whosad the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (9, 3, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 buckler a +0 scale mail a +0 war axe (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (59, 36, D) a wand of flame (4) (59, 37, D) a +2 scale mail of cold resistance (unseen) (60, 36, D) a scroll of brand weapon (60, 37, D) the Compilation of Support Spells Type Level a - Eringya's Surprising Crocodile Summoning 4 b - Haunt Necromancy/Summoning 7 c - Dragon's Call Summoning 9 (unseen) (60, 41, D) a +0 morningstar (still there?) a +3 heavy morningstar (still there?) (61, 0, D) a staff of death (61, 11, D) a +0 whip (61, 26, D) the +2 chain mail of Context {rElec rF+ MP+8 Dex-5} rElec: It insulates you from electricity. rF+: It protects you from fire. MP+8: It affects your magic capacity (+8). Dex-5: It affects your dexterity (-5). (61, 36, D) a +0 spear of venom (unseen) (61, 37, D) the Quarto of Tephra and the Singularity Spells Type Level a - Momentum Strike Conjuration/Translocation 2 b - Volatile Blastmotes Fire/Translocation 3 c - Teleport Other Translocation 3 d - Summon Seismosaurus Egg Summoning/Earth 4 e - Manifold Assault Translocation 7 (unseen) (62, 1, D) a +3 partisan of venom (62, 9, D) a +1 heavy quarterstaff (62, 11, D) a +0 mace a draconian corpse (skeletalised by now) (62, 17, D) a staff of conjuration (62, 26, D) a staff of fire (62, 30, D) a bullfrog skeleton (62, 36, D) a staff of alchemy (unseen) (62, 37, D) a +4 ring of protection (63, 8, D) a ring of fire a +0 arbalest of flaming (63, 11, D) a +0 club (63, 12, D) a +0 flail (63, 26, D) a +3 scale mail of poison resistance (63, 27, D) a staff of death (63, 30, D) a wolf skeleton (63, 36, D) a wand of digging (2) (63, 37, D) a wand of charming (4) (64, 16, D) a staff of alchemy (64, 26, D) a +2 great sword of holy wrath (64, 27, D) the staff of the Hurtling Gods {rPois rF- rN+ Int+6 Necro} [staff of death] rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Int+6: It affects your intelligence (+6). Necro: It increases the power of your Necromancy spells. (64, 30, D) an iguana skeleton a wolf skeleton (67, 0, D) a +1 rapier of venom (unseen) (67, 2, D) a +0 whip an orc corpse (skeletalised by now) (68, 2, D) a +0 war axe a +0 dagger a +0 ring mail an orc corpse (skeletalised by now) (69, 0, D) a +1 scale mail of cold resistance (unseen) (70, 9, D) a +4 glaive of pain (70, 10, D) a +0 trident a draconian corpse (skeletalised by now) (70, 11, D) a +0 club a draconian corpse (skeletalised by now) (71, 8, D) a +2 short sword of speed (71, 11, D) a +0 war axe a +0 club (71, 16, D) a +0 quarterstaff of draining (71, 17, D) the +7 Spriggan's Knife {stab, EV+4 Stlth+} Stab: It is more effective when stabbing unaware enemies, sometimes treating them as though they were completely helpless. EV+4: It affects your evasion (+4). Stlth+: It makes you more stealthy. (71, 26, D) a +1 longbow of draining (71, 27, D) a staff of alchemy (71, 37, D) a +6 ring of strength a ring of flight a +6 ring of strength a staff of death (72, 9, D) a +6 spear of freezing (unseen) (72, 11, D) a +0 dagger a draconian corpse (skeletalised by now) (72, 16, D) a storm talisman (72, 26, D) the ring "Huwabbes" {rF+ rC- SInv Fire} [ring of fire] rF+: It protects you from fire. rC-: It makes you vulnerable to cold. SInv: It lets you see invisible. Fire: It increases the power of your Fire spells. the +8 halberd of Somewhere Else {freeze, Fly Int+3 Dex-5} Fly: It grants you flight. Int+3: It affects your intelligence (+3). Dex-5: It affects your dexterity (-5). (72, 37, D) a +5 rapier of speed (73, 1, D) a +3 scale mail of fire resistance (73, 16, D) a +2 partisan of flaming (73, 20, D) a hell hound corpse (skeletalised by now) (73, 27, D) a staff of cold (74, 2, D) a black bear corpse (skeletalised by now) (75, 1, D) a +2 long sword of holy wrath (unseen) (75, 2, D) a +0 short sword a +0 robe a +0 buckler a spriggan corpse (skeletalised by now)