, 32, D) a +2 tower shield of protection (26, 33, D) the +9 rapier "Zaxtev" {flame, rN+ Str+2 Int-2 Stlth+} rN+: It protects you from negative energy. Str+2: It affects your strength (+2). Int-2: It affects your intelligence (-2). Stlth+: It makes you more stealthy. (26, 35, D) a +4 ring of protection a ring of see invisible the ring "Dunuaso" {Fly Will+ rCorr Int+6 Dex-2} [ring of intelligence] Fly: It grants you flight. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Int+6: It affects your intelligence (+6). Dex-2: It affects your dexterity (-2). a ring of willpower the ring of Caditown {Fly SInv Stlth+} [ring of flight] Fly: It grants you flight. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. a ring of positive energy (26, 50, D) a +0 shortbow a +0 glaive of holy wrath a centaur corpse (skeletalised by now) (26, 52, D) a +0 shortbow a +2 spear of venom a +0 orcbow a centaur corpse (skeletalised by now) a centaur corpse (skeletalised by now) (26, 53, D) the staff of Doom {^Drain rElec Str+4 Dex+7 Air} [staff of air] ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. Str+4: It affects your strength (+4). Dex+7: It affects your dexterity (+7). Air: It increases the power of your Air spells. a +0 arbalest 4 large rocks a yaktaur corpse (skeletalised by now) a stone giant corpse (skeletalised by now) (26, 54, D) a +0 dagger of draining a +0 arbalest a yaktaur corpse (skeletalised by now) (27, 1, D) a +2 halberd of protection (27, 4, D) a +0 rapier a +0 robe (27, 7, D) a +0 spear (27, 16, D) the +7 ring mail "Oraix" {Regen+ Int-5 Dex+6} Regen+: It increases your rate of health regeneration. Int-5: It affects your intelligence (-5). Dex+6: It affects your dexterity (+6). (27, 52, D) a +0 longbow a +0 leather armour a +0 orcbow a centaur corpse (skeletalised by now) (27, 53, D) a +0 arbalest a staff of fire a +0 vampiric hand axe a +0 orcbow a +0 arbalest a yaktaur corpse (skeletalised by now) (27, 54, D) a +0 arbalest (28, 0, D) a +2 rapier of venom (28, 1, D) a dragon-blood talisman (28, 17, D) +1 swamp dragon scales (28, 32, D) a staff of conjuration (28, 38, D) a glowing shapeshifter corpse (skeletalised by now) (28, 48, D) a +0 leather armour (28, 49, D) an Everburning Encyclopedia (28, 52, D) 10 large rocks a +0 longbow a +0 leather armour a +0 arbalest a stone giant corpse (skeletalised by now) an elf corpse (skeletalised by now) (28, 53, D) a +1 arbalest of freezing (28, 54, D) a +2 spear of freezing a +0 leather armour 5 large rocks a +0 longbow a +0 leather armour (28, 55, D) a +0 longbow a +0 leather armour an elf corpse (skeletalised by now) (29, 16, D) a +2 rapier of flaming (29, 17, D) a +2 scale mail of poison resistance (29, 32, D) a staff of alchemy (29, 33, D) a +1 spectral giant club (29, 50, D) the Incunabulum of Glaciation Spells Type Level a - Hailstorm Conjuration/Ice 3 b - Metabolic Englaciation Hexes/Ice 5 c - Hoarfrost Cannonade Ice/Forgecraft 5 d - Permafrost Eruption Ice/Earth 6 (29, 52, D) a +2 partisan of protection a +0 leather armour (29, 53, D) a +0 longbow a +4 plate armour of cold resistance 7 large rocks a +0 orcbow a stone giant corpse (skeletalised by now) a centaur corpse (skeletalised by now) (29, 54, D) a +1 halberd of flaming a +0 leather armour a +0 orcbow 3 large rocks a stone giant corpse (skeletalised by now) (30, 50, D) a staff of earth (30, 54, D) 4 large rocks (30, 55, D) a ring of wizardry an amulet of regeneration 3 large rocks a staff of death a +0 shortbow (31, 49, D) a +8 giant club (31, 50, D) the +6 battleaxe "Eppiurod" {freeze, *Slow rElec rF+ Int+3} *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. rF+: It protects you from fire. Int+3: It affects your intelligence (+3). (31, 52, D) a +0 orcbow 4 large rocks a centaur corpse (skeletalised by now) (31, 53, D) a +0 arbalest the +1 great sword "Hasussog" {freeze, rC+} rC+: It protects you from cold. (31, 54, D) a +0 arbalest a staff of earth a yaktaur corpse (skeletalised by now) (32, 50, D) a +2 chain mail of cold resistance (32, 52, D) a +0 spear a +4 ring mail of willpower a +0 arbalest a yaktaur corpse (skeletalised by now) (32, 53, D) 6 large rocks a cyclops corpse (skeletalised by now) (33, 48, D) a +0 leather armour (33, 54, D) a +0 longbow a +0 leather armour an elf corpse (skeletalised by now) (34, 28, D) a +0 dagger of venom (34, 50, D) a +0 short sword of holy wrath (35, 0, D) an amulet of magic regeneration a +1 great sword of holy wrath (35, 14, D) a staff of alchemy (unseen) (35, 15, D) a +1 scale mail of poison resistance (unseen) (35, 29, D) a +2 robe of resistance (36, 14, D) a +2 lajatang of distortion (36, 15, D) a ring of protection from fire a ring of protection from cold an amulet of regeneration a +2 rapier of draining (36, 28, D) a +3 falchion of freezing (37, 0, D) a book of Hexes (37, 28, D) a +0 hand axe (37, 29, D) a +4 vampiric dagger (37, 35, D) a guardian serpent corpse (skeletalised by now) (38, 1, D) a +3 shortbow of electrocution (38, 32, D) a ball python corpse (skeletalised by now) (38, 35, D) a +1 heavy partisan a +0 robe a naga corpse (skeletalised by now) (38, 36, D) a +4 war axe of distortion a +0 tower shield of protection (38, 49, D) a +0 arbalest of flaming (39, 0, D) a +3 scale mail of fire resistance (39, 1, D) a staff of conjuration (39, 14, D) a +0 great sword of flaming (39, 28, D) a +2 chain mail of cold resistance (39, 29, D) the +7 war axe of Due Proportion {freeze, rF+ rN+ Int+3} rF+: It protects you from fire. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). (39, 32, D) an amulet of regeneration an amulet of faith a +5 ring of evasion a +0 war axe a +0 robe a naga corpse (skeletalised by now) (39, 35, D) a guardian serpent corpse (skeletalised by now) an anaconda corpse (skeletalised by now) a black mamba corpse (skeletalised by now) (39, 37, D) a +2 flail of venom a +0 robe (39, 48, D) a +0 scimitar of flaming (39, 49, D) the +7 partisan "Deublasu" {spect, Fly Str+4} Fly: It grants you flight. Str+4: It affects your strength (+4). (39, 50, D) the +7 long sword "Grim" {freeze, rElec rF+ Will+ Str+3} rElec: It insulates you from electricity. rF+: It protects you from fire. Will+: It increases your willpower. Str+3: It affects your strength (+3). (39, 53, D) a +3 partisan of flaming (unseen) (40, 0, D) a +2 short sword of venom (40, 1, D) a +2 heavy battleaxe (40, 14, D) a +4 heavy glaive (40, 28, D) a +0 spear (40, 35, D) a +0 whip a +0 robe a guardian serpent corpse (skeletalised by now) (40, 36, D) a +0 short sword (40, 49, D) a +2 sling of electrocution (unseen) (40, 50, D) the +5 war axe of Dishonour {vamp, rN+ MP+9 Int+3} rN+: It protects you from negative energy. MP+9: It affects your magic capacity (+9). Int+3: It affects your intelligence (+3). (40, 52, D) a +0 scimitar of flaming (unseen) (40, 53, D) a hell hound skeleton (41, 0, D) a +2 heavy spear (41, 15, D) a +1 dagger of protection (41, 49, D) a book of the Hunter (41, 50, D) a +0 heavy arbalest (42, 1, D) a staff of air (42, 14, D) a staff of earth (42, 48, D) the +3 pair of mountain boots {steadfast, rC+} Steadfast: It prevents involuntary movement, except for blinking, teleportation, or banishment. rC+: It protects you from cold. (42, 49, D) a +4 heavy quarterstaff (unseen) (42, 50, D) a +2 pair of boots of rampaging (42, 52, D) a hell hound skeleton (43, 15, D) the +3 scimitar of Disaster {flame, Stlth+} Stlth+: It makes you more stealthy. (43, 28, D) a +0 club (43, 29, D) the +9 dagger of Dimy Obo {freeze, rN++ Dex+3 SInv Stlth+} rN++: It greatly protects you from negative energy. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (43, 48, D) a +2 rapier of venom (43, 49, D) a +0 great sword of flaming (unseen) (43, 50, D) a +2 scimitar of flaming (43, 53, D) a +0 great sword of flaming (still there?) a ring of poison resistance (still there?) a fire giant skeleton (still there?) (43, 54, D) a +0 demon whip a +5 ring of evasion (44, 28, D) the +6 glaive "Xuob" {freeze, Dex+3} Dex+3: It affects your dexterity (+3). (44, 51, D) a staff of alchemy a hell hound skeleton (44, 53, D) a +0 great sword of flaming (still there?) a fire giant skeleton (still there?) (44, 54, D) a +3 long sword of electrocution (still there?) a +0 demon whip (still there?) a +0 demon whip of electrocution (still there?) an amulet of guardian spirit (still there?) a hell hog skeleton (still there?) (45, 49, D) a +1 great sword of flaming (45, 51, D) the +2 trident of Sitoaf {spect, *Noise rElec rN+} *Noise: It may make a loud noise when swung. rElec: It insulates you from electricity. rN+: It protects you from negative energy. (unseen) (45, 52, D) a +2 scimitar of flaming (45, 54, D) a +1 demon whip of draining (unseen) (45, 55, D) a +2 great sword of flaming (still there?) a fire giant corpse (skeletalised by now) (still there?) (46, 48, D) the +8 chain mail "Echuufae" {rF+ rCorr} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. (46, 49, D) the +6 partisan of Dus Dual {flame, ^Fragile Dex+7} ^Fragile: It will be destroyed if unequipped. Dex+7: It affects your dexterity (+7). a fire giant skeleton (46, 50, D) a +0 demon whip (46, 51, D) a +0 vampiric demon whip a staff of alchemy a hell hound skeleton (46, 52, D) a +2 demon whip of draining a +0 scimitar of flaming (46, 53, D) a +0 demon whip of draining the +4 kite shield "Loqynudaa" {rC+ Int+3} rC+: It protects you from cold. Int+3: It affects your intelligence (+3). a +1 demon whip of venom (47, 49, D) the ring "Baykyuwi" {^Contam Fly rElec Dex+3 Stlth+} [ring of flight] ^Contam: It causes magical contamination when unequipped. Fly: It grants you flight. rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. a +4 ring of protection a ring of ice a ring of resist corrosion a +6 ring of strength a +4 ring of protection a +2 pair of gloves of infusion (47, 50, D) a +1 great sword of flaming a hell hound skeleton (47, 51, D) the +7 war axe "Vojura Deab" {freeze, ^Contam ^Fragile rN+++ Int+8} ^Contam: It causes magical contamination when unequipped. ^Fragile: It will be destroyed if unequipped. rN+++: It renders you almost immune to negative energy. Int+8: It affects your intelligence (+8). a +2 antimagic demon whip (47, 52, D) a +3 scimitar of flaming quicksilver dragon scales a hell hound skeleton (47, 53, D) a +4 scimitar of flaming (unseen) (48, 49, D) a +6 long sword of flaming (48, 50, D) a +1 scimitar of flaming a +6 quarterstaff of draining (48, 51, D) a staff of earth (48, 52, D) a +1 great sword of flaming a fire giant skeleton (48, 53, D) a hell hog skeleton (49, 0, D) a +5 ring of evasion (49, 1, D) the +0 short sword of Severance {heavy, rC+} rC+: It protects you from cold. (49, 24, D) a ring of protection from cold a +6 ring of intelligence (49, 37, D) the +9 war axe "Murmur" {venom, rN+ Int+3} rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). (49, 48, D) a +2 arbalest of draining (49, 49, D) a +2 dagger of venom (49, 50, D) a +2 pair of gloves of hurling (50, 0, D) a +0 scale mail of fire resistance (50, 1, D) a staff of death (50, 12, D) the +3 arbalest of Pahiuroh {flame, rPois Int+3 Stlth-} rPois: It protects you from poison. Int+3: It affects your intelligence (+3). Stlth-: It makes you less stealthy. (50, 13, D) a maw talisman (50, 18, D) a +3 scimitar of flaming a hell hound corpse (skeletalised by now) (50, 24, D) a +0 dagger of protection (50, 41, D) a +0 shortbow a centaur corpse (skeletalised by now) (50, 42, D) a +0 arbalest a +0 longbow a +0 leather armour a yaktaur corpse (skeletalised by now) an elf corpse (skeletalised by now) (50, 43, D) a +5 shortbow of freezing a +0 shortbow (50, 48, D) a +0 pair of gloves of stealth (50, 49, D) a +1 chain mail of fire resistance (51, 0, D) a staff of fire (51, 13, D) a +0 mace of protection (51, 19, D) a +1 great sword of flaming a fire giant corpse (skeletalised by now) (51, 25, D) a +0 spear of freezing (51, 30, D) a +0 longbow a +0 antimagic spear a satyr corpse (skeletalised by now) (51, 31, D) a +0 trident +0 swamp dragon scales a merfolk corpse (skeletalised by now) (51, 33, D) a +3 rapier of holy wrath a +0 robe a merfolk corpse (skeletalised by now) (51, 40, D) 3 large rocks a cyclops corpse (skeletalised by now) (51, 41, D) a staff of conjuration a +0 arbalest a yaktaur corpse (skeletalised by now) (51, 42, D) a +2 trident of holy wrath a +0 shortbow a centaur corpse (skeletalised by now) (51, 48, D) a +0 demon whip (51, 49, D) a +0 demon whip of freezing (51, 50, D) the staff "Killer Bee's Peril" {rElec rN+ Fire Air} [staff of air] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Fire: It increases the power of your Fire spells. Air: It increases the power of your Air spells. (52, 14, D) the ring of Qiah {rElec rPois Str-2 Int+5} [ring of poison resistance] rElec: It insulates you from electricity. rPois: It protects you from poison. Str-2: It affects your strength (-2). Int+5: It affects your intelligence (+5). (52, 18, D) a hell hog corpse (skeletalised by now) (52, 19, D) a +0 scimitar of flaming (52, 30, D) a +0 trident of venom a +0 robe (52, 31, D) a +2 rapier of freezing a +0 robe a +0 trident 2 boomerangs (52, 32, D) a rime drake corpse (skeletalised by now) (52, 36, D) a +0 falchion of draining (52, 41, D) a +1 orcbow of flaming a +2 arbalest of electrocution a yaktaur corpse (skeletalised by now) (52, 42, D) the staff "Vofa" {rPois rF+ MP+8 Earth} [staff of earth] rPois: It protects you from poison. rF+: It protects you from fire. MP+8: It affects your magic capacity (+8). Earth: It increases the power of your Earth spells. a +0 arbalest a +0 arbalest (52, 49, D) a +2 short sword of freezing (52, 50, D) a +1 rapier of freezing (unseen) (53, 0, D) a staff of conjuration (53, 13, D) a +4 scale mail of fire resistance (53, 19, D) a hell hound corpse (skeletalised by now) (53, 20, D) a hell hound corpse (skeletalised by now) (53, 24, D) a storm talisman (53, 31, D) a +2 rapier of electrocution a +0 leather armour (53, 32, D) a +0 rapier a +0 robe a merfolk corpse (skeletalised by now) (53, 33, D) a +1 lajatang of speed a +0 robe a merfolk corpse (skeletalised by now) (53, 41, D) a +0 arbalest (53, 48, D) a book of Annihilations (53, 49, D) a staff of air (53, 50, D) a +0 demon whip (54, 0, D) a staff of cold (54, 25, D) a +5 trident of venom (54, 33, D) the +3 falchion of Icwo {protect, SInv} SInv: It lets you see invisible. a +0 robe a merfolk corpse (skeletalised by now) (54, 48, D) a staff of conjuration (54, 49, D) a +2 heavy hand axe (54, 50, D) a +10 giant club (55, 0, D) a staff of conjuration (55, 13, D) a staff of cold (55, 24, D) a staff of air (58, 47, D) a +2 buckler of protection (58, 48, D) a +1 helmet of intelligence (59, 36, D) the staff "Baez" {*Corrode rPois Dex+4 Alch} [staff of alchemy] *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. Dex+4: It affects your dexterity (+4). Alch: It increases the power of your Alchemy spells. (59, 39, D) the ring of Bahesa {Fly rElec rC- Str+7 SInv} [ring of see invisible] Fly: It grants you flight. rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Str+7: It affects your strength (+7). SInv: It lets you see invisible. (59, 49, D) a +2 leather armour of willpower (60, 36, D) a staff of fire (60, 37, D) a +3 dagger of protection (60, 38, D) an adder skeleton (60, 43, D) a +0 halberd a +0 robe (60, 44, D) a guardian serpent skeleton (60, 47, D) a staff of conjuration (60, 48, D) a +1 great sword of venom (61, 3, D) a river rat corpse (skeletalised by now) (61, 8, D) a staff of fire (unseen) (61, 16, D) a staff of air (61, 19, D) a +2 spectral quarterstaff (still there?) a +0 robe (still there?) a spriggan skeleton (still there?) (61, 43, D) a +0 glaive a naga skeleton (61, 47, D) a +0 great sword of protection (61, 48, D) +0 swamp dragon scales (61, 49, D) a +2 troll leather armour (61, 51, D) the +5 moon troll leather armour {Spirit, Regen++ MP+5} Regen++: It increases your rate of health regeneration. MP+5: It affects your magic capacity (+5). (62, 0, D) the +1 spear "Giantslayer" {flame, rC++ Str-2 Dex+4 SInv} rC++: It greatly protects you from cold. Str-2: It affects your strength (-2). Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. (62, 1, D) the +6 quarterstaff of Mordant Punishment {venom, rF+ Will+ rCorr} rF+: It protects you from fire. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (62, 3, D) a yak corpse (skeletalised by now) a jackal corpse (skeletalised by now) (62, 9, D) a +2 robe (62, 16, D) a +2 falchion of protection (62, 17, D) a staff of death (62, 19, D) a +0 dagger a +0 robe a spriggan skeleton (62, 20, D) a +4 spear (unseen) (62, 26, D) the +5 mace of Nuxtoamup {antimagic, ^Contam Str+6} ^Contam: It causes magical contamination when unequipped. Str+6: It affects your strength (+6). (62, 36, D) a +0 scimitar of electrocution (62, 37, D) a +0 flail of protection (62, 43, D) a +0 club a +0 robe a guardian serpent skeleton a naga skeleton (62, 44, D) a +0 club a naga skeleton (62, 47, D) a +0 buckler of protection (62, 49, D) a +3 plate armour of fire resistance (63, 8, D) a +6 ring of strength a +6 ring of strength a ring of willpower (63, 17, D) a +5 battleaxe of flaming (63, 18, D) a ring of flight (63, 47, D) a staff of fire (63, 48, D) a staff of earth (63, 50, D) an orb of mayhem (64, 16, D) a +1 battleaxe of distortion (64, 17, D) a staff of conjuration (64, 26, D) a +2 plate armour of fire resistance (64, 27, D) a +3 dagger of venom (64, 47, D) a book of Callings (64, 48, D) the +0 pair of fencer's gloves {Riposte Dex+3} Riposte: It allows the wearer to riposte with melee weapons, swiftly retaliating against missed or blocked melee attacks. Dex+3: It affects your dexterity (+3). (64, 49, D) a staff of cold (65, 26, D) a staff of air (65, 47, D) a book of Necromancy (65, 48, D) a staff of earth (66, 48, D) a +2 ring mail of fire resistance (66, 49, D) a staff of fire (66, 51, D) a book of Spectacle (67, 0, D) a staff of conjuration (67, 48, D) a +10 plate armour of ponderousness (67, 50, D) a book of the Wilderness (68, 0, D) the +4 whip of Ointment {protect, Str+3 Stlth+} Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. (68, 11, D) a +0 trident (68, 47, D) a +0 heavy morningstar (68, 49, D) a storm talisman (68, 50, D) an orb of energy (69, 36, D) a +4 battleaxe of freezing (69, 41, D) a +0 short sword a +0 shortbow a +0 leather armour an elf skeleton (69, 47, D) a +1 flail of protection (69, 50, D) a book of the Dragon (70, 8, D) a +2 hand axe of electrocution (70, 9, D) a staff of death (70, 10, D) a +0 trident (70, 12, D) a +0 trident a merfolk corpse (skeletalised by now) (70, 37, D) a +2 leather armour of fire resistance (70, 40, D) a +0 shortbow a +0 dagger a +0 leather armour an elf skeleton (70, 41, D) a +1 halberd of venom a +0 rapier (70, 42, D) a +2 trident of protection (70, 48, D) an amulet of faith (71, 8, D) a +2 vampiric dagger (71, 10, D) a +0 trident (71, 16, D) the +3 scale mail of Xorrex {Will+} Will+: It increases your willpower. (71, 17, D) the +7 quarterstaff "Wucsynec" {drain, rC+} rC+: It protects you from cold. (71, 29, D) a hell hound skeleton (71, 37, D) the +8 demon trident "Rift" {distort, reach+} (71, 39, D) a +0 dagger an elf skeleton (71, 41, D) a ring of see invisible a +0 dagger a +0 longbow a +2 leather armour of cold resistance a +2 trident of freezing (71, 48, D) a +0 spectral quarterstaff (71, 49, D) the +0 dagger "Idatuam" {elec, Fly rN+++ Will+ Int-4} Fly: It grants you flight. rN+++: It renders you almost immune to negative energy. Will+: It increases your willpower. Int-4: It affects your intelligence (-4). (72, 8, D) a staff of alchemy (72, 9, D) a +2 leather armour of willpower (72, 11, D) a +0 trident 3 boomerangs (72, 16, D) the staff "Raossipt" {rF+ Will++ Str+3 Int-2 Summ Fire} [staff of fire] rF+: It protects you from fire. Will++: It greatly increases your willpower. Str+3: It affects your strength (+3). Int-2: It affects your intelligence (-2). Summ: It increases the power of your Summonings spells. Fire: It increases the power of your Fire spells. (72, 17, D) a +2 scale mail of poison resistance (72, 26, D) a +3 shortbow of freezing (72, 29, D) a hell hound skeleton (72, 36, D) the staff of Fiqat {rN+ Int+3 Necro Forge Tloc} [staff of death] rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). Necro: It increases the power of your Necromancy spells. Forge: It increases the power of your Forgecraft spells. Tloc: It increases the power of your Translocations spells. (72, 37, D) the +8 mace of the Pit {flame, rElec} rElec: It insulates you from electricity. (72, 47, D) a staff of fire (72, 48, D) a +3 scale mail of willpower (73, 1, D) a staff of earth (73, 17, D) the +7 plate armour "Ebecre Duuze" {rPois rF- SInv Stlth-} rPois: It protects you from poison. rF-: It makes you vulnerable to fire. SInv: It lets you see invisible. Stlth-: It makes you less stealthy. (73, 26, D) a +6 rapier of venom (73, 27, D) the +1 mace of Mens Rea {venom, rPois Will+ Str-5 Int+7} rPois: It protects you from poison. Will+: It increases your willpower. Str-5: It affects your strength (-5). Int+7: It affects your intelligence (+7). (73, 37, D) the +6 hand axe of Aligi {spect, rPois rF+} rPois: It protects you from poison. rF+: It protects you from fire. (73, 47, D) a +0 spectral quarterstaff (73, 48, D) a +2 mace of pain (74, 3, D) a water moccasin corpse (skeletalised by now) (74, 47, D) a +2 trident of freezing (74, 49, D) the staff of the Hungering Python {rF+ Dex+5 Fire} [staff of fire] rF+: It protects you from fire. Dex+5: It affects your dexterity (+5). Fire: It increases the power of your Fire spells. (74, 60, D) the ring "Ysouzu" {+Blink rF- rC+ rN+ Ice} [ring of ice] +Blink: It lets you blink. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rN+: It protects you from negative energy. Ice: It increases the power of your Ice spells. a ring of fire an amulet of guardian spirit a ring of flight a ring of ice a ring of protection from fire an amulet of faith (75, 47, D) a +0 great mace of protection (75, 49, D) a +1 short sword of flaming