whosad the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 7, D) 2 potions of brilliance 2 potions of invisibility 5 potions of haste 4 potions of resistance a potion of experience 5 potions of magic 5 potions of might 2 potions of berserk rage 9 potions of heal wounds 9 potions of curing (9, 3, D) a +6 ring of intelligence a +6 ring of intelligence a ring of flight a +0 leather armour a +0 long sword (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (47, 5, D) a +3 demon whip of freezing (unseen) (48, 6, D) a +2 great sword of flaming (still there?) a fire giant corpse (still there?) (48, 41, D) a +0 trident a +0 leather armour (48, 42, D) the +2 quarterstaff "Kocvyedd" {spect, Will+} Will+: It increases your willpower. a +0 robe a merfolk skeleton (49, 0, D) a book of Geomancy (49, 1, D) the Vademecum on the Impact and the Adder Spells Type Level a - Searing Ray Conjuration 2 b - Leda's Liquefaction Alchemy/Earth 4 c - Brom's Barrelling Boulder Conjuration/Earth 4 (unseen) (49, 6, D) a +1 great sword of flaming (unseen) (49, 36, D) a +0 rapier (49, 37, D) a +9 arbalest (49, 43, D) a +4 trident of flaming a +0 leather armour a merfolk corpse (skeletalised by now) (50, 0, D) a +3 halberd of freezing (unseen) (50, 1, D) the Thoughts on Algor and the Fifth Circle Spells Type Level a - Static Discharge Conjuration/Air 2 b - Hailstorm Conjuration/Ice 3 c - Mephitic Cloud Conjuration/Alchemy/Air 3 d - Permafrost Eruption Ice/Earth 6 (unseen) (50, 12, D) 4 potions of heal wounds (50, 19, D) a +2 demon trident of venom a +0 robe (50, 20, D) a sea snake corpse (50, 21, D) a +0 trident of freezing a +0 robe a merfolk corpse (50, 24, D) the staff of Pejodd {rElec Hexes Earth} [staff of earth] rElec: It insulates you from electricity. Hexes: It increases the power of your Hexes spells. Earth: It increases the power of your Earth spells. (50, 37, D) a +2 orcbow of flaming (50, 42, D) a +0 trident 2 boomerangs a +1 ring mail of cold resistance (50, 43, D) a +2 rapier of holy wrath a +0 robe a merfolk corpse (skeletalised by now) (51, 0, D) a box of beasts (51, 1, D) a wand of flame (1) (51, 12, D) a staff of fire (51, 13, D) a staff of alchemy (51, 19, D) a +0 trident a +0 robe a +0 trident 3 boomerangs a +0 rapier a +0 robe a +1 rapier of venom a +0 robe a merfolk corpse a merfolk corpse a merfolk corpse (51, 21, D) a harpy corpse (51, 24, D) the +1 great sword of Dismay {speed, Will- Int+6 Dex+2} Will-: It decreases your willpower. Int+6: It affects your intelligence (+6). Dex+2: It affects your dexterity (+2). (51, 25, D) a staff of alchemy (51, 36, D) a staff of earth (51, 37, D) the +0 plate armour of Nosaw {Fly rCorr Str+2} Fly: It grants you flight. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). (52, 0, D) a +8 chain mail of ponderousness (unseen) (52, 1, D) an amulet of reflection (52, 12, D) a +4 flail of holy wrath (52, 19, D) a +3 vampiric rapier a +0 robe a merfolk corpse (52, 21, D) a +0 rapier of electrocution a +0 robe (52, 24, D) the +1 orcbow of the Tick {drain, Str+3} Str+3: It affects your strength (+3). (52, 25, D) a +1 shortbow of draining (52, 37, D) an amulet of reflection (53, 0, D) a +3 shortbow of flaming (unseen) (53, 1, D) the +1 long sword "Lenatt" {antimagic, rF+} rF+: It protects you from fire. (unseen) (53, 13, D) a +2 mace of draining (53, 19, D) a +0 trident a +2 leather armour of cold resistance (53, 24, D) the +3 Elemental Staff {ele, rElec rF+ rC+ AC+3} rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). (53, 32, D) the +7 flail of Doomed Defence {drain, rPois rC+ MP+7} rPois: It protects you from poison. rC+: It protects you from cold. MP+7: It affects your magic capacity (+7). (53, 36, D) the +10 spear "Cisaymmi" {flame, +Blink rElec Int+3} +Blink: It lets you blink. rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). (53, 37, D) a +7 sling of flaming (53, 40, D) a +0 trident (54, 0, D) a Fen Folio (54, 1, D) a wand of digging (4) (54, 13, D) a +2 rapier of freezing (54, 25, D) a +2 morningstar of protection (54, 36, D) a staff of alchemy (55, 0, D) a staff of conjuration (unseen) (55, 1, D) a +1 vampiric partisan (unseen) (55, 13, D) a staff of alchemy (59, 36, D) a +0 helmet (59, 42, D) a komodo dragon corpse (skeletalised by now) (60, 37, D) the +4 orcbow of Instinct {chaos, ^Fragile Str+5 Dex+5} ^Fragile: It will be destroyed if unequipped. Str+5: It affects your strength (+5). Dex+5: It affects your dexterity (+5). (60, 42, D) a wyvern corpse (skeletalised by now) (61, 8, D) the +3 ring mail of Defence {*Slow Int+3 SInv} *Slow: It may slow you when you take damage. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. (61, 10, D) a +0 whip (61, 21, D) a +0 rapier a +0 robe (61, 26, D) 4 potions of heal wounds (61, 36, D) the ring of Tadgh {rF+ rCorr} [ring of resist corrosion] rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. a ring of magical power a ring of resist corrosion a +0 mace of protection (62, 0, D) a staff of alchemy (62, 1, D) a +0 leather armour of cold resistance (62, 9, D) the staff of Malum In Se {rF+ rC- Str-3 Dex+6 Fire} [staff of fire] rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Str-3: It affects your strength (-3). Dex+6: It affects your dexterity (+6). Fire: It increases the power of your Fire spells. (62, 10, D) a +0 hand axe a draconian corpse (skeletalised by now) (62, 16, D) a staff of fire (62, 20, D) a +0 spear a spriggan corpse (skeletalised by now) (62, 26, D) a ring of fire a +0 sling of freezing (62, 27, D) a staff of alchemy (62, 36, D) a +0 heavy shortbow (62, 37, D) the +7 great mace "Undeadhunter" {deathbane, rN+} rN+: It protects you from negative energy. (63, 0, D) the +9 whip of Dishonour {antimagic, Will++} Will++: It greatly increases your willpower. (63, 8, D) the +0 chain mail of the Arcane {Rampage rElec} Rampage: It bestows one free step when moving towards enemies. rElec: It insulates you from electricity. (63, 10, D) a +0 club a draconian corpse (skeletalised by now) (63, 11, D) a +0 trident (63, 17, D) a +2 heavy broad axe (63, 21, D) a wolf corpse (skeletalised by now) (63, 22, D) a wolf corpse (skeletalised by now) (63, 27, D) a +1 plate armour of willpower (63, 37, D) a +1 glaive of venom (64, 17, D) a +3 ring mail of fire resistance (64, 18, D) a +4 ring of protection (64, 27, D) a +4 mace of venom (67, 2, D) a +0 club an orc corpse (skeletalised by now) (68, 0, D) a +0 falchion of flaming (68, 2, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (69, 0, D) a +3 quick blade of venom (69, 2, D) a +0 club a +0 leather armour an orc corpse (skeletalised by now) (70, 9, D) the staff "Hell-Harrower" {rN+ Will++ SInv Stlth+ Necro Tloc} [staff of death] rN+: It protects you from negative energy. Will++: It greatly increases your willpower. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. Necro: It increases the power of your Necromancy spells. Tloc: It increases the power of your Translocations spells. (70, 18, D) a +6 ring of strength an amulet of the acrobat a +6 ring of dexterity (70, 30, D) an iguana corpse (skeletalised by now) (70, 36, D) a +5 morningstar of protection (70, 39, D) a +0 trident a +0 chain mail (70, 40, D) a +0 hand axe a +0 plate armour an orc corpse (skeletalised by now) (70, 41, D) a +0 morningstar a +0 chain mail (70, 42, D) a +0 dagger a +0 robe (71, 8, D) a +1 orcbow of electrocution (71, 10, D) a hell hound corpse (skeletalised by now) (71, 16, D) a +1 bardiche of protection (71, 17, D) a +6 ring of strength (71, 27, D) a staff of cold (71, 36, D) a +4 spear of flaming (71, 39, D) a +0 dagger a +0 dagger a +0 robe (72, 8, D) a +2 quarterstaff of speed (72, 9, D) a staff of cold (72, 16, D) the +7 spear "Wyrghy Podu" {holy, +Blink rElec Str+3} +Blink: It lets you blink. rElec: It insulates you from electricity. Str+3: It affects your strength (+3). (72, 26, D) a +2 heavy spear (72, 27, D) the +1 troll leather armour of Twilight {rF+ Regen+ rCorr} rF+: It protects you from fire. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. (72, 37, D) a staff of earth (72, 39, D) a +0 flail an orc corpse (skeletalised by now) (72, 40, D) a +0 flail an orc corpse (skeletalised by now) (72, 41, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (73, 16, D) a +1 scale mail of fire resistance (73, 30, D) an iguana corpse (skeletalised by now) (73, 36, D) a +4 morningstar of protection (73, 37, D) a +1 ring mail of willpower (74, 30, D) a river rat corpse (skeletalised by now)