whosad the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales a +5 plate armour (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) the staff of Trial by Ordeal {rC+ Dex+2 Ice} [staff of cold] rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). Ice: It increases the power of your Ice spells. (61, 2, D) a +0 battleaxe a +0 robe (61, 8, D) a +1 chain mail of poison resistance (61, 16, D) the +6 short sword "Pesoxuv" {antimagic, rN+} rN+: It protects you from negative energy. (unseen) (61, 26, D) the amulet of Fontem {Reflect ^Drain rElec Str+6 Int+2 SH+5} [amulet of reflection] Reflect: It reflects blocked missile attacks. ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. Str+6: It affects your strength (+6). Int+2: It affects your intelligence (+2). SH+5: It affects your SH (+5). (unseen) (62, 0, D) a ball python corpse (skeletalised by now) (62, 1, D) a +6 ring of intelligence (62, 4, D) a water moccasin corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (62, 8, D) a staff of air (62, 9, D) a +2 heavy morningstar (62, 16, D) a +2 robe of cold resistance (62, 22, D) a +0 rapier a +0 robe a spriggan corpse (62, 26, D) the brooch of Shielding {Spirit SH+8} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. SH+8: It affects your SH (+8). (unseen) (62, 27, D) a wand of paralysis (3) (63, 0, D) a ring of resist corrosion (63, 8, D) a +5 ring of evasion a +3 buckler a +0 robe (63, 12, D) a shapeshifter corpse (skeletalised by now) (63, 16, D) a +1 dagger of speed (63, 17, D) the +0 broad axe of Collusion {antimagic, ^Drain Str+7 Dex-2 SInv} ^Drain: It drains your maximum health when unequipped. Str+7: It affects your strength (+7). Dex-2: It affects your dexterity (-2). SInv: It lets you see invisible. (63, 21, D) a +0 spectral quarterstaff a +0 robe a +0 quarterstaff a +0 robe a spriggan corpse a spriggan corpse (63, 26, D) the +11 dagger "Goblinslayer" {speed, *Rage rElec Int+3 SInv} *Rage: It berserks you when you make melee attacks (+20% chance). rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. (unseen) (63, 27, D) a wand of flame (11) (64, 16, D) a +2 short sword of venom (64, 17, D) a +3 plate armour of cold resistance (64, 26, D) the +0 scale mail of the Bells {^Drain rC++ rCorr Int+3} ^Drain: It drains your maximum health when unequipped. rC++: It greatly protects you from cold. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). (unseen) (64, 27, D) a wand of flame (4) (64, 32, D) a hornet corpse (65, 22, D) a wolf corpse (65, 26, D) the +7 captain's cutlass {speed, disarm} (unseen) (67, 0, D) a staff of conjuration (68, 0, D) a +0 trident of venom (68, 2, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (69, 0, D) a Young Poisoner's Handbook (69, 2, D) a +0 short sword (69, 3, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (70, 8, D) a +4 hand axe of freezing (70, 10, D) a +0 falchion (71, 12, D) a +0 dagger a boomerang (71, 16, D) a +2 shortbow of flaming (71, 17, D) a +2 pair of boots of stealth (71, 26, D) a +2 mace of protection (unseen) (71, 31, D) a hell hound corpse (72, 10, D) a +0 short sword an orc corpse (skeletalised by now) (72, 12, D) a +0 dagger a +0 robe a +0 dagger a +0 robe an orc corpse (skeletalised by now) (72, 16, D) a ring of see invisible (72, 17, D) the +4 dagger "Tacvilonn" {pain, ^Contam rCorr Str+2 Dex+5} ^Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). Dex+5: It affects your dexterity (+5). (72, 27, D) a +4 sling of freezing (73, 1, D) a +4 dagger of venom (unseen) (73, 16, D) the +0 spear of the Caecilian {antimagic, Dex+7} Dex+7: It affects your dexterity (+7). (73, 27, D) a +3 scale mail of fire resistance (75, 1, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight